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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Cadence" data-source="post: 8505137" data-attributes="member: 6701124"><p>RE: Alignment tangent</p><p></p><p>In my current game I've separated evil and EVIL/CHAOS/BAD. The three flavors of really bad are Aberration, Undeath, and Temptation, with the respective goals of converting the universe to incomprehensible chaotic miasma, extinguishing life and bringing about the void, and driving other beings to depravity.</p><p></p><p>The actual aberrations, undead, and demons are EVIL to me in this world because those are the respective singular end goals of all of their work and deeds. Their raison d'etre. If one among them capable of planning does a "good deed" it was only because the outsider judging it "good" didn't see how much more it would spread their goals. They are incapable of having any other long term final ambition. They are incurable. If confined they would be left unfulfilled and bide their time until they could work towards the final end.</p><p></p><p>A mere priest or practitioner or monster or even devil on the other hand could be doing evil, and maybe even serving the forces of BAD for any number of reasons. Maybe it spared them a more immediate death, gives them hope of power in what they falsely imagine the eventual hierarchy to be, lets them spit in the eye of those that cast them out, etc... Maybe one is even partially transformed into an aberration, undead, or demon, but isn't there yet and has other hungers beyond the ultimate end. These might be yet saved if caught before the last speck of their being has been converted.</p><p></p><p>There may well be a creature or followers that feeds off of human brains (to eat), run gladitorial fights (for entertainment), torture (for the endorphin rush of sadism), and keeps slaves (to make less work for themselves). Those are not the Illithid in this latest world I made. The Illithid of that world feed off of human brains (to sustain themselves on their quest for converting all to chaotic miasma), torture (to create psychic energy that slowly converts all to chaotic miasma), run gladitorial fights (to mold them into tools for converting all to chaotic miasma), and keep slaves (to work towards moving the universe to chaotic miasma). And, when they succeed and lose their own selves in the universal roil of all encompassing chaos? Well, they win, and become part of what their existence was aimed at and will be for time unending.</p><p></p><p>Why have them that way? Because it felt like a thing to have in the story when needed. Because sometimes it's nice to beat something unquestionably EVIL.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8505137, member: 6701124"] RE: Alignment tangent In my current game I've separated evil and EVIL/CHAOS/BAD. The three flavors of really bad are Aberration, Undeath, and Temptation, with the respective goals of converting the universe to incomprehensible chaotic miasma, extinguishing life and bringing about the void, and driving other beings to depravity. The actual aberrations, undead, and demons are EVIL to me in this world because those are the respective singular end goals of all of their work and deeds. Their raison d'etre. If one among them capable of planning does a "good deed" it was only because the outsider judging it "good" didn't see how much more it would spread their goals. They are incapable of having any other long term final ambition. They are incurable. If confined they would be left unfulfilled and bide their time until they could work towards the final end. A mere priest or practitioner or monster or even devil on the other hand could be doing evil, and maybe even serving the forces of BAD for any number of reasons. Maybe it spared them a more immediate death, gives them hope of power in what they falsely imagine the eventual hierarchy to be, lets them spit in the eye of those that cast them out, etc... Maybe one is even partially transformed into an aberration, undead, or demon, but isn't there yet and has other hungers beyond the ultimate end. These might be yet saved if caught before the last speck of their being has been converted. There may well be a creature or followers that feeds off of human brains (to eat), run gladitorial fights (for entertainment), torture (for the endorphin rush of sadism), and keeps slaves (to make less work for themselves). Those are not the Illithid in this latest world I made. The Illithid of that world feed off of human brains (to sustain themselves on their quest for converting all to chaotic miasma), torture (to create psychic energy that slowly converts all to chaotic miasma), run gladitorial fights (to mold them into tools for converting all to chaotic miasma), and keep slaves (to work towards moving the universe to chaotic miasma). And, when they succeed and lose their own selves in the universal roil of all encompassing chaos? Well, they win, and become part of what their existence was aimed at and will be for time unending. Why have them that way? Because it felt like a thing to have in the story when needed. Because sometimes it's nice to beat something unquestionably EVIL. [/QUOTE]
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