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Redclaw's Eyes of the Lich Queen (Eberron Adventure) (Recruiting Closed)
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<blockquote data-quote="Redclaw" data-source="post: 3902474" data-attributes="member: 53791"><p>We're going to speed this up a little bit so that we can get started on the game. I think the consensus is to combine aspects of several different backstories to create a unified whole, so here goes. </p><p></p><p>Several members of the party grew up together in a small village in eastern Breland. During the final stages of the Last War they were called on to defend the village from a small raiding force of goblins from Darguun. The young would-be-adventurers followed the goblins back to their base of operations and successfully chased them away from the village. The journey home was longer and more arduous than expected (not quite on the level of <em>The Oddesey</em>, but you get the idea,) and the added a number of members to the group on the way, presumably losing others in various battles as well.</p><p>As the war ended, and the threat of attack by goblins eased, the young adventurers decided to find more adventure elsewhere, and they obtained a charter and formed a guild, making their partnership official.</p><p></p><p>I don't think anyone needs to adjust their character concept to fit that story, but I'll give you until Sunday to do so just in case. I'm also hoping to see someone adjust to fill the divine caster role, as I would hate to send you into this adventure without healing. Either way, the party will be chosen Sunday evening, and the adventure will commence!</p></blockquote><p></p>
[QUOTE="Redclaw, post: 3902474, member: 53791"] We're going to speed this up a little bit so that we can get started on the game. I think the consensus is to combine aspects of several different backstories to create a unified whole, so here goes. Several members of the party grew up together in a small village in eastern Breland. During the final stages of the Last War they were called on to defend the village from a small raiding force of goblins from Darguun. The young would-be-adventurers followed the goblins back to their base of operations and successfully chased them away from the village. The journey home was longer and more arduous than expected (not quite on the level of [I]The Oddesey[/I], but you get the idea,) and the added a number of members to the group on the way, presumably losing others in various battles as well. As the war ended, and the threat of attack by goblins eased, the young adventurers decided to find more adventure elsewhere, and they obtained a charter and formed a guild, making their partnership official. I don't think anyone needs to adjust their character concept to fit that story, but I'll give you until Sunday to do so just in case. I'm also hoping to see someone adjust to fill the divine caster role, as I would hate to send you into this adventure without healing. Either way, the party will be chosen Sunday evening, and the adventure will commence! [/QUOTE]
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