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Red Wyrmling Encounter Design
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<blockquote data-quote="Imaculata" data-source="post: 7185748" data-attributes="member: 6801286"><p>The best way to make a dragon encounter interesting, is by coming up with something interesting for its lair. Something other than the lair just being a cave. Maybe the dragon laid claim to an old vestibule, and littered it with various things it collected. Not just treasure, but entire carriages, statues, furniture. Some of these objects are made of wood, and thus very flammable. The dragon could easily set entire corridors of its lair ablaze. The old staircases of the vestibule would have broken in many places, due to not being made to handle the weight of the dragon. And thus the terrain certainly does not favor the players. </p><p></p><p>Another idea for a lair, would be an interesting environmental feature. An active volcano, a sufuric lake, an underground petroleum lake, a large fissure in the earth, or a huge hot water geyser. An environment that is dangerous to the players by its very nature, but mostly harmless to the dragon. </p><p></p><p>A good lair gives the dragon room to fly and take cover from projectiles and spells. It has multiple entrances/exits, and is very dark. The light of a torch or lantern will only carry so far. If the players are walking through a dark dragon's lair, and the dragon is up high above, looking down at them, they will have no clue it is there. It could strike suddenly and unexpected, showering them with fire from above, and taking cover immediately, without the players having a way to quickly close the distance.</p><p></p><p>Also, no lair is complete without minions. A dragon is most dangerous if the players can't just completely focus on one target. Give the dragon some back up.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7185748, member: 6801286"] The best way to make a dragon encounter interesting, is by coming up with something interesting for its lair. Something other than the lair just being a cave. Maybe the dragon laid claim to an old vestibule, and littered it with various things it collected. Not just treasure, but entire carriages, statues, furniture. Some of these objects are made of wood, and thus very flammable. The dragon could easily set entire corridors of its lair ablaze. The old staircases of the vestibule would have broken in many places, due to not being made to handle the weight of the dragon. And thus the terrain certainly does not favor the players. Another idea for a lair, would be an interesting environmental feature. An active volcano, a sufuric lake, an underground petroleum lake, a large fissure in the earth, or a huge hot water geyser. An environment that is dangerous to the players by its very nature, but mostly harmless to the dragon. A good lair gives the dragon room to fly and take cover from projectiles and spells. It has multiple entrances/exits, and is very dark. The light of a torch or lantern will only carry so far. If the players are walking through a dark dragon's lair, and the dragon is up high above, looking down at them, they will have no clue it is there. It could strike suddenly and unexpected, showering them with fire from above, and taking cover immediately, without the players having a way to quickly close the distance. Also, no lair is complete without minions. A dragon is most dangerous if the players can't just completely focus on one target. Give the dragon some back up. [/QUOTE]
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