Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Redeem the Past, Chase the Future. A 4e Story Now One Shot.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9290828" data-attributes="member: 6696971"><p><strong>3/8 Successes</strong> (1 Hard DC available)/0<strong> Failures</strong>/2 Secondary Skill Available/2 Advantages available)</p><p><strong>Goal (3 Successes)</strong>: <em>Mend Adalbar physically, mentally, spiritually and then...<strong>RESOLVED</strong></em></p><p><strong>Goal (5 Successes)</strong><em>: ...with his aid and the childrens', root out the Rakshasa followers within Easthill. (<strong>PENDING</strong>)</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>Dusk of the next day finds the children returned and the four taking solace in each others' company in Adalbar's meager, now blessed, cabin. With his disposition much-improved, conversation turns equal parts light and dark, as all parties partake of tea and stale bread.</em></p><p><em></em></p><p><em>Carys, staring at Adalbar's entrance to his crawlspace, remarks "cousin Morgan said that pa would have something for us in our own. But he done locked ours." The young girl looks like she might break for a moment, but she holds it together. "...and I didn't find the key on him...'fore we buried him...and its nowhere in our house."</em></p><p><em></em></p><p><em>Quiet settles in as thoughts meander to the fallen father and the orphaned children. Adalbar abruptly tries to change the subject. "Oh yeah, every structure in Easthill has a crawlspace for stowing this and that; mostly provisions and the like but sometimes more. The Common House has a full-blown cellar as I hear it. Real big. Standing room. Not that I've ever been down there. I'm not much for dark spaces or meetings."</em></p><p><em></em></p><p><em>He turns to face the kids. "Anyway, Dardun has a locksmith. It would cost some fair coin, I'd reckon, but you'd think they might be able to forge a key for your pa's lock? Surprised your cousin didn't mention it."</em></p><p><em></em></p><p><em>The very young boy Osian blurts "only thing cousin Morgan said was to keep my mark a secret."</em></p><p><em></em></p><p><em>Carys stars at her little brother with stern eyes, puts her finger to her lips and shushes him harshly.</em></p><p></p><p>[HR][/HR]</p><p></p><p>What of the above do you pursue? We'll talk in PMs about DCs and prospective consequences based on how you see this situation above and then you can make your move.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9290828, member: 6696971"] [B]3/8 Successes[/B] (1 Hard DC available)/0[B] Failures[/B]/2 Secondary Skill Available/2 Advantages available) [B]Goal (3 Successes)[/B]: [I]Mend Adalbar physically, mentally, spiritually and then...[B]RESOLVED[/B][/I] [B]Goal (5 Successes)[/B][I]: ...with his aid and the childrens', root out the Rakshasa followers within Easthill. ([B]PENDING[/B])[/I] [HR][/HR] [I]Dusk of the next day finds the children returned and the four taking solace in each others' company in Adalbar's meager, now blessed, cabin. With his disposition much-improved, conversation turns equal parts light and dark, as all parties partake of tea and stale bread. Carys, staring at Adalbar's entrance to his crawlspace, remarks "cousin Morgan said that pa would have something for us in our own. But he done locked ours." The young girl looks like she might break for a moment, but she holds it together. "...and I didn't find the key on him...'fore we buried him...and its nowhere in our house." Quiet settles in as thoughts meander to the fallen father and the orphaned children. Adalbar abruptly tries to change the subject. "Oh yeah, every structure in Easthill has a crawlspace for stowing this and that; mostly provisions and the like but sometimes more. The Common House has a full-blown cellar as I hear it. Real big. Standing room. Not that I've ever been down there. I'm not much for dark spaces or meetings." He turns to face the kids. "Anyway, Dardun has a locksmith. It would cost some fair coin, I'd reckon, but you'd think they might be able to forge a key for your pa's lock? Surprised your cousin didn't mention it." The very young boy Osian blurts "only thing cousin Morgan said was to keep my mark a secret." Carys stars at her little brother with stern eyes, puts her finger to her lips and shushes him harshly.[/I] [HR][/HR] What of the above do you pursue? We'll talk in PMs about DCs and prospective consequences based on how you see this situation above and then you can make your move. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Redeem the Past, Chase the Future. A 4e Story Now One Shot.
Top