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Redclaw's Eyes of the Lich Queen
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<blockquote data-quote="Redclaw" data-source="post: 4063955" data-attributes="member: 53791"><p>Round 2</p><p></p><p>25—Bregan <--starting here</p><p>21—Talas</p><p>20—Hedowin</p><p>14—Poison Dusks <--ending here</p><p>8—Drekhad</p><p>6—Alexa</p><p></p><p>Bregan moves deftly past the duskblade and fires an arrow at the lizardfolk in the northwest hut, hitting it with a grazing shot.</p><p></p><p>Talas moves into the clearing, swinging his flail defensively around himself, and strikes at the same lizardfolk. His aim is off, however, and the small humanoid evades his attack.</p><p></p><p>Hedowin recalls a few minor details about the lizardfolk, mostly that they are accomplished hunters who make use of a poison made from distilled jungle fungus, and that their skin shifts colors to match their surroundings, making it very hard to see them when they remain motionless. He then steps to the opening of the clearing and fires two magic missiles across the clearing, striking the lizardfolk in the hut opposite him. </p><p></p><p>The lizardfolk fire almost simultaneously, each sending two arrows toward their attackers. The one in the northwest hut steps away from Talas and fires two arrows at him, hitting with one for <span style="color: Red">10 damage and forcing another fort save</span>. The one in the southeast hut fires two arrows at Drekhad, hitting once for <span style="color: Red">6 damage and forcing a fort save</span>. Finally, a new combatant fires at Alexa from the southwest hut and then steps further into the shelter of the small building. Again, one of its arrows hits, dealing <span style="color: Red">3 points of damage and forcing a fortitude save</span>.</p><p></p><p>Actions? </p><p></p><p><span style="color: Red">OOC: This seems like a good time to mention that the hut entrances are only about three and a half feet high, and it looks like it will be challenging to enter them while effectively defending yourselves (you’ll need to squeeze through, -4 AC, -4 on attack rolls and each square counts as two for movement).</span></p></blockquote><p></p>
[QUOTE="Redclaw, post: 4063955, member: 53791"] Round 2 25—Bregan <--starting here 21—Talas 20—Hedowin 14—Poison Dusks <--ending here 8—Drekhad 6—Alexa Bregan moves deftly past the duskblade and fires an arrow at the lizardfolk in the northwest hut, hitting it with a grazing shot. Talas moves into the clearing, swinging his flail defensively around himself, and strikes at the same lizardfolk. His aim is off, however, and the small humanoid evades his attack. Hedowin recalls a few minor details about the lizardfolk, mostly that they are accomplished hunters who make use of a poison made from distilled jungle fungus, and that their skin shifts colors to match their surroundings, making it very hard to see them when they remain motionless. He then steps to the opening of the clearing and fires two magic missiles across the clearing, striking the lizardfolk in the hut opposite him. The lizardfolk fire almost simultaneously, each sending two arrows toward their attackers. The one in the northwest hut steps away from Talas and fires two arrows at him, hitting with one for [COLOR=Red]10 damage and forcing another fort save[/COLOR]. The one in the southeast hut fires two arrows at Drekhad, hitting once for [COLOR=Red]6 damage and forcing a fort save[/COLOR]. Finally, a new combatant fires at Alexa from the southwest hut and then steps further into the shelter of the small building. Again, one of its arrows hits, dealing [COLOR=Red]3 points of damage and forcing a fortitude save[/COLOR]. Actions? [COLOR=Red]OOC: This seems like a good time to mention that the hut entrances are only about three and a half feet high, and it looks like it will be challenging to enter them while effectively defending yourselves (you’ll need to squeeze through, -4 AC, -4 on attack rolls and each square counts as two for movement).[/COLOR] [/QUOTE]
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