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Red Wizard - What the hell was WotC smoking????
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<blockquote data-quote="Simulacrum" data-source="post: 1203604" data-attributes="member: 7749"><p>Sounds like serious munchkin crap. I'd never lead such a game. Completely turned for the players.</p><p></p><p>You know that the Red Wizards are around a bit longer than your party and they know every little slimy trick.</p><p>And they are masters of magic. Nearly every high level Red Wizards takes Reactive Counterspell and Mastery of CS as soon as he can get. Thus he can turn the spell back again against your spellcaster (forfeiting his next action but still your boy is a crispy critter afterwards...etc)</p><p>eh epic munchkin party's there is nothing worse.</p><p>Believe let me build a equaly munckinised Red Wizard assault group and you wont survive a round...</p><p></p><p>No offence its your gaming group, but your DM sounds like a very poor DM.</p><p></p><p>For starters if you want to hurt a party, dont attack them as a Group, anihilate/ capture individual key members. After that let the rest of the party be little tools and toys for the Red Wizards pleasure...and as soon as they become useless turn them into Undead and stick them into the army...(and thats by the way exactly how Red Wizards operate, a Zulkir who hears that some epic goons have killed lots of his lackeys is going to be royaly pissed, there is no way he wouldnt retaliate in an equaly epic strike, that is so buffed and fool proof that the party can be happy to get away with their bare lives (but without any magic items etc of course, and most likely as captives).</p><p>I mean serious do I have to post how easy it is for a whole legion of high level spellcasters is to come up with some nasty surprise no one has a chance of surviving?</p><p>They will wait and strike at a moment your individual members are helpless to begin with...</p><p></p><p>And its foly of you bringing in the argument that as soon Thay is doing something that immediate help would arive for your party. Ever though of the fact that the reverse could be true to?</p><p>Like you destroyed a ship with the guys that were actualy directly doig a job for Szass Tam who in turn worked for LARLOCH?</p><p>Boy Larloch is going to be pissed and send some Archliches and Epic Shadow Lord Vampires to chekc if you guys have any loot that makes up for his loss...(wich is doubtful by recalling that he and Szass have about everything that is Netherese and looks like an artifact)</p><p></p><p>If you are talking grand (epic) scale, than please be realistic (or better give your DM a clue) about how it should look from the other side.</p><p>Evil (epic) organazations are vastly underestimated and believe me Larloch and Szass Tam are not going to WATCH some goons foil any of their plans.</p><p>Next stop-> Larloch using one of his powers obtained from the Nether Scrolls....</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 1203604, member: 7749"] Sounds like serious munchkin crap. I'd never lead such a game. Completely turned for the players. You know that the Red Wizards are around a bit longer than your party and they know every little slimy trick. And they are masters of magic. Nearly every high level Red Wizards takes Reactive Counterspell and Mastery of CS as soon as he can get. Thus he can turn the spell back again against your spellcaster (forfeiting his next action but still your boy is a crispy critter afterwards...etc) eh epic munchkin party's there is nothing worse. Believe let me build a equaly munckinised Red Wizard assault group and you wont survive a round... No offence its your gaming group, but your DM sounds like a very poor DM. For starters if you want to hurt a party, dont attack them as a Group, anihilate/ capture individual key members. After that let the rest of the party be little tools and toys for the Red Wizards pleasure...and as soon as they become useless turn them into Undead and stick them into the army...(and thats by the way exactly how Red Wizards operate, a Zulkir who hears that some epic goons have killed lots of his lackeys is going to be royaly pissed, there is no way he wouldnt retaliate in an equaly epic strike, that is so buffed and fool proof that the party can be happy to get away with their bare lives (but without any magic items etc of course, and most likely as captives). I mean serious do I have to post how easy it is for a whole legion of high level spellcasters is to come up with some nasty surprise no one has a chance of surviving? They will wait and strike at a moment your individual members are helpless to begin with... And its foly of you bringing in the argument that as soon Thay is doing something that immediate help would arive for your party. Ever though of the fact that the reverse could be true to? Like you destroyed a ship with the guys that were actualy directly doig a job for Szass Tam who in turn worked for LARLOCH? Boy Larloch is going to be pissed and send some Archliches and Epic Shadow Lord Vampires to chekc if you guys have any loot that makes up for his loss...(wich is doubtful by recalling that he and Szass have about everything that is Netherese and looks like an artifact) If you are talking grand (epic) scale, than please be realistic (or better give your DM a clue) about how it should look from the other side. Evil (epic) organazations are vastly underestimated and believe me Larloch and Szass Tam are not going to WATCH some goons foil any of their plans. Next stop-> Larloch using one of his powers obtained from the Nether Scrolls.... [/QUOTE]
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