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<blockquote data-quote="Empirate" data-source="post: 5509736" data-attributes="member: 78958"><p>I think where we differ is that I didn't try and make a 20 level progression à la SS. I was just showing what a regular Tsochar advanced by standard monster progression à la Monster Manual would look like. The +1 NA/HD and SR 10+HD values are your interpretation, but they don't follow from the monster advancement rules <a href="http://www.d20srd.org/srd/improvingMonsters.htm#increasingHitDice" target="_blank">here</a>.</p><p></p><p>I believe scaling the Tsochar up to 20th level will be hard to do, as the base creature is just CR, and pure HD/size advancement doesn't do that much for it, as I have shown. I'd rather make a Tsochar monster class based on the regular, small sized version, then go with class levels from there - that way, we might get quite an effective and balanced character. This, however, depends on the LA we assign the regular Tsochar.</p><p></p><p>Concerning that, you're right, the ability score increases are very, very good. However, even massive, humongous, gigantic ability score values don't entirely make up for class levels and HP.</p><p></p><p>Consider your ability score array based on point buy, which gives you Con 20. With four Aberration hit dice, you're looking at an average of 41 HP. That's not much for a 7th level frontliner, and it's definitely too low for a 10th level anything. DR 5/adamantine helps, but not enough to make this any higher than 7th level in my book.</p><p></p><p>Your AC is 22. Again, this is OK for 7th level, but you shouldn't put it at 10th IMO. As I said before, armor really doesn't fit with the whole concept (what with wearing flesh and all), so you're hoping for the party Wizard sparing you a Mage Armor each morning.</p><p></p><p>Your attacks deal a meagre 1d4+3, so anything you can't grapple (meaning anything size large and above) will just laugh in your face, even if you hit with all four attacks. Your attack bonus is OK at +11, but a 7th level Fighter will likely do better. Note that that's at only 7th level, don't even start comparing the two at 10th.</p><p></p><p>All in all, I stick with my estimate of LA +3, ECL 7. But of course, YMMV.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5509736, member: 78958"] I think where we differ is that I didn't try and make a 20 level progression à la SS. I was just showing what a regular Tsochar advanced by standard monster progression à la Monster Manual would look like. The +1 NA/HD and SR 10+HD values are your interpretation, but they don't follow from the monster advancement rules [URL="http://www.d20srd.org/srd/improvingMonsters.htm#increasingHitDice"]here[/URL]. I believe scaling the Tsochar up to 20th level will be hard to do, as the base creature is just CR, and pure HD/size advancement doesn't do that much for it, as I have shown. I'd rather make a Tsochar monster class based on the regular, small sized version, then go with class levels from there - that way, we might get quite an effective and balanced character. This, however, depends on the LA we assign the regular Tsochar. Concerning that, you're right, the ability score increases are very, very good. However, even massive, humongous, gigantic ability score values don't entirely make up for class levels and HP. Consider your ability score array based on point buy, which gives you Con 20. With four Aberration hit dice, you're looking at an average of 41 HP. That's not much for a 7th level frontliner, and it's definitely too low for a 10th level anything. DR 5/adamantine helps, but not enough to make this any higher than 7th level in my book. Your AC is 22. Again, this is OK for 7th level, but you shouldn't put it at 10th IMO. As I said before, armor really doesn't fit with the whole concept (what with wearing flesh and all), so you're hoping for the party Wizard sparing you a Mage Armor each morning. Your attacks deal a meagre 1d4+3, so anything you can't grapple (meaning anything size large and above) will just laugh in your face, even if you hit with all four attacks. Your attack bonus is OK at +11, but a 7th level Fighter will likely do better. Note that that's at only 7th level, don't even start comparing the two at 10th. All in all, I stick with my estimate of LA +3, ECL 7. But of course, YMMV. [/QUOTE]
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