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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 8500161" data-attributes="member: 18"><p>That's some rather revisionist history. The game was basically stuffed before anyone even knew about that stuff, because there were the three huge bad decisions I mentioned above. This place was not looking forwards to it, and indeed there was a ton of anger before we really knew anything about the mechanics. Like, people were enraged about the gnomes even. I can't remember people ever caring about gnomes that much before - but they were really mad about was a bunch of bad decisions, that they had every right to be mad about, but the gnomes were just an easy way to discuss that.</p><p></p><p>Once we were past the launch, the game had essentially already failed - nowhere near as many people as expected had converted, and that wasn't because of the rules initially, but because of marketing and perceptions. The continuing discussion, yes, centered around power design and so on, so you're not wrong there, but that was essentially people who'd already decided 4E was not for them discussing it, and obviously they'd moved on past the launch and were then discussing mechanics. The Warlord is a great example, because it wasn't a "huge problem from day 1", it was something people who'd already given up on 4E (as well they might) would point to as a particularly good example of a thing they didn't like. Which is fine - legitimate even - but let's not pretend 4E sold amazingly then people just handed in their rulebooks or something. It failed from the get-go, before things like that were a major issue.</p><p></p><p>A 4E with 5E's mechanics would have been interpreted in the most negative possible light, rather than as an apology or reprieve (as 5E was), and the fact that they were so much more simple than the 3.5E mechanics would not, in 2008, have been seen as a broadly good thing. It would have been seen as something of an insult.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8500161, member: 18"] That's some rather revisionist history. The game was basically stuffed before anyone even knew about that stuff, because there were the three huge bad decisions I mentioned above. This place was not looking forwards to it, and indeed there was a ton of anger before we really knew anything about the mechanics. Like, people were enraged about the gnomes even. I can't remember people ever caring about gnomes that much before - but they were really mad about was a bunch of bad decisions, that they had every right to be mad about, but the gnomes were just an easy way to discuss that. Once we were past the launch, the game had essentially already failed - nowhere near as many people as expected had converted, and that wasn't because of the rules initially, but because of marketing and perceptions. The continuing discussion, yes, centered around power design and so on, so you're not wrong there, but that was essentially people who'd already decided 4E was not for them discussing it, and obviously they'd moved on past the launch and were then discussing mechanics. The Warlord is a great example, because it wasn't a "huge problem from day 1", it was something people who'd already given up on 4E (as well they might) would point to as a particularly good example of a thing they didn't like. Which is fine - legitimate even - but let's not pretend 4E sold amazingly then people just handed in their rulebooks or something. It failed from the get-go, before things like that were a major issue. A 4E with 5E's mechanics would have been interpreted in the most negative possible light, rather than as an apology or reprieve (as 5E was), and the fact that they were so much more simple than the 3.5E mechanics would not, in 2008, have been seen as a broadly good thing. It would have been seen as something of an insult. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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