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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Hexmage-EN" data-source="post: 8499308" data-attributes="member: 79428"><p>So I've been going over older issues of Dragon Magazine for inspiration and just realized that if WotC really wanted to make the various races of D&D more nuanced they could probably best do it in articles for Dragon+ or on their developer's blog or something rather than having to fit it in published books with limited page counts.</p><p></p><p>For example, I'm looking right now at an article called "Minotaurs: Tangled Origins and Mysterious Clans" that details the general rules for how clans work in minotaur culture and then gives short examples of four different clans.</p><p></p><p>Cliffnotes version:</p><ul> <li data-xf-list-type="ul">Minotaurs view mazes as an allegory for life, believing that each decision must be examined carefully before embarking on it.</li> <li data-xf-list-type="ul">Minotaur clans usually take their name for a great leader or philosopher they can trace their ancestry back to.</li> <li data-xf-list-type="ul">Each clan has its own unique maze symbol that minotaurs can identify easily, but peoples of other races find confusing.</li> <li data-xf-list-type="ul">Clan Kranos is descended from a hero that defeated corrupt minotaur leaders. It demands that leaders prove they are worth following rather than claim leadership through accident of birth.</li> <li data-xf-list-type="ul">Clan Sentune is a nomadic clan whose namesake was a philosopher that advocated for experimentation and exploration. Members of the clan separate for a time and reconvene to share what they have learned, and as a result the clan has great diversity in the character of its members.</li> <li data-xf-list-type="ul">Clan Thavok was tasked with guarding and developing the defenses of a minotaur city only for one of their own to betray them and lead the city's enemies through the defenses the clan had created. They now live in self-imposed exile.</li> <li data-xf-list-type="ul">The Narrow Way is a clan that has rejected the allegory of the maze and strictly teaches its members that there is only one correct way to do anything, even mundane tasks, and that only one god is worthy of worship. They are isolationist and shun the chaotic outside world save for those few individuals who leave their community with a naive hope to steer the rest of the world to the Narrow Way.</li> </ul><p>Something like this would be too much to fit in the Monster Manual and of limited utility to a lot of DMs, but putting it online would at least mean alternate ways of using or portraying minotaurs would be available.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8499308, member: 79428"] So I've been going over older issues of Dragon Magazine for inspiration and just realized that if WotC really wanted to make the various races of D&D more nuanced they could probably best do it in articles for Dragon+ or on their developer's blog or something rather than having to fit it in published books with limited page counts. For example, I'm looking right now at an article called "Minotaurs: Tangled Origins and Mysterious Clans" that details the general rules for how clans work in minotaur culture and then gives short examples of four different clans. Cliffnotes version: [LIST] [*]Minotaurs view mazes as an allegory for life, believing that each decision must be examined carefully before embarking on it. [*]Minotaur clans usually take their name for a great leader or philosopher they can trace their ancestry back to. [*]Each clan has its own unique maze symbol that minotaurs can identify easily, but peoples of other races find confusing. [*]Clan Kranos is descended from a hero that defeated corrupt minotaur leaders. It demands that leaders prove they are worth following rather than claim leadership through accident of birth. [*]Clan Sentune is a nomadic clan whose namesake was a philosopher that advocated for experimentation and exploration. Members of the clan separate for a time and reconvene to share what they have learned, and as a result the clan has great diversity in the character of its members. [*]Clan Thavok was tasked with guarding and developing the defenses of a minotaur city only for one of their own to betray them and lead the city's enemies through the defenses the clan had created. They now live in self-imposed exile. [*]The Narrow Way is a clan that has rejected the allegory of the maze and strictly teaches its members that there is only one correct way to do anything, even mundane tasks, and that only one god is worthy of worship. They are isolationist and shun the chaotic outside world save for those few individuals who leave their community with a naive hope to steer the rest of the world to the Narrow Way. [/LIST] Something like this would be too much to fit in the Monster Manual and of limited utility to a lot of DMs, but putting it online would at least mean alternate ways of using or portraying minotaurs would be available. [/QUOTE]
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