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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6036817" data-attributes="member: 6684948"><p>We're doing the adventure using 4E. I think the encounters could stand to be tweaked a tad harder. Most of the adventuring days have only one or two combat encounters in them which allows 4E characters to front load their daily powers instead of rationing them.</p><p></p><p>Redbadge's character, Kirk, is an essentials rogue that is capable of some very impressive burst damage (he's done upwards of 60 damage in a single turn before). He is reworking Kirk a little to throttle back on his damage and improve on his survivability; for the last few encounters Kirk's high risk combat style has landed him face down in the dirt (sometimes multiple times in a single encounter)<img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />.</p><p></p><p>As for the Kel encounter itself, I have a customized encounter for it based on the subplot they've developed.</p><p></p><p>If you read this Redbadge, Kirk will be struck by lightning repeatedly; no peeking.</p><p>[sblock=The Plan]Basically the deal Kel made with Caliphax will play into the encounter. Kel thinks he is clever, but he's really not too bright. He was wary of getting magical assistance from a devil so he bargained for potions and performance enhancing drugs instead ('cause that's totally safer).</p><p></p><p>Cal has provided him with plenty of normal potions, like Bull's Strength and potions of health regeneration; however, Cal has recently given him a sample of something new. The new stuff is actually very magical in nature (not that Kel knows that) and dramatically empowers the user. What Cal isn't telling Kel is that this particular drug is actually designed to cause permanent mutations. Cal is effectively planning to use Kel and his gang as guinea pigs for an experiment. Don't worry Cal specifically told Kel not to use the stuff more often than once a month; not that Kel will pay attention to that (and Cal knows it).</p><p></p><p>Effectively the fight will have 3 "phases". In the first phase, Kel will be a regular medium sized elite brute, but as the fight goes on, he will use this drug repeatedly (it's an injection). He will basically mutate into a large demon by the end of the fight.</p><p></p><p>Right now the players are content to leave Cal be since he isn't doing anything overtly hostile towards them or their interests. I plan to push things around in the background to see how much I can encroach on their comfort zone. It also serves as some foreshadowing about what Cal's potential plans are.[/sblock]</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6036817, member: 6684948"] We're doing the adventure using 4E. I think the encounters could stand to be tweaked a tad harder. Most of the adventuring days have only one or two combat encounters in them which allows 4E characters to front load their daily powers instead of rationing them. Redbadge's character, Kirk, is an essentials rogue that is capable of some very impressive burst damage (he's done upwards of 60 damage in a single turn before). He is reworking Kirk a little to throttle back on his damage and improve on his survivability; for the last few encounters Kirk's high risk combat style has landed him face down in the dirt (sometimes multiple times in a single encounter):angel:. As for the Kel encounter itself, I have a customized encounter for it based on the subplot they've developed. If you read this Redbadge, Kirk will be struck by lightning repeatedly; no peeking. [sblock=The Plan]Basically the deal Kel made with Caliphax will play into the encounter. Kel thinks he is clever, but he's really not too bright. He was wary of getting magical assistance from a devil so he bargained for potions and performance enhancing drugs instead ('cause that's totally safer). Cal has provided him with plenty of normal potions, like Bull's Strength and potions of health regeneration; however, Cal has recently given him a sample of something new. The new stuff is actually very magical in nature (not that Kel knows that) and dramatically empowers the user. What Cal isn't telling Kel is that this particular drug is actually designed to cause permanent mutations. Cal is effectively planning to use Kel and his gang as guinea pigs for an experiment. Don't worry Cal specifically told Kel not to use the stuff more often than once a month; not that Kel will pay attention to that (and Cal knows it). Effectively the fight will have 3 "phases". In the first phase, Kel will be a regular medium sized elite brute, but as the fight goes on, he will use this drug repeatedly (it's an injection). He will basically mutate into a large demon by the end of the fight. Right now the players are content to leave Cal be since he isn't doing anything overtly hostile towards them or their interests. I plan to push things around in the background to see how much I can encroach on their comfort zone. It also serves as some foreshadowing about what Cal's potential plans are.[/sblock] [/QUOTE]
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