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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 8500174" data-attributes="member: 18"><p>Oh absolutely. It was just one error after another. Unforced faults large and small. It's very hard to see how 4E could have succeed with any rules-set with the number of horrible mistakes they made.</p><p></p><p>Even, if they had say, a rules-set which was very much evolved from 3.5E (probably more extreme than Pathfinder, but keep the generally 3.XE concepts and approaches), I don't think the sales would have been great, and I don't think we'd have seen a strong conversion.</p><p></p><p>The reasons would have been different again. Every change would be seen as "there to make it easier to make into an MMO", because WotC themselves basically implied that (unintentionally). People would also see it as being "lazy" and "trying to sell us the same material again", and whilst with DND2024, we may see a fairly small change, that seems good because most people are pretty well-disposed to DND2024 (plenty of time to mess that up WotC! So don't!)</p><p></p><p></p><p>I have no idea what you're trying to say after the first sentence here, it doesn't even look grammatical. 5E's runaway popularity is mostly about timing and cultural changes. If you released 5E's rules in 2008, they'd only have been a little more successful than 4E's were. If you released 4E's rules in 2014, they'd have been only somewhat less successful than 5E's were. Hell, if you released 4E Essentials rules in 2014, as a 5E (and assuming 4E had been "5E" or "3.75E"), I think they'd be about 80% as successful as 5E has been.</p><p></p><p>The rules weren't the major problem. They were a problem, but any major rules-change would have been seen incredibly negatively in the light of the stuff WotC was doing.</p><p></p><p>Your "hardly any views" and similar arguments make zero sense when your basis for claiming the rules were a problem relies on a far smaller sample set (basically a handful of messageboards with a grand total of a few thousand users).</p><p></p><p></p><p>This seems like edition-war flamebait so I'm not engaging with that, but if you want an edition war, you're going to get blocked, because I'm not interested in that, I'm interested in a more rational analysis.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8500174, member: 18"] Oh absolutely. It was just one error after another. Unforced faults large and small. It's very hard to see how 4E could have succeed with any rules-set with the number of horrible mistakes they made. Even, if they had say, a rules-set which was very much evolved from 3.5E (probably more extreme than Pathfinder, but keep the generally 3.XE concepts and approaches), I don't think the sales would have been great, and I don't think we'd have seen a strong conversion. The reasons would have been different again. Every change would be seen as "there to make it easier to make into an MMO", because WotC themselves basically implied that (unintentionally). People would also see it as being "lazy" and "trying to sell us the same material again", and whilst with DND2024, we may see a fairly small change, that seems good because most people are pretty well-disposed to DND2024 (plenty of time to mess that up WotC! So don't!) I have no idea what you're trying to say after the first sentence here, it doesn't even look grammatical. 5E's runaway popularity is mostly about timing and cultural changes. If you released 5E's rules in 2008, they'd only have been a little more successful than 4E's were. If you released 4E's rules in 2014, they'd have been only somewhat less successful than 5E's were. Hell, if you released 4E Essentials rules in 2014, as a 5E (and assuming 4E had been "5E" or "3.75E"), I think they'd be about 80% as successful as 5E has been. The rules weren't the major problem. They were a problem, but any major rules-change would have been seen incredibly negatively in the light of the stuff WotC was doing. Your "hardly any views" and similar arguments make zero sense when your basis for claiming the rules were a problem relies on a far smaller sample set (basically a handful of messageboards with a grand total of a few thousand users). This seems like edition-war flamebait so I'm not engaging with that, but if you want an edition war, you're going to get blocked, because I'm not interested in that, I'm interested in a more rational analysis. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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