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<blockquote data-quote="Redclaw" data-source="post: 4290638" data-attributes="member: 53791"><p>I'm actually going to disagree with that, although I'll gladly listen to other ideas. My reasoning comes from a few things:</p><p>1--3.x gave significantly more money to fighter types due to the expense of armor and lack of similar expense for spellcasters. With everyone getting the same 100 gp at the start, I think the balance is the expense of the wizard's spellbook.</p><p></p><p>2--the equipment chapter states "your character probably doesn’t walk into a store one</p><p>day with a bag of coins—unless you just came into an</p><p>inheritance or won a tournament of some sort. Rather,</p><p>the items you start with, and any gold you have left</p><p>over, might come your way as gifts from family, gear</p><p>used during military service, equipment issued by a</p><p>patron, or even something you made yourself." Which suggests that a spellbook that you possess probably counts against that starting gold.</p><p></p><p>3--The equipment chapter also has a section on adventuring gear (p. 221) that starts with the statement that "You’re assumed to start with basic clothing, and before your first adventure, you should</p><p>equip yourself with weapons, armor, and other gear." It then goes on to describe the standard items one might purchase at the start of one's adventuring career, and the spellbook is on that list.</p><p></p><p>Again, I could be wrong, but that's how I see it based on what is there.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4290638, member: 53791"] I'm actually going to disagree with that, although I'll gladly listen to other ideas. My reasoning comes from a few things: 1--3.x gave significantly more money to fighter types due to the expense of armor and lack of similar expense for spellcasters. With everyone getting the same 100 gp at the start, I think the balance is the expense of the wizard's spellbook. 2--the equipment chapter states "your character probably doesn’t walk into a store one day with a bag of coins—unless you just came into an inheritance or won a tournament of some sort. Rather, the items you start with, and any gold you have left over, might come your way as gifts from family, gear used during military service, equipment issued by a patron, or even something you made yourself." Which suggests that a spellbook that you possess probably counts against that starting gold. 3--The equipment chapter also has a section on adventuring gear (p. 221) that starts with the statement that "You’re assumed to start with basic clothing, and before your first adventure, you should equip yourself with weapons, armor, and other gear." It then goes on to describe the standard items one might purchase at the start of one's adventuring career, and the spellbook is on that list. Again, I could be wrong, but that's how I see it based on what is there. [/QUOTE]
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