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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Hussar" data-source="post: 8505417" data-attributes="member: 22779"><p>But, therein lies the point. If you are making a game set in mythic 9th century China, as is your example [USER=7032137]@Mordhau[/USER], you, as the writer, need to explain the setting, because you cannot assume that the reader knows 9th century Chinese history. So, when presenting the game, you need to understand where the audience is coming from, make a few assumptions about what your audience will likely know, and then present the game/setting based on that. </p><p></p><p>Which means you need some feedback from folks during the writing process probably, in order to head this sort of thing off.</p><p></p><p>Now, if your setting was just "mythic China", then it's not unreasonable to expect magical Kung Fu powers. But, if your magical Kung Fu powers are Karate, Judo and Aikido, and your swords people practice Iado, then it's going to be a very, very big problem.</p><p></p><p>And that's where the sensitivity readers come in. It's their job to catch that sort of stuff. Is it going to be perfect? Nope. There will always be mistakes along the way and there's no avoiding that. Look at the recent hoopla over Candlekeep Mysteries and one of the authors being very angry that his adventure was heavily edited and the word primitive used. But, we learn and next time around, hopefully it will be better.</p><p></p><p>The main problem in the past was that these lessons were largely ignored and then repeated time and time again. So, we get a litany of works in the hobby from pretty much day one that are problematic. All works? Nope, of course not. But, we could easily find something from pretty much every year. Which means that the lessons of the past were always ignored.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8505417, member: 22779"] But, therein lies the point. If you are making a game set in mythic 9th century China, as is your example [USER=7032137]@Mordhau[/USER], you, as the writer, need to explain the setting, because you cannot assume that the reader knows 9th century Chinese history. So, when presenting the game, you need to understand where the audience is coming from, make a few assumptions about what your audience will likely know, and then present the game/setting based on that. Which means you need some feedback from folks during the writing process probably, in order to head this sort of thing off. Now, if your setting was just "mythic China", then it's not unreasonable to expect magical Kung Fu powers. But, if your magical Kung Fu powers are Karate, Judo and Aikido, and your swords people practice Iado, then it's going to be a very, very big problem. And that's where the sensitivity readers come in. It's their job to catch that sort of stuff. Is it going to be perfect? Nope. There will always be mistakes along the way and there's no avoiding that. Look at the recent hoopla over Candlekeep Mysteries and one of the authors being very angry that his adventure was heavily edited and the word primitive used. But, we learn and next time around, hopefully it will be better. The main problem in the past was that these lessons were largely ignored and then repeated time and time again. So, we get a litany of works in the hobby from pretty much day one that are problematic. All works? Nope, of course not. But, we could easily find something from pretty much every year. Which means that the lessons of the past were always ignored. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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