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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6318669" data-attributes="member: 6684948"><p><strong>Evening</strong></p><p><strong>Joint Operation</strong></p><p>B-team and the rest of A-team coordinated to intercept the terrorist shipment. Serena and Carlao led the entire police task force to seize control of the docks where the terrorist ship was to arrive. The handful of terrorists at the docks were easily overpowered by the police forces, but the suicidal cultists still fought to the death.</p><p></p><p>The rest of the join team patrolled the bay aboard A-team's ship, the Khalundurrin. Josiah was able to spot a rogue ship shrouded in magical darkness as it was entering the bay. The RHC ship moved quickly to engage the smuggler ship. The Cherno Bezna's engines had been shut down to allow for silent running by oars, and the team took full advantage of the slower ship to quickly close distance and open fire. They managed to damage the Bezna's propulsion as her crew frantically moved to restart the ship's engine.</p><p></p><p>The cultists immediately realized they would never outrun the Khalundurrin with their ship already damaged and moved to attack. The ships circled each other for several minutes vying for superior positions. The Bezna managed to strafe the Khalundurrin's hull once before she came about and hammered into the Bezna's broadside at close range. The withering volley of cannon fire breached the Bezna's boiler, belching a pillar of flame into the night sky. The Bezna was dead in the water and the explosion even destroyed the arcane apparatus that shrouded the ship in darkness.</p><p></p><p>With their quarry becalmed, the team decided to leave the Bezna adrift in the middle of the bay while they returned to the docks to retrieve the rest of B-team. They then returned to the Bezna and boarded her using the Khalundurrin's rowboats. The team didn't want to bring their ship up alongside the Bezna in case the terrorists had bombs aboard that they could use in suicide attacks. Upon reaching the Bezna's deck, the team was greeted by an eerily silent ship strewn with Dwarven corpses.</p><p></p><p>The team cautiously descended the stairs into the ship's lower deck, skirting the smoldering hole where the ship's smokestack once stood.</p><p></p><p>[gm]The players really had fun with the ship combat, and their final attack was brutally decisive. They rolled a natural 19 on the attack roll at close range and scored a whopping 5 strikes in total. This whole encounter actually took three sessions to complete. I waited to post until we finished the entire thing. I'll post the rest later today.[/gm]</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6318669, member: 6684948"] [B]Evening Joint Operation[/B] B-team and the rest of A-team coordinated to intercept the terrorist shipment. Serena and Carlao led the entire police task force to seize control of the docks where the terrorist ship was to arrive. The handful of terrorists at the docks were easily overpowered by the police forces, but the suicidal cultists still fought to the death. The rest of the join team patrolled the bay aboard A-team's ship, the Khalundurrin. Josiah was able to spot a rogue ship shrouded in magical darkness as it was entering the bay. The RHC ship moved quickly to engage the smuggler ship. The Cherno Bezna's engines had been shut down to allow for silent running by oars, and the team took full advantage of the slower ship to quickly close distance and open fire. They managed to damage the Bezna's propulsion as her crew frantically moved to restart the ship's engine. The cultists immediately realized they would never outrun the Khalundurrin with their ship already damaged and moved to attack. The ships circled each other for several minutes vying for superior positions. The Bezna managed to strafe the Khalundurrin's hull once before she came about and hammered into the Bezna's broadside at close range. The withering volley of cannon fire breached the Bezna's boiler, belching a pillar of flame into the night sky. The Bezna was dead in the water and the explosion even destroyed the arcane apparatus that shrouded the ship in darkness. With their quarry becalmed, the team decided to leave the Bezna adrift in the middle of the bay while they returned to the docks to retrieve the rest of B-team. They then returned to the Bezna and boarded her using the Khalundurrin's rowboats. The team didn't want to bring their ship up alongside the Bezna in case the terrorists had bombs aboard that they could use in suicide attacks. Upon reaching the Bezna's deck, the team was greeted by an eerily silent ship strewn with Dwarven corpses. The team cautiously descended the stairs into the ship's lower deck, skirting the smoldering hole where the ship's smokestack once stood. [gm]The players really had fun with the ship combat, and their final attack was brutally decisive. They rolled a natural 19 on the attack roll at close range and scored a whopping 5 strikes in total. This whole encounter actually took three sessions to complete. I waited to post until we finished the entire thing. I'll post the rest later today.[/gm] [/QUOTE]
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