Pergentile
Explorer
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Then you've mostly answered your own question, haven't you? If you're using polymorphic magic to make the familiar's physical stats irrelevant, then the only things that remain of importance are skill ranks, mental stats, and special abilities - with the skill ranks becoming progressively less important as levels increase, as any you don't have as well won't scale up to match increasing challenges. So all that's left are the special abilities - which again become less important as levels increase, as a Wizard can get the useful ones through various spells, and all the special abilities are really saving you are spell slots and possibly spells known.Besides Constitution being your main stat after Intelligence, there are plenty of polymorph spells that give temporary hit points. Polymorph is a level 4 spell, and so is Trollshape, which gives 30 temporary hit points. Yes, it is better to cast on oneself, but there is no reason a familiar cannot be as good of a tank as the classic fighter.
Not to mention:
"A familiar’s hit points are equal to one-half your normal total, rounded down. If the familiar normally has more hit points than that, it can use the higher number."
Improved Familiar ftw. At later levels there are tonnes of ways of making up the HP difference. We ARE talking about a wizard here.
If you want to discuss this point further, please PM me, as I would prefer this thread stay on track until my questions are answered.
That clause only applies if you're Sharing the spell with your familiar. If you apply the personal-only spell as a touch-range spell to your familiar, it can go wherever it wants.And, of course, the spell effects would only last as long as the Familiar was within 5 feet of you.