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Redblade D&D 3.5e Character Creation tool updated
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<blockquote data-quote="HalWhitewyrm" data-source="post: 1310536" data-attributes="member: 4046"><p>Take a look at any adventure and look at the description of an NPC or monster: that is a statblock. Below are two examples, based on the statblock used by WotC (also known as the standard statblock)</p><p></p><p><strong>Non-classed creatures</strong></p><p></p><p>Non-classed creature's name (#): CR #; Size and template (# ft. tall or long); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if greater than 1], attack type), +# ranged (damage, attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values. Feats: list feats. ----SA: Type--Type explained. Type--Type explained. ----SQ: Type--Type explained. Type--Type explained. ----Equipment: Stuff, more stuff, items, more items.</p><p></p><p><u>Examples</u></p><p>Zombies (3): CR 0.5; Medium Undead (6 ft. tall); HD 2d12; hp 9 (each); Init -2 (Dex); Spd 30 ft.; AC 13 (+ 1 Dex, +2 natural); Atks +2 melee (1d6+1, buffet); SQ May only take Partial Actions in any given round, undead immunities; AL N; SV Fort +0, Ref +1, Will +2 ----Str 13, Dex 10, Con --, Int --, Wis 10, Cha 11. ----Feats: Toughness. ----SQ: Undead Immunities--Immune to mind- influencing effects, poison, sleep, paralyzation, stunning, disease, and necromantic effects. Not subject to critical hits, sneak attacks, ability damage, ability drain, or energy drain. Immune to anything requiring a Fort save (see MM for more info).</p><p></p><p>Xill (2): CR 6; Medium Outsider (6 ft. tall); HD 5d8+10; hp 32 each; Init +7 (Dex, improved Init); Spd 40 ft.; AC 20 (+7 natural, +3 Dex); Atks +7 melee (1d6+1 [crit 19-20] [x2], shortswords; 1d4+1 [x2], claws) or +7 melee (1d4+1 [x4], Claws) or +8 ranged (1d8 [crit x3] [x2], longbows); SA grab, poison; SQ planewalking; SR 21; AL LE; SV Fort +6, Ref +7, Will +5. ----Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11. ----Skills: Escape Artist +11, Intuit Direction +6, Listen +9, Move Silently +11, Spot +9, Tumble +11; Feats: Improved Initiative. ----SA: Grab--Grab explained briefly. Poison-- Poison explained briefly. ----SQ: Planewalking--Planewalking explained briefly.</p><p></p><p><strong>Classed Creatures</strong></p><p></p><p>Classed creature's name, gender and race and Class and level: CR #; Size & template (# ft. tall); HD #d#+# + Class #d#+#; hp #; Init # (IN modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if greater than 1], attack type), +# ranged (damage, attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values; Feats: list feats. ----SA: Type--Type explained. Type--Type explained. ----SQ: Type--Type explained. Type--Type explained. ----Equipment: Stuff, more stuff, items, more items.</p><p></p><p><u>Example</u></p><p>Skurge Dwarfbane, male troll Bbn3: CR 8; Large Giant (8 ft. tall); HD 6d6+36 + 3d12+18; hp 101; Init +6 (Dex, Improved Initiative); Spd 40 ft.; AC 18 (+7 natural, +2 Dex, -1 size); Atks +9 melee (1d6+6 [x2], claws), +9 melee (1d6+3, bite) or +9 melee (1d12+9 [crit x3], greataxe); Face/Reach 5 ft. x 5 ft./10 ft.; SA Bbn rage 1/day, rend; SQ Bbn uncanny dodge, regeneration, Scent (detects living creatures within 30 ft.); AL CN; SV Fort +14, Ref +3, Will +5. ----Str 23, Dex 14, Con 23, Int 6, Wis 10, Cha 6. ----Skills: Jump +8, Listen +5, Spot +5. Feats: Alertness, Improved Initiative, Iron Will. ----SA: Rend--Rend described briefly. Bbn range--describe briefly. ----SQ: Uncanny dodge--describe briefly. Regeneration--Troll regeneration described briefly. ----Equipment: great-ax with three gems embedded in the handle (500 gp, 100 gp, and 50 gp respectively), large leather sack containing six severed dwarf heads (can be used as a large sap in a pinch, inflicting 1d10+9 points of subdual damage).</p><p></p><p>Off the top of my head I don't know if somewhere in the SRD there is an example of the statblock that you can use, but the above is good enough. You can see more examples with explanations of how to construct it at this URL</p><p><a href="http://www.wizards.com/default.asp?x=rpga/membership/writingformats" target="_blank">http://www.wizards.com/default.asp?x=rpga/membership/writingformats</a></p><p>It is from the RPGA and it explains how to properly format adventures for RPGA submission (or Dungeon, for that matter) so the format is as official as it comes.</p><p></p><p>Hopes this helps. Once Redblade outputs in statblock, I don't think I will use anything else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 1310536, member: 4046"] Take a look at any adventure and look at the description of an NPC or monster: that is a statblock. Below are two examples, based on the statblock used by WotC (also known as the standard statblock) [B]Non-classed creatures[/B] Non-classed creature's name (#): CR #; Size and template (# ft. tall or long); HD #d#+#; hp #; Init # (Init modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if greater than 1], attack type), +# ranged (damage, attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values. Feats: list feats. ----SA: Type--Type explained. Type--Type explained. ----SQ: Type--Type explained. Type--Type explained. ----Equipment: Stuff, more stuff, items, more items. [U]Examples[/U] Zombies (3): CR 0.5; Medium Undead (6 ft. tall); HD 2d12; hp 9 (each); Init -2 (Dex); Spd 30 ft.; AC 13 (+ 1 Dex, +2 natural); Atks +2 melee (1d6+1, buffet); SQ May only take Partial Actions in any given round, undead immunities; AL N; SV Fort +0, Ref +1, Will +2 ----Str 13, Dex 10, Con --, Int --, Wis 10, Cha 11. ----Feats: Toughness. ----SQ: Undead Immunities--Immune to mind- influencing effects, poison, sleep, paralyzation, stunning, disease, and necromantic effects. Not subject to critical hits, sneak attacks, ability damage, ability drain, or energy drain. Immune to anything requiring a Fort save (see MM for more info). Xill (2): CR 6; Medium Outsider (6 ft. tall); HD 5d8+10; hp 32 each; Init +7 (Dex, improved Init); Spd 40 ft.; AC 20 (+7 natural, +3 Dex); Atks +7 melee (1d6+1 [crit 19-20] [x2], shortswords; 1d4+1 [x2], claws) or +7 melee (1d4+1 [x4], Claws) or +8 ranged (1d8 [crit x3] [x2], longbows); SA grab, poison; SQ planewalking; SR 21; AL LE; SV Fort +6, Ref +7, Will +5. ----Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11. ----Skills: Escape Artist +11, Intuit Direction +6, Listen +9, Move Silently +11, Spot +9, Tumble +11; Feats: Improved Initiative. ----SA: Grab--Grab explained briefly. Poison-- Poison explained briefly. ----SQ: Planewalking--Planewalking explained briefly. [B]Classed Creatures[/B] Classed creature's name, gender and race and Class and level: CR #; Size & template (# ft. tall); HD #d#+# + Class #d#+#; hp #; Init # (IN modifiers); Spd # ft.; AC # (AC modifiers); Atks +# melee (damage [crit info if not 20/x2] [qty if greater than 1], attack type), +# ranged (damage, attack type); Face/Reach list if other than 5 ft. x 5 ft./5 ft.; SA short descriptions of special attacks, complex attacks go below; SQ Short descriptions of special defenses, complex Qualities go below; SR spell resistance value; AL alignment; SV Fort +#, Ref +#, Will +#. ----Str #, Dex #, Con #, Int #, Wis #, Cha #. ----Skills: list skills and values; Feats: list feats. ----SA: Type--Type explained. Type--Type explained. ----SQ: Type--Type explained. Type--Type explained. ----Equipment: Stuff, more stuff, items, more items. [U]Example[/U] Skurge Dwarfbane, male troll Bbn3: CR 8; Large Giant (8 ft. tall); HD 6d6+36 + 3d12+18; hp 101; Init +6 (Dex, Improved Initiative); Spd 40 ft.; AC 18 (+7 natural, +2 Dex, -1 size); Atks +9 melee (1d6+6 [x2], claws), +9 melee (1d6+3, bite) or +9 melee (1d12+9 [crit x3], greataxe); Face/Reach 5 ft. x 5 ft./10 ft.; SA Bbn rage 1/day, rend; SQ Bbn uncanny dodge, regeneration, Scent (detects living creatures within 30 ft.); AL CN; SV Fort +14, Ref +3, Will +5. ----Str 23, Dex 14, Con 23, Int 6, Wis 10, Cha 6. ----Skills: Jump +8, Listen +5, Spot +5. Feats: Alertness, Improved Initiative, Iron Will. ----SA: Rend--Rend described briefly. Bbn range--describe briefly. ----SQ: Uncanny dodge--describe briefly. Regeneration--Troll regeneration described briefly. ----Equipment: great-ax with three gems embedded in the handle (500 gp, 100 gp, and 50 gp respectively), large leather sack containing six severed dwarf heads (can be used as a large sap in a pinch, inflicting 1d10+9 points of subdual damage). Off the top of my head I don't know if somewhere in the SRD there is an example of the statblock that you can use, but the above is good enough. You can see more examples with explanations of how to construct it at this URL [url]http://www.wizards.com/default.asp?x=rpga/membership/writingformats[/url] It is from the RPGA and it explains how to properly format adventures for RPGA submission (or Dungeon, for that matter) so the format is as official as it comes. Hopes this helps. Once Redblade outputs in statblock, I don't think I will use anything else. :) [/QUOTE]
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