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Redclaw's Eyes of the Lich Queen (needs replacement casters)
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<blockquote data-quote="Leif" data-source="post: 4023355" data-attributes="member: 48762"><p><strong>Here's My Proposed Character</strong></p><p></p><p>Nenhotep Human Alignment: N/G Rogue 1 / Wizard 4 xp: 10 000</p><p></p><p>S 10</p><p>D 14 +2</p><p>C 12 +1 </p><p>I 17 +3 Bonus Langs.: Draconic, Elven, Giant (also speaks Orcish and Sylvan see below)</p><p>W 12 +1</p><p>C 10</p><p></p><p>HP: 6+4d4+5(con)= 20 <a href="http://invisiblecastle.com/roller/view/1477207/" target="_blank">http://invisiblecastle.com/roller/view/1477207/</a> </p><p></p><p>FEATS:</p><p>Human Bonus: Stealthy (+2 to hide/move silently)</p><p>1st: Improved Initiative (+4 init, and +2 dex is a total of +6 to initiative)</p><p>2nd Level (Wizard Bonus Feats): Scribe Scroll & Summon Familiar</p><p>3rd: Improved Counterspell</p><p></p><p>FAMILIAR: Rat, "Thetis", AC=+2, INT 7, 4HD, 20 hp <a href="http://invisiblecastle.com/roller/view/1477219/" target="_blank">http://invisiblecastle.com/roller/view/1477219/</a> </p><p>*Still need to add in the benefits of this familiar*</p><p></p><p>SKILLS:</p><p>Disable Device +7 (4 ranks, +3 int)</p><p>Climb +4 (4 ranks, +0 str)</p><p>Hide +8 (4 ranks, +2 dex, feat)</p><p>Move Silently +8 (4 ranks, +2 dex, feat)</p><p>Speak Language: Orcish</p><p>Speak Language: Sylvan</p><p>Open Lock +6 (4 ranks, +2 dex)</p><p>Balance +6 (4 ranks, +2 dex)</p><p>Appraise +7 (4 ranks, +3 int)</p><p>Decipher Script +7 (4 ranks, +3 int)</p><p>Sense Motive +5 (r ranks, +1 wis)</p><p>Spot +5 (4 ranks, +1 wis)</p><p>Search +7 (4 ranks, +3 int)</p><p>Spellcraft +10 (7 ranks, +3 int)</p><p>Knowledge: Arcana +8 (5 ranks, +3 int)</p><p>Concentration +8 (7 ranks, +1 con)</p><p>Listen +1 (0 ranks, +1 wis)</p><p></p><p>SPELLBOOK</p><p>Level 0: Acid Splash, Det. Poison, Det. Magic, Read Magic, Daze, Dancing Lts., Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>Level 1: Ray of Enfeeblement, True Strike, Chill Touch, Protection from Evil, Shield, Comprehend Languages, Detect Secret Doors, Magic Missile</p><p>Level 2: Knock, Resist Energy, Scorching Ray, Arcane Lock</p><p></p><p>Spells Memorized (4,3,2): 0th: Ray of Frost, Disrupt Undead, Detect Magic, Detect Magic</p><p>1st: Ray of Enfeeblement, Detect Secret Doors, Shield</p><p>2nd: Knock, Scorching Ray</p><p></p><p></p><p>WEAPON PROFICIENCIES</p><p>Rapier</p><p>Short Bow</p><p></p><p>EQUIPMENT</p><p>Rapier</p><p>Short Bow</p><p>Quiver 20 arrows</p><p>Wand of Scorching Ray</p><p>Thieves tools</p><p>Spell Component Pouch</p><p>Blank Spellbook</p><p>Pen and Ink</p><p>4 Sheets Parchment</p><p>2 Scroll Cases</p><p>Bedroll</p><p>Pouch</p><p>Whetstone</p><p>Trail Rations, 7 days</p><p>Mule</p><p>Pack Saddle</p><p>Saddle Bags</p><p>2 Potions - Cure Moderate Wounds</p><p>3 Potions - Mage Armor (one carried very accessibly at all times)</p><p>3 Potions - Cure Light Wounds</p><p></p><p>Remaining funds: 377gp, 4sp, 8cp</p><p></p><p>Nenhotep, "Nen" to his friends, was always minimally good, but a bit on the wild side. The son of a courtier and his wizard wife, Nen rebelled against authority in his younger days and fell in with a rough crowd. It was during these years that he nurtured his rogueish ways and developed the skills of that life. Nen was always pretty strong and agile, but he hated to be hit, so he developed a reputation for having a "glass jaw." The fact that he favored the rapier, something of a dandy's blade, only reinforced that image.</p><p></p><p>Nen grew tired of this life on the run soon, and looked to resume his easy life in his parents' home. A condition of their taking him back was that he settle down and get serious about studying magic. This Nen did, and he soon discovered that he had quite a gift for it. His mother was disappointed that he seemed to grasp the intricacies of Necromancy quite easily, although he still made plenty of time to study all schools of magic. Nen decided right away that he was unwilling to give up any schools of magic in favor of concentrating on just one.</p><p></p><p>The increasingly strained relations with his parents led Nen to leave one day and not look back. He has wandered from place to place, city to city, always looking for something he knows not what. Nen has been in a few scrapes with danger, and even with the law at times, but he always manages to keep his freedom, at least so far. Nenhotep is looking now for friends more than anything else, even if he may not be consciously aware of the fact. He is conscious of his present desire for a bit of excitement.....</p></blockquote><p></p>
[QUOTE="Leif, post: 4023355, member: 48762"] [b]Here's My Proposed Character[/b] Nenhotep Human Alignment: N/G Rogue 1 / Wizard 4 xp: 10 000 S 10 D 14 +2 C 12 +1 I 17 +3 Bonus Langs.: Draconic, Elven, Giant (also speaks Orcish and Sylvan see below) W 12 +1 C 10 HP: 6+4d4+5(con)= 20 [url]http://invisiblecastle.com/roller/view/1477207/[/url] FEATS: Human Bonus: Stealthy (+2 to hide/move silently) 1st: Improved Initiative (+4 init, and +2 dex is a total of +6 to initiative) 2nd Level (Wizard Bonus Feats): Scribe Scroll & Summon Familiar 3rd: Improved Counterspell FAMILIAR: Rat, "Thetis", AC=+2, INT 7, 4HD, 20 hp [url]http://invisiblecastle.com/roller/view/1477219/[/url] *Still need to add in the benefits of this familiar* SKILLS: Disable Device +7 (4 ranks, +3 int) Climb +4 (4 ranks, +0 str) Hide +8 (4 ranks, +2 dex, feat) Move Silently +8 (4 ranks, +2 dex, feat) Speak Language: Orcish Speak Language: Sylvan Open Lock +6 (4 ranks, +2 dex) Balance +6 (4 ranks, +2 dex) Appraise +7 (4 ranks, +3 int) Decipher Script +7 (4 ranks, +3 int) Sense Motive +5 (r ranks, +1 wis) Spot +5 (4 ranks, +1 wis) Search +7 (4 ranks, +3 int) Spellcraft +10 (7 ranks, +3 int) Knowledge: Arcana +8 (5 ranks, +3 int) Concentration +8 (7 ranks, +1 con) Listen +1 (0 ranks, +1 wis) SPELLBOOK Level 0: Acid Splash, Det. Poison, Det. Magic, Read Magic, Daze, Dancing Lts., Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation Level 1: Ray of Enfeeblement, True Strike, Chill Touch, Protection from Evil, Shield, Comprehend Languages, Detect Secret Doors, Magic Missile Level 2: Knock, Resist Energy, Scorching Ray, Arcane Lock Spells Memorized (4,3,2): 0th: Ray of Frost, Disrupt Undead, Detect Magic, Detect Magic 1st: Ray of Enfeeblement, Detect Secret Doors, Shield 2nd: Knock, Scorching Ray WEAPON PROFICIENCIES Rapier Short Bow EQUIPMENT Rapier Short Bow Quiver 20 arrows Wand of Scorching Ray Thieves tools Spell Component Pouch Blank Spellbook Pen and Ink 4 Sheets Parchment 2 Scroll Cases Bedroll Pouch Whetstone Trail Rations, 7 days Mule Pack Saddle Saddle Bags 2 Potions - Cure Moderate Wounds 3 Potions - Mage Armor (one carried very accessibly at all times) 3 Potions - Cure Light Wounds Remaining funds: 377gp, 4sp, 8cp Nenhotep, "Nen" to his friends, was always minimally good, but a bit on the wild side. The son of a courtier and his wizard wife, Nen rebelled against authority in his younger days and fell in with a rough crowd. It was during these years that he nurtured his rogueish ways and developed the skills of that life. Nen was always pretty strong and agile, but he hated to be hit, so he developed a reputation for having a "glass jaw." The fact that he favored the rapier, something of a dandy's blade, only reinforced that image. Nen grew tired of this life on the run soon, and looked to resume his easy life in his parents' home. A condition of their taking him back was that he settle down and get serious about studying magic. This Nen did, and he soon discovered that he had quite a gift for it. His mother was disappointed that he seemed to grasp the intricacies of Necromancy quite easily, although he still made plenty of time to study all schools of magic. Nen decided right away that he was unwilling to give up any schools of magic in favor of concentrating on just one. The increasingly strained relations with his parents led Nen to leave one day and not look back. He has wandered from place to place, city to city, always looking for something he knows not what. Nen has been in a few scrapes with danger, and even with the law at times, but he always manages to keep his freedom, at least so far. Nenhotep is looking now for friends more than anything else, even if he may not be consciously aware of the fact. He is conscious of his present desire for a bit of excitement..... [/QUOTE]
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Redclaw's Eyes of the Lich Queen (needs replacement casters)
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