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Redbadge's Crypt of the Everflame (IC)
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<blockquote data-quote="Redbadge" data-source="post: 5992434" data-attributes="member: 61463"><p><em>7 Neth 4709 (8:11:12)</em></p><p> <em>Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas</em></p><p><em></em></p><p><em></em>Before you have a chance to make it very far, or begin searching the bodies or bags, you hear low moans begin to emanate from the skeletons, starting softly, then growing louder. Six of the eight piles of bones suddenly stir, rising up to take on a human shapes. Their long, bony fingers reach out to claw at the living with one hand, and the other brandishes a wicked looking scimitar. </p><p>[sblock=Combat Map]<img src="http://www.enworld.org/forum/scalbums/1345127199_entryway%2001.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p style="text-align: left"> [GM]Skeletons 2, 3, 5, and 6 all wear chain shirts. 1 and 4 do not. All skeletons except 4 wield scimitars. Your light spell, combined with the faint light entering from outside, provides the entire map with normal light. The dead bodies and defeated skeletons do not hinder movement. The pillars provide cover against creatures on the opposite side of them, or partial cover against creatures otherwise adjacent to both you and the pillar. The platforms are 3 feet high, requiring a <a href="http://www.d20pfsrd.com/skills/acrobatics" target="_blank">hop up</a> action, unless you use the <a href="http://www.d20pfsrd.com/gamemastering/environment/dungeons#TOC-Stairs" target="_blank">stairs</a> (no movement penalty). An attacking creature gets a +1 bonus to attack rolls against opponents on lower ground (for example, attacking someone on the floor or on the stairs from the platform, or attacking from the stairs to the floor).</p> <p style="text-align: left"></p> <p style="text-align: left">With that said, roll initiative![/GM]</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5992434, member: 61463"] [I]7 Neth 4709 (8:11:12)[/I] [I]Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas [/I]Before you have a chance to make it very far, or begin searching the bodies or bags, you hear low moans begin to emanate from the skeletons, starting softly, then growing louder. Six of the eight piles of bones suddenly stir, rising up to take on a human shapes. Their long, bony fingers reach out to claw at the living with one hand, and the other brandishes a wicked looking scimitar. [sblock=Combat Map][IMG]http://www.enworld.org/forum/scalbums/1345127199_entryway%2001.jpg[/IMG][/sblock] [LEFT] [GM]Skeletons 2, 3, 5, and 6 all wear chain shirts. 1 and 4 do not. All skeletons except 4 wield scimitars. Your light spell, combined with the faint light entering from outside, provides the entire map with normal light. The dead bodies and defeated skeletons do not hinder movement. The pillars provide cover against creatures on the opposite side of them, or partial cover against creatures otherwise adjacent to both you and the pillar. The platforms are 3 feet high, requiring a [URL="http://www.d20pfsrd.com/skills/acrobatics"]hop up[/URL] action, unless you use the [URL="http://www.d20pfsrd.com/gamemastering/environment/dungeons#TOC-Stairs"]stairs[/URL] (no movement penalty). An attacking creature gets a +1 bonus to attack rolls against opponents on lower ground (for example, attacking someone on the floor or on the stairs from the platform, or attacking from the stairs to the floor). With that said, roll initiative![/GM][/LEFT] [/QUOTE]
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