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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6292588" data-attributes="member: 6684948"><p><strong>Always on Time Finish</strong></p><p></p><p>Lya quickly moved to cut the sack off of the lantern while Bree engaged Doran and Bellicose. Kirk ducked back and forth around corners causing the Bleak Gate assailants to blink in and out of the real world while Rai tried to keep Lya off of him. Things escalated quickly as alarms began to sound from the barracks to the south.</p><p></p><p>[gm]Later on I realized I missed a bit of text stating that the lantern's power is not blocked by walls, but I think having the effect tied directly to the light the lantern cast made for an interesting mechanic in the fight. If it comes up later in the campaign, I'll just say that the scaled up versions of the lantern are powerful enough to ignore intervening barriers.[/gm]</p><p></p><p>Rai conjured a magical duplicate of himself to stymie Lya while he kept Bree from coming to Lya's aid. During the chaos, Irony started to use mage hand to snatch the fallen amulets, but Bree managed to toss the last one to Luc. Luc then quickly ducked into and out of the lantern's light escaping into the Bleak Gate.</p><p></p><p>The battle became more frantic as soldiers started to mobilize from the southern barracks. The constables needed to wrap this battle up quickly. Lya managed to disarm (literally) Rai's duplicate before she was overpowered by Kirk and Rai, fleeing into the Bleak Gate. The group decided to get out with what they could before the Vendricce military got there. The constables fled the scene leaving Rai's wounded clone behind to hold off Bree. Irony slipped the amulets into her bag of holding to prevent any accidental one-way trips into the Bleak Gate.</p><p></p><p>The constables fled toward the city as the guards opened fire (they didn't stop running when the guards told them to). They split up to get through the city. Kirk and Bellicose stealthily avoided notice while Rai used his hat of disguise and Doran clambered across rooftops. They managed to reach the docks without incident, but they soon realized Irony was missing.</p><p></p><p>Not possessing the same skill at stealth or parkour, Irony had attempted to bluff her way past guards by acting nonchalant. While she was able to get into the city this way, the guards became more suspicious of outsiders as the alarm spread. Irony's fey heritage became a liability as the normal citizenry emptied from the streets rapidly. Her luck ran out when she encountered a road block stopping anyone that looked foreign. Irony wasn't the only person stopped by the checkpoint; the two minotaurs from Ber were also being detained. </p><p></p><p>Through a combination of fast-talking, magical charms, and Shakul claiming she arrived in town with them, Irony managed to convince the guards she wasn't a part of whatever had set off the alarms. While the guards didn't arrest them, they were still detained until the alarm had passed. Irony had to use the Messenger Wind to tell the others to go on without her. Irony would have to make her own way home.</p><p></p><p>The constables reluctantly left their compatriot behind. They had to quickly make way from the harbor before the Crisillyiri navy could seal the port. They then made the voyage home without further incident. Irony was forced to stay with Shakul and Asteron for several days before security in the city relaxed enough for her to use a portal ritual to return to Flint. The two Ber officers had to stay with the shipment they were escorting, and the harbor was still closed. </p><p></p><p>Once everyone was back in Flint, they debriefed Delft on what had happened, and the chief inspector turned to the task of dealing with the paperwork and bureaucracy left in the wake of the mission.</p><p></p><p>[gm]We've started up the next adventure, and we have a new player joining our campaign. I'll hold off on posting the newer stuff until we have the new guy's story hammered out and smooth out some of the loose ends that need tying up in between this adventure and Cauldronborn.[/gm]</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6292588, member: 6684948"] [b]Always on Time Finish[/b] Lya quickly moved to cut the sack off of the lantern while Bree engaged Doran and Bellicose. Kirk ducked back and forth around corners causing the Bleak Gate assailants to blink in and out of the real world while Rai tried to keep Lya off of him. Things escalated quickly as alarms began to sound from the barracks to the south. [gm]Later on I realized I missed a bit of text stating that the lantern's power is not blocked by walls, but I think having the effect tied directly to the light the lantern cast made for an interesting mechanic in the fight. If it comes up later in the campaign, I'll just say that the scaled up versions of the lantern are powerful enough to ignore intervening barriers.[/gm] Rai conjured a magical duplicate of himself to stymie Lya while he kept Bree from coming to Lya's aid. During the chaos, Irony started to use mage hand to snatch the fallen amulets, but Bree managed to toss the last one to Luc. Luc then quickly ducked into and out of the lantern's light escaping into the Bleak Gate. The battle became more frantic as soldiers started to mobilize from the southern barracks. The constables needed to wrap this battle up quickly. Lya managed to disarm (literally) Rai's duplicate before she was overpowered by Kirk and Rai, fleeing into the Bleak Gate. The group decided to get out with what they could before the Vendricce military got there. The constables fled the scene leaving Rai's wounded clone behind to hold off Bree. Irony slipped the amulets into her bag of holding to prevent any accidental one-way trips into the Bleak Gate. The constables fled toward the city as the guards opened fire (they didn't stop running when the guards told them to). They split up to get through the city. Kirk and Bellicose stealthily avoided notice while Rai used his hat of disguise and Doran clambered across rooftops. They managed to reach the docks without incident, but they soon realized Irony was missing. Not possessing the same skill at stealth or parkour, Irony had attempted to bluff her way past guards by acting nonchalant. While she was able to get into the city this way, the guards became more suspicious of outsiders as the alarm spread. Irony's fey heritage became a liability as the normal citizenry emptied from the streets rapidly. Her luck ran out when she encountered a road block stopping anyone that looked foreign. Irony wasn't the only person stopped by the checkpoint; the two minotaurs from Ber were also being detained. Through a combination of fast-talking, magical charms, and Shakul claiming she arrived in town with them, Irony managed to convince the guards she wasn't a part of whatever had set off the alarms. While the guards didn't arrest them, they were still detained until the alarm had passed. Irony had to use the Messenger Wind to tell the others to go on without her. Irony would have to make her own way home. The constables reluctantly left their compatriot behind. They had to quickly make way from the harbor before the Crisillyiri navy could seal the port. They then made the voyage home without further incident. Irony was forced to stay with Shakul and Asteron for several days before security in the city relaxed enough for her to use a portal ritual to return to Flint. The two Ber officers had to stay with the shipment they were escorting, and the harbor was still closed. Once everyone was back in Flint, they debriefed Delft on what had happened, and the chief inspector turned to the task of dealing with the paperwork and bureaucracy left in the wake of the mission. [gm]We've started up the next adventure, and we have a new player joining our campaign. I'll hold off on posting the newer stuff until we have the new guy's story hammered out and smooth out some of the loose ends that need tying up in between this adventure and Cauldronborn.[/gm] [/QUOTE]
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