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Redclaw's Eyes of the Lich Queen
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<blockquote data-quote="EvolutionKB" data-source="post: 3993865" data-attributes="member: 47833"><p><strong>Talas 42/42 hp</strong></p><p></p><p>[sblock=ooc]Sorry so late, I've been working a different schedule and it's throwing me off. At least I don't work again until thursday 3rd shift. Anyway...I don't think I can do it the way you posted(though your word is final, works out better for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). You are correct in my reading that once per day I can cast a standard action spell as a swift. That is what I planned to do, cast dimension hop as my swift, use my move to close to the lizardman, then arcane channel a shocking grasp as my standard action. I believe what you had me do was double move(using essentially both my standard and move action), and then use my quickcast ability to use arcane channel, which I thought would still require a standard action which I don't have. I figured casting a spell and using arcane channeling fall under different categories, so it couldn't be quickcast. Granted, then I could have still quickcast a shocking grasp, which would be easier to hit, but I wouldn't get any damage from the flail. I'll continue like the battle is over...[/sblock]</p><p></p><p>Talas walks toward the fallen Bregan, crunching down the plants and spinning the blood off his flail into the jungle plant life as he walks toward the shifter. <span style="color: RoyalBlue">"Cholas help me drag him off the trail, the dead one that made that whistling noise has probably summoned aid. See if you can get him on his feet."</span> He then whispers to Drekhad and Alexa. <span style="color: RoyalBlue"> "Crouch low among the flora of the jungle. I'll try and and send whomever is coming nearby where you can strike with surprise." </span> Talas then ducks behind a tree near Bregan and Cholas on the opposite side of the trail from the others. He waits quietly, listening for a moment, then with a thought, produces the sound of a horrid ghostly moaning, coming from the area where the dead lizardman still lay and where Drekhad and Alexa crouched. Talas makes the moan last for several seconds, before letting the illusion away. With another thought, a glowing humanoid shape appears just beyond the body of the dead lizardman and lasts for half a minute before winking out of existance.</p><p></p><p>[sblock=ooc]The plan here is to get Bregan, Cholas, and Talas on one side of the trail. On his way to help drag Bregan off the trail, Talas does his best to crunch the ferns and such down, as well as spattering some blood on them, trying to make it look like the lizardman came through here, before falling dead. Hopefully Drekhad and Alexa hide near the trail I made. Once on the other side of the trail, Talas will hide among the plants, use his arcane attunement ability to make ghost sounds and sounding like ghostly moaning and make it last for 2 rounds. Talas will then listen for anything approaching, and then cast another arcane attunment to create the glowing humanoid shape of dancing lights, which he will keep up for a full 30 seconds. Hopefully we will get a suprise round out of this with whatever is coming. Keep in mind that arcane attunement abilities are spell like so no verbal components. DC for the ghost sounds once interracted with is Will: 12[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3993865, member: 47833"] [b]Talas 42/42 hp[/b] [sblock=ooc]Sorry so late, I've been working a different schedule and it's throwing me off. At least I don't work again until thursday 3rd shift. Anyway...I don't think I can do it the way you posted(though your word is final, works out better for me :) ). You are correct in my reading that once per day I can cast a standard action spell as a swift. That is what I planned to do, cast dimension hop as my swift, use my move to close to the lizardman, then arcane channel a shocking grasp as my standard action. I believe what you had me do was double move(using essentially both my standard and move action), and then use my quickcast ability to use arcane channel, which I thought would still require a standard action which I don't have. I figured casting a spell and using arcane channeling fall under different categories, so it couldn't be quickcast. Granted, then I could have still quickcast a shocking grasp, which would be easier to hit, but I wouldn't get any damage from the flail. I'll continue like the battle is over...[/sblock] Talas walks toward the fallen Bregan, crunching down the plants and spinning the blood off his flail into the jungle plant life as he walks toward the shifter. [COLOR=RoyalBlue]"Cholas help me drag him off the trail, the dead one that made that whistling noise has probably summoned aid. See if you can get him on his feet."[/COLOR] He then whispers to Drekhad and Alexa. [COLOR=RoyalBlue] "Crouch low among the flora of the jungle. I'll try and and send whomever is coming nearby where you can strike with surprise." [/COLOR] Talas then ducks behind a tree near Bregan and Cholas on the opposite side of the trail from the others. He waits quietly, listening for a moment, then with a thought, produces the sound of a horrid ghostly moaning, coming from the area where the dead lizardman still lay and where Drekhad and Alexa crouched. Talas makes the moan last for several seconds, before letting the illusion away. With another thought, a glowing humanoid shape appears just beyond the body of the dead lizardman and lasts for half a minute before winking out of existance. [sblock=ooc]The plan here is to get Bregan, Cholas, and Talas on one side of the trail. On his way to help drag Bregan off the trail, Talas does his best to crunch the ferns and such down, as well as spattering some blood on them, trying to make it look like the lizardman came through here, before falling dead. Hopefully Drekhad and Alexa hide near the trail I made. Once on the other side of the trail, Talas will hide among the plants, use his arcane attunement ability to make ghost sounds and sounding like ghostly moaning and make it last for 2 rounds. Talas will then listen for anything approaching, and then cast another arcane attunment to create the glowing humanoid shape of dancing lights, which he will keep up for a full 30 seconds. Hopefully we will get a suprise round out of this with whatever is coming. Keep in mind that arcane attunement abilities are spell like so no verbal components. DC for the ghost sounds once interracted with is Will: 12[/sblock] [/QUOTE]
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