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Redbadge's Campaign (there will be spoilers)
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<blockquote data-quote="Isklexi" data-source="post: 6318909" data-attributes="member: 6684948"><p><strong>The Doomed Ship, Cherno Bezna</strong></p><p></p><p>The constables had to use sunrods to see in the darkness belowdecks. The lower deck was littered with broken crates and barrels strewn amidst more corpses. The keen-eyed Josiah spotted something amiss in the gloom. One of the fallen cultists was wedged halfway through a door. The door was pulled mostly closed, concealing what lay beyond, and the prone dwarf appeared to be twitching. Carlao cautiously approached the dwarf and leaned down to see if he was still alive. Suddenly, the door burst open and a hideous, amorphous creature composed of darting eyes and wailing mouths surged forth to attack him.</p><p></p><p>The gibbering monstrosity barreled into the midst of the constables and immediately began lashing out at everyone on the lower deck. The constables were able to overwhelm the insane monster but not before several of them were injured. The party decided to rest briefly and search this deck carefully before proceeding into the ship's hold. They discovered the captain's cabin and his logbook. Scattered throughout the relatively mundane entries about the ship's course, they found diary-like entries that the fanatical captain had made regarding their mission.</p><p></p><p>The Eschatologists had captured beasts from the Malice lands and had intended to release them into Flint to cause panic and chaos. However, not everything had gone according to plan for the Cherno Bezna's captain. The logbook revealed growing unrest amongst the crew's engineers who spent most of their time tending to the engine in the hold. Starting with the engineers, the entire crew had slowly succumbed to paranoia and dread. Even though the monster's cages were magically warded to prevent them from affecting anything beyond their confines, the crew complained of mysterious whispers and flitting shadows. By the last entry, even the captain was eager to see the end of their mission and their cargo.</p><p></p><p>The constables decided to press on and make sure that no other monsters were left alive aboard the ship. Carlao was the first to jump down into the ships hold. He barely had time to stand upright before a horribly mutated displacer beast pounced on him from the darkness. It was joined by a spiked behemoth that quickly moved to feed on the fresh prey. The other constables quickly descended into the hold to rescue Carlao while Josiah, Kaea, and Gaethan remained on the upper deck and peppered the beasts with ranged attacks through the hole in the deck. The constables managed to defeat the twin monstrosities after a brutal fight. Carlao ensured their repose with multiple sword thrusts through their skulls after they went down.</p><p></p><p>The weary constables climbed back up the half-ruined stairs to the upper deck of the Cherno Bezna, but the ill-fated ship had one last surprise to spring.</p><p></p><p>[gm]The players did a marvelous job mopping up the monsters on the ship. I wanted to the ship to have a more foreboding atmosphere, so I had all the dwarves dead before the players even got aboard and added the captain's log for some exposition. I wanted the spooky feel to set up for the big finale.[/gm]</p></blockquote><p></p>
[QUOTE="Isklexi, post: 6318909, member: 6684948"] [b]The Doomed Ship, Cherno Bezna[/b] The constables had to use sunrods to see in the darkness belowdecks. The lower deck was littered with broken crates and barrels strewn amidst more corpses. The keen-eyed Josiah spotted something amiss in the gloom. One of the fallen cultists was wedged halfway through a door. The door was pulled mostly closed, concealing what lay beyond, and the prone dwarf appeared to be twitching. Carlao cautiously approached the dwarf and leaned down to see if he was still alive. Suddenly, the door burst open and a hideous, amorphous creature composed of darting eyes and wailing mouths surged forth to attack him. The gibbering monstrosity barreled into the midst of the constables and immediately began lashing out at everyone on the lower deck. The constables were able to overwhelm the insane monster but not before several of them were injured. The party decided to rest briefly and search this deck carefully before proceeding into the ship's hold. They discovered the captain's cabin and his logbook. Scattered throughout the relatively mundane entries about the ship's course, they found diary-like entries that the fanatical captain had made regarding their mission. The Eschatologists had captured beasts from the Malice lands and had intended to release them into Flint to cause panic and chaos. However, not everything had gone according to plan for the Cherno Bezna's captain. The logbook revealed growing unrest amongst the crew's engineers who spent most of their time tending to the engine in the hold. Starting with the engineers, the entire crew had slowly succumbed to paranoia and dread. Even though the monster's cages were magically warded to prevent them from affecting anything beyond their confines, the crew complained of mysterious whispers and flitting shadows. By the last entry, even the captain was eager to see the end of their mission and their cargo. The constables decided to press on and make sure that no other monsters were left alive aboard the ship. Carlao was the first to jump down into the ships hold. He barely had time to stand upright before a horribly mutated displacer beast pounced on him from the darkness. It was joined by a spiked behemoth that quickly moved to feed on the fresh prey. The other constables quickly descended into the hold to rescue Carlao while Josiah, Kaea, and Gaethan remained on the upper deck and peppered the beasts with ranged attacks through the hole in the deck. The constables managed to defeat the twin monstrosities after a brutal fight. Carlao ensured their repose with multiple sword thrusts through their skulls after they went down. The weary constables climbed back up the half-ruined stairs to the upper deck of the Cherno Bezna, but the ill-fated ship had one last surprise to spring. [gm]The players did a marvelous job mopping up the monsters on the ship. I wanted to the ship to have a more foreboding atmosphere, so I had all the dwarves dead before the players even got aboard and added the captain's log for some exposition. I wanted the spooky feel to set up for the big finale.[/gm] [/QUOTE]
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