Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[REDACTED]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 5506289" data-attributes="member: 12460"><p>Using Alter Self to transform your familiar into a formidable-looking foe like a hydra is a terrible idea in my opinion. In the first place, the familiar doesn't advance the same way as a typical creature does. It uses its master's base attack bonus, which is hardly impressive unless you are a mystic theurge casting divine power, at which point you've already sacrificed a lot of familiar abilities. So you are basically attacking with the hydra's Str score plus a little bit more which isn't much, considering the size penalty. Add that to Jack Simth's point about how utterly squishy they are hp-wise and you're just asking for that XP penalty.</p><p></p><p>Now I have found familiars handy in combat in other ways. The key is to make them just ineffective enough that the bad guys don't pay attention to them. For example I once played a half-orc wizard named Dravus (pure wizard, no fighter levels or anything) who carried around a greataxe and regularly waded into melee. He was pretty good at it too. And always running alongside him was his weasel familiar Bubu. As Dravus would charge into the fray his battle cry was always "Go for the balls, Bubu! I'll take the top!" Many monsters wouldn't waste their attack of opportunity on a little weasel who had to enter their square to attack, but once he was attached, that was 1 hp of damage every round. Enough to possibly make a difference, but not enough to distract attention from the half-orc with the greataxe. And when it came time for it, being attached meant the DM usually allowed an auto-hit on casting touch-range spells through the familiar. Of course I rarely used the latter ability unless I was relatively certain it would take down the monster, as it was a guaranteed to get the monster's attention. Casting shocking grasp through a weasel's teeth tends to hurt quite a lot.</p><p></p><p>But no, a familiar is never really a tank. Even if you take every familiar feat out there and cast tons of spells on it, it is never really going to be a tank. Nor is it a skill monkey. If you're a sorcerer or a wizard, your skills aren't the type that are generally reserved for the so-called "skill monkey." Your familiar can't disable traps or open locks (unless you somehow also have those skills and even then it depends on the familiar and whether it has opposable digits). It can't negotiate with diplomacy or sense motive any better than your own character. This underlies the fact that the familiar still has the same skill points as you, so it isn't doing anything that you couldn't do already. Even if you transform it into other creatures, it has to stay within 5 feet of you and how many useful abilities can you really get from transmutation that you couldn't get for yourself?</p><p></p><p>A familiar is generally a useful tool for an arcane spellcaster, most often as a scout or messenger, but not as a fill-in for some other party role. If your DM lets you get away with making a familiar a tank, I'd say you are either incredibly lucky, or your DM doesn't understand the familiar rules too well and is letting you get away with too much.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5506289, member: 12460"] Using Alter Self to transform your familiar into a formidable-looking foe like a hydra is a terrible idea in my opinion. In the first place, the familiar doesn't advance the same way as a typical creature does. It uses its master's base attack bonus, which is hardly impressive unless you are a mystic theurge casting divine power, at which point you've already sacrificed a lot of familiar abilities. So you are basically attacking with the hydra's Str score plus a little bit more which isn't much, considering the size penalty. Add that to Jack Simth's point about how utterly squishy they are hp-wise and you're just asking for that XP penalty. Now I have found familiars handy in combat in other ways. The key is to make them just ineffective enough that the bad guys don't pay attention to them. For example I once played a half-orc wizard named Dravus (pure wizard, no fighter levels or anything) who carried around a greataxe and regularly waded into melee. He was pretty good at it too. And always running alongside him was his weasel familiar Bubu. As Dravus would charge into the fray his battle cry was always "Go for the balls, Bubu! I'll take the top!" Many monsters wouldn't waste their attack of opportunity on a little weasel who had to enter their square to attack, but once he was attached, that was 1 hp of damage every round. Enough to possibly make a difference, but not enough to distract attention from the half-orc with the greataxe. And when it came time for it, being attached meant the DM usually allowed an auto-hit on casting touch-range spells through the familiar. Of course I rarely used the latter ability unless I was relatively certain it would take down the monster, as it was a guaranteed to get the monster's attention. Casting shocking grasp through a weasel's teeth tends to hurt quite a lot. But no, a familiar is never really a tank. Even if you take every familiar feat out there and cast tons of spells on it, it is never really going to be a tank. Nor is it a skill monkey. If you're a sorcerer or a wizard, your skills aren't the type that are generally reserved for the so-called "skill monkey." Your familiar can't disable traps or open locks (unless you somehow also have those skills and even then it depends on the familiar and whether it has opposable digits). It can't negotiate with diplomacy or sense motive any better than your own character. This underlies the fact that the familiar still has the same skill points as you, so it isn't doing anything that you couldn't do already. Even if you transform it into other creatures, it has to stay within 5 feet of you and how many useful abilities can you really get from transmutation that you couldn't get for yourself? A familiar is generally a useful tool for an arcane spellcaster, most often as a scout or messenger, but not as a fill-in for some other party role. If your DM lets you get away with making a familiar a tank, I'd say you are either incredibly lucky, or your DM doesn't understand the familiar rules too well and is letting you get away with too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[REDACTED]
Top