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<blockquote data-quote="Graf" data-source="post: 4282614" data-attributes="member: 3087"><p>New version of <a href="http://www.enworld.org/showthread.php?p=4280661#post4280661" target="_blank">Mirna</a> up. </p><p>(There were some errors as well that I corrected. The new version <em>should</em> be close to 100%.)</p><p>Looking forward to playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p>Cool! So we're not "best friends". But we get along enough to have pulled stunts before.</p><p>(Given that Mirna has no associates in town in her age group that actually probably makes you her "only friend"... Not that she cares. Or lets on that she cares anyway.)</p><p></p><p>I -think- we're all connected.</p><p>Osric -> herb merchants -> Immeral</p><p>---A bit weak, but he's probably known around town for being generally trustworthy. No?</p><p>Immeral -> dinners with Phillian -> Mirna</p><p>Valadmir -> tended/stalked by -> Mirna (after his accident)</p><p>Penance -> pulled pranks with -> Mirna (who "owes" him)</p><p></p><p></p><p>To get back to the <s>tactics</s> strategy/character build conversation: It looks like you can assist a ritual caster without having ritual casting (pg 299) so it doesn't look like we need more than one or two people with ritual caster (Mirna's got Arcane and Nature, she could take religion as well but that's Penance's turf).</p><p></p><p>But it also says you can copy from other people's ritual books (pg 298) just by paying for the cost of the ritual. So if we pick different rituals then we could all eventually have a pretty decent ritual book (for the cost of some gp).</p><p>I took animal messenger (instead of comprehend languages) because it seemed really useful for getting the group together (and it's a fun image -> girl in tower talking to birds) but if Immeral wants to do ritual caster and get that one then I'll go back to comprehend. </p><p>Either seems fun, which fits your character better?</p><p></p><p>Other questions: <ul> <li data-xf-list-type="ul">Right now (in terms of her backstory) Mirna doesn't have a staff, rituals or any "gear" or money. Is that where we should start? Are we going to push the timeline of her life forward a bit so she's got that stuff? Should I do that? If so could I have some guidance on what would be acceptable ways to do so?</li> <li data-xf-list-type="ul">When she does get the "staff of defense" she'll have an encounter power (pg 157-158) that lets her increase her AC by one as an immediate interrupt after she sees the damage roll (and I'm assuming the to-hit roll).<br /> Basically my impression is that you can "cancel" on attack vs AC if it's off by x.<br /> (where x=con bonus, in this case 1). Does this match with your interpretation Redclaw? <br /> If it does, instead of pausing the game (immediate interrupts are making me a bit crazy in KotS) should we just say, "if it applies Mirna uses it". (So the first time an encounter an attack vs AC misses by 1 she'll "cancel it"). Or would you prefer if I just remind you after the fact?</li> </ul></blockquote><p></p>
[QUOTE="Graf, post: 4282614, member: 3087"] New version of [url=http://www.enworld.org/showthread.php?p=4280661#post4280661]Mirna[/url] up. (There were some errors as well that I corrected. The new version [i]should[/i] be close to 100%.) Looking forward to playing :). Cool! So we're not "best friends". But we get along enough to have pulled stunts before. (Given that Mirna has no associates in town in her age group that actually probably makes you her "only friend"... Not that she cares. Or lets on that she cares anyway.) I -think- we're all connected. Osric -> herb merchants -> Immeral ---A bit weak, but he's probably known around town for being generally trustworthy. No? Immeral -> dinners with Phillian -> Mirna Valadmir -> tended/stalked by -> Mirna (after his accident) Penance -> pulled pranks with -> Mirna (who "owes" him) To get back to the [s]tactics[/s] strategy/character build conversation: It looks like you can assist a ritual caster without having ritual casting (pg 299) so it doesn't look like we need more than one or two people with ritual caster (Mirna's got Arcane and Nature, she could take religion as well but that's Penance's turf). But it also says you can copy from other people's ritual books (pg 298) just by paying for the cost of the ritual. So if we pick different rituals then we could all eventually have a pretty decent ritual book (for the cost of some gp). I took animal messenger (instead of comprehend languages) because it seemed really useful for getting the group together (and it's a fun image -> girl in tower talking to birds) but if Immeral wants to do ritual caster and get that one then I'll go back to comprehend. Either seems fun, which fits your character better? Other questions: [list] [*]Right now (in terms of her backstory) Mirna doesn't have a staff, rituals or any "gear" or money. Is that where we should start? Are we going to push the timeline of her life forward a bit so she's got that stuff? Should I do that? If so could I have some guidance on what would be acceptable ways to do so? [*]When she does get the "staff of defense" she'll have an encounter power (pg 157-158) that lets her increase her AC by one as an immediate interrupt after she sees the damage roll (and I'm assuming the to-hit roll). Basically my impression is that you can "cancel" on attack vs AC if it's off by x. (where x=con bonus, in this case 1). Does this match with your interpretation Redclaw? If it does, instead of pausing the game (immediate interrupts are making me a bit crazy in KotS) should we just say, "if it applies Mirna uses it". (So the first time an encounter an attack vs AC misses by 1 she'll "cancel it"). Or would you prefer if I just remind you after the fact? [/list] [/QUOTE]
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