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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="BRayne" data-source="post: 8497336" data-attributes="member: 7021799"><p>In game Kraghammer was pretty notably restrictive, I mean it was harder for the party to get in there on a random peaceful day than to get into a Syngorn that was on a war footing and teleported into the feywild (albeit the party had more of a personal in for Syngorn). As well as in the obligatory "past war against a tyrannical dictator" Kraghammer was aligned with said tyrannical dictator. </p><p></p><p>and as for Syngorn, the recent novel paints a pretty bad picture of the attitudes towards "outsiders" there. So any changes to them would probably be in-world changes to social mores over the twenty years of difference between campaign guides. Likely in part driven by the fact that the closest claim they have to representation in the group that saved the world were two half-elves that fled the town at 15 due to how they were treated.</p></blockquote><p></p>
[QUOTE="BRayne, post: 8497336, member: 7021799"] In game Kraghammer was pretty notably restrictive, I mean it was harder for the party to get in there on a random peaceful day than to get into a Syngorn that was on a war footing and teleported into the feywild (albeit the party had more of a personal in for Syngorn). As well as in the obligatory "past war against a tyrannical dictator" Kraghammer was aligned with said tyrannical dictator. and as for Syngorn, the recent novel paints a pretty bad picture of the attitudes towards "outsiders" there. So any changes to them would probably be in-world changes to social mores over the twenty years of difference between campaign guides. Likely in part driven by the fact that the closest claim they have to representation in the group that saved the world were two half-elves that fled the town at 15 due to how they were treated. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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