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Red Wizard - What the hell was WotC smoking????
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<blockquote data-quote="Grog" data-source="post: 1198297" data-attributes="member: 6183"><p>Again, the 9th level wizards <em>won't be in the fight</em>. That's the whole point - they don't need to be. They add their power to the leader at the beginning of the day, and that's all they need to contribute.</p><p></p><p></p><p></p><p>Cleric casts AMF, wizard teleports away until it wears off. And as for killing him with a save-or-die spell, he'll just buff himself with Spell Resistance before the fight. A caster level of 25 gives him SR 37. A 14th level caster would need Greater Spell Penetration to even have a chance of affecting him with a spell, and even then it would only work on a 19 or 20. If he wants to play things safe, he'll raise his caster level to 27 or maybe even 30. Now he's completely immune to any magic the party can throw at him.</p><p></p><p></p><p></p><p>First, he can Heighten spells up to 20th level, just so you know.</p><p></p><p>And I know the DM can always kill the PCs. Again, that's not the point. I already reached the conclusion that this class was a walking TPK and decided not to use it. I'm talking about the class the way it's written in the DMG. It's absolutely ridiculous that they nerfed Spell Focus, which was not a game balance problem, and left this in. The class, as written, is unusable because if it's played intelligently (as a high-level wizard should be played) it will utterly obliterate parties that are even 5+ levels higher than it is.</p><p></p><p>The class is <em>not balanced</em>. That's my complaint.</p></blockquote><p></p>
[QUOTE="Grog, post: 1198297, member: 6183"] Again, the 9th level wizards [i]won't be in the fight[/i]. That's the whole point - they don't need to be. They add their power to the leader at the beginning of the day, and that's all they need to contribute. Cleric casts AMF, wizard teleports away until it wears off. And as for killing him with a save-or-die spell, he'll just buff himself with Spell Resistance before the fight. A caster level of 25 gives him SR 37. A 14th level caster would need Greater Spell Penetration to even have a chance of affecting him with a spell, and even then it would only work on a 19 or 20. If he wants to play things safe, he'll raise his caster level to 27 or maybe even 30. Now he's completely immune to any magic the party can throw at him. First, he can Heighten spells up to 20th level, just so you know. And I know the DM can always kill the PCs. Again, that's not the point. I already reached the conclusion that this class was a walking TPK and decided not to use it. I'm talking about the class the way it's written in the DMG. It's absolutely ridiculous that they nerfed Spell Focus, which was not a game balance problem, and left this in. The class, as written, is unusable because if it's played intelligently (as a high-level wizard should be played) it will utterly obliterate parties that are even 5+ levels higher than it is. The class is [i]not balanced[/i]. That's my complaint. [/QUOTE]
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Red Wizard - What the hell was WotC smoking????
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