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Redeem the Past, Chase the Future. A 4e Story Now One Shot.
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<blockquote data-quote="Manbearcat" data-source="post: 9291849" data-attributes="member: 6696971"><p><strong>3/8 Successes</strong> (1 Hard DC available)/1<strong> Failures</strong>/2 Secondary Skill Available/2 Advantages available)</p><p><strong>Goal (3 Successes)</strong>: <em>Mend Adalbar physically, mentally, spiritually and then...<strong>RESOLVED</strong></em></p><p><strong>Goal (5 Successes)</strong><em>: ...with his aid and the childrens', root out the Rakshasa followers within Easthill. (<strong>PENDING</strong>)</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>A disembodied voice pervades the room:</em></p><p><em></em></p><p><em>"At long last. The child that will bring our Lord into the world. And your despicable presence will serve as a beacon to lead my minions to him!"</em></p><p><em></em></p><p><em>The door to the cabin flies open with the force of a hurricane. Tempestuous, demonic winds scour the domicile as your consecrations are tested... </em></p><p><em></em></p><p><em>As dusk is claimed by night, a ghastly bloodhound from the bowels of the Abyss stalks in, sniffs the air then hones in on Osian. It swivels its head to Valek with pinned ears and growls a sound not of this world...</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong>ENEMIES, HAZARDS, TERRAIN, STUNTS, ETC</strong></p><p></p><p>* <strong>WIN CON</strong>: (a) Defeat the Abyssal Bloodhound Alpha, (b) Shut the Door of Demonic Gale (door to the cabin), and (c) Cast Out the Rakshasa's Magical Sensor from Osian (Standard Action; requirements adjacent, Primary Skill Religion Check vs DC 17 or 25. Effect: Osian activates as a duplicate unit of Carys.) for a success at the MEDIUM DC in the SC and a lead on the Rakshasa! If your casting out the Raskshasa's magical sensor from Osian succeeds vs the HARD DC, then earn the lone HARD DC success in the SC (which you can spend an Advantage to earn 2 x successes). No order required.</p><p></p><p>* <strong>WAVES</strong>: Until the Door of Demonic Gale is closed, at the beginning of every even round (2, 4, 6, etc), 2 x Abyssal Bloodhound Betas (Minion) will appear in square G7. They will attempt to grab Osian and carry him out of the cabin. If, they reach the equivalent of square G8, the <strong>LOSS CON is achieved. Osian disappears into the night and a failure in the SC accrues.</strong></p><p></p><p>* <strong>Illumination (Full)</strong></p><p><strong></strong></p><p><strong>* Carys </strong>is usable as per normal rules for <strong>Carys & Osian. </strong>However, <strong>Osian is stricken by arcana and cannot move of his own volition</strong> (though he can be moved by enemies or allies).</p><p></p><p></p><p></p><p>* <strong>Persistent Gale Terrain (from Open Door G7)</strong>: Any movement northward on the map costs 1 additional square of movement (effectively "difficult terrain moving northward").</p><p></p><p>* <strong>Orange Outline Squares (upper left) </strong>are <strong>Burning Stove (Hindering Terrain). Effect: </strong>A square of burning stove is difficult terrain for creatures. Any creature that starts its turn in a square of burning stove takes ongoing 5 fire damage (save ends both).</p><p></p><p>* <strong>Chairs </strong>are <strong>mere color</strong>. However <strong>Tables </strong>and the <strong>Stair to the Crawlspace</strong> are all <strong>Hindering Terrain</strong>. Any creature forced into a square must pass a DC 16 Acrobatics or Athletics check to hop up/down and balance. A creature successfully balancing on a table has Cover vs melee attacks against adjacent foes. These squares are also <strong>difficult terrain</strong>.</p><p></p><p><strong>TERRAIN STUNTS (Single Use)</strong></p><p><strong></strong></p><p><strong>Invoke the Consecration</strong></p><p><em>The holy book and incense flare to life, judging your foes, blessing your allies.</em></p><p>Standard Action</p><p>Requirement: Adjacent to the prayer book and incense in C5 and Religion vs DC 16 (failure = give up CA UtEoYNT)</p><p>Target: CB5 (enemies in the burst).</p><p>Attack: +11 vs. Fort</p><p>Hit: 1d10 +3 radiant damage and targets gains Vulnerable 5 Radiant (save ends)</p><p>Miss: Targets gain Vulnerable 5 Radiant (save ends)</p><p>Effect: Self and allies in the burst are immune to Persistent Gale and gain +2 Power Bonus to Defenses UtEoYNT.</p><p></p><p><strong>Hunter's Fusillade</strong></p><p><em>Adalbar has some life left in him and his sling still shoots straight enough.</em></p><p>Prerequisite: Osian is still stricken.</p><p>Trigger: An enemy moves adjacent to Osian.</p><p>Attack (Opportunity Action): Ranged 5 (triggering enemy); +15 vs. AC</p><p>Hit: 2d10 + 5 damage.</p><p></p><p>*<strong> Abyssal Bloodhound Betas</strong> (Medium, Elemental, Beast, Soldier, Minion) = HP 1, AC 22, Fortitude 20, Reflex 18, Will 17</p><p></p><p>* <strong>Abyssal Bloodhound Alpha </strong>(Medium, Elemental, Beast, Skirmisher, Leader, Standard) = HP 76, AC 20, Fortitude 19, Reflex 19, Will 17</p><p></p><p><strong>INITIATIVE</strong></p><p><strong></strong></p><p><strong>Abyssal Bloodhound Betas (M) = 24</strong></p><p><strong>Valak (V) r14+7 = 21</strong></p><p><strong>Carys (C) r10+9 = 19</strong></p><p><strong>Abyssal Bloodhound Alpha (A) = 13</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]352192[/ATTACH]</strong></p><p><strong></strong></p><p><strong>ROUND 1</strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong>VALAK's Monster Knowledge Arcana (No Action</strong>):</p><p></p><ul> <li data-xf-list-type="ul">vs <strong>Abyssal Bloodhound Betas</strong>: r9+5 = 14. Fails Medium DC. No new information.</li> <li data-xf-list-type="ul">vs <strong>Abyssal Bloodhound Alpha</strong>: r12 + 5 = 17. Succeeds Medium DC, but fails High DC.</li> </ul><p></p><p><strong>Abyssal Bloodhound Betas</strong></p><p></p><p>Standard Actions</p><p>(⚔) <strong>Bite </strong>✦ At-Will</p><p>Attack: Melee 1 (one creature); +11 vs. AC</p><p>Hit: 6 damage, and the target is grabbed (escape DC 15) if the beta has no creature grabbed.</p><p></p><p></p><p><strong>Abyssal Bloodhound Alpha</strong></p><p>Medium elemental beast (demon)</p><p>Level 6 Skirmisher, Leader XP 250</p><p>HP 76; Bloodied 38 Initiative +9</p><p>AC 20, Fortitude 19, Reflex 19, Will 17 Perception+6</p><p>Speed 8 Darkvision</p><p>Keywords: Fear, Necrotic</p><p></p><p>Traits</p><p>☼ <strong>Chaotic Growl (fear)</strong> ✦ Aura 1</p><p>Enemies grant combat advantage while in the aura.</p><p></p><p>Standard Actions</p><p>(⚔) <strong>Bite (necrotic)</strong> ✦ At-Will</p><p>Attack: Melee 1 (one creature); +11 vs. AC</p><p>Hit: 2d8 + 3 necrotic damage, and the alpha slides the target 1 square and can then shift 1 square.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>VALAK </strong>whirls towards the threshold, his warding now under assault. Road's End, his divinely enchanted falchion, seems to leap into his hand as gently taps Carys on her shoulder.</em></p><p></p><p>"Ward your brother, I shall shut the gate."</p><p></p><p><em>With a snarled word in Supernal he barely remembers the meaning of Valak lashes out at the demonic hound with his Oath, his vision narrowing to a point of focused rage. As he leans forward to step towards his foe he seems to briefly blink out of existence, reappearing on the east side of the hound - his blade already licking down to bite deep.</em></p><p></p><p>* Minor: Oath of Enmity (Close Burst 10 towards Alpha); Target Alpha.</p><p></p><p><em>* </em>Standard: Inexorable Pursuit (Encounter) melee. Phasing (5), <em>phasing ignores difficult terrain of Persistent Gale</em>, before attack. Move J3 to H7 and Melee 1 vs A's AC: r9, r10 (Oath of Enmity grants 2 rolls)+15 = 25vsAC 20/<strong>HIT. </strong>Damage: r2(3)+r1(3)+r2(3)+r4+7<em>=</em>23.</p><p></p><p>LOCATION: H7</p><p>DAMAGE TO ENEMIES: 23 damage to A</p><p>CONDITIONS TO ENEMIES: Oath of Enmity on A</p><p>CURRENT HIT POINTS: 70/70</p><p>CURRENT DE/BUFFS: na</p><p>SURGES: 9/9</p><p></p><p>[HR][/HR]</p><p></p><p><em>As the gale swirls in and an ominous voice speaks from without, <strong>CARYS</strong> pulls out her father's dagger in a shaking hand. The strange Deva's brief touch steadies her, and she sidles sideways, braced against the unearthly gale pouring in from outside to do as he asked and stand before her brother, ready to stab any who approach.</em></p><p></p><p>* Move: 2 sq to I4.</p><p></p><p>* Standard: Readies Short Sword (M1). Trigger: Alpha moves within Melee1.</p><p></p><p>LOCATION: I4</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: Standard Readied.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The unearthly menace of the <strong>ABYSSAL BLOODHOUND ALPHA's</strong> growl sends a supernatural shiver down the spine of the priest. Despite it, Valak is able to fend off the snapping jaws of the circling beast.</em></p><p></p><p>* Starts Turn: Valak is in Chaotic Growl (fear) Aura 1.</p><p></p><p>☼ <strong>Chaotic Growl (fear)</strong> ✦ Aura 1</p><p>Enemies grant combat advantage while in the aura.</p><p></p><p>* Standard: Bite (M1) vs V's AC: r(5) +11 +2 (CA) = 18. Miss.</p><p></p><p>(⚔) <strong>Bite (necrotic)</strong> ✦ At-Will</p><p>Attack: Melee 1 (one creature); +11 vs. AC</p><p>Hit: 2d8 + 3 necrotic damage, and the alpha slides the target 1 square and can then shift 1 square.</p><p></p><p>* Move: Shift 1 sq to H6.</p><p></p><p>LOCATION: H6</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: Chaotic Growl Aura 1 on V</p><p>CURRENT HIT POINTS: 53/76</p><p>CURRENT DE/BUFFS: Oath of Emnity (V)</p><p></p><p>[HR][/HR]</p><p></p><p><em>The sounds of howling from beyond the door signal the coming of the Alpha's pack! (2 x Betas - M for Minion - will enter through G7 upon initiative)</em></p><p></p><p><strong>ALPHA </strong>53/76 Oath of Emnity Valak</p><p></p><p>[ATTACH=full]352489[/ATTACH]</p><p></p><p><strong><em>ROUND 2</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The pair of <strong>ABYSSAL BLOODHOUND BETAs</strong> answer the call of their Alpha's growl and tread into Adalbar's cabin. The first is locked in a frenzied melee with the priest. After a desperate parry by Valak, the demonic canine's muzzle locks upon the guard of the sword, its head violently swinging back-and-forth.</em></p><p><em></em></p><p><em>In the furious violence, the deva guardian is able to put down the second Beta as it attempts to rush the children's position.</em></p><p></p><p><strong><em>M (appears in G7)</em></strong></p><p></p><p>* Move: Shift 1 sq to G6.</p><p></p><p>* Standard: Bite (M1) vs V's AC: r(13) +11 +2 (CA) = 26; Hit. 6 damage and V is grabbed (escape DC 15).</p><p></p><p>(⚔) <strong>Bite </strong>✦ At-Will</p><p>Attack: Melee 1 (one creature); +11 vs. AC</p><p>Hit: 6 damage, and the target is grabbed (escape DC 15) if the beta has no creature grabbed.</p><p></p><p><strong><em>M (appears in G7)</em></strong></p><p></p><p>* Standard: Charge to I5...<strong>TRIGGER OPPORTUNITY ATTACK VALAK (M1) MBA; r(10) +15 = 25. Hit. M SLAIN.</strong></p><p></p><p>...<s>and Bite (M1) vs O's AC</s></p><p></p><p>LOCATION: G6, 2nd Beta <strong>SLAIN (V's OA</strong>)</p><p>DAMAGE TO ENEMIES: 6 damage to V.</p><p>CONDITIONS TO ENEMIES: V is grabbed (escape DC 15)</p><p></p><p>[HR][/HR]</p><p><em><strong>VALAK </strong>wrestles with the hound grabbing his sword, pivoting in such a way its jaws slide down the blade and disengage, before it clamps down on his leg, or robes at least, instead. He ignores the tugging, shifting smoothly to strike down at the more dangerous foe. His sword gleams bright as it descends, and he shouts: </em>"Avandra, lend me your might!"</p><p></p><p><em>The falchion chops into the demon's side, glowing with divine power. His hands shift on the hilt, redirecting the swing into a quick sideways stab across at the hound even now worrying at his robes. The point bites deep, sliding into its ribcage and banishing it back to the chaos from which it came. With a quick sidestep, he moves into position in front of mouth into a hellish gale, readying to shut it next turn. He closes his eyes and takes a deep breath in, and then expels it in a sudden additional surge of action - his blade flashing out towards the Alpha hound once more in a slice that forces it to side step as he takes another step sideways where the door sits.</em></p><p><em></em></p><p><em>Seeing its demonic ichor freely oozing forth, Valak takes a risk:</em></p><p></p><p>"Carys! Strike now!"</p><p>____________________________________________</p><p></p><p><em>*</em>Standard: Aspect of Might (Daily) melee against A. r14+15 = 29vsAC 20/<strong>HIT. </strong>Damage: 6d4 (20)+7<em>=</em>27.</p><p></p><p>*Minor: Sohei Flurry (At will) melee against M. r11+15= 26 vs AC 20/<strong>HIT. SLAIN.</strong></p><p></p><p>*Move: Shift 1 to G7.</p><p></p><p>*Free Action: Action Point for Standard: Angelic Alacrity (Encounter) melee against A. r5,r9 +15 =24vsAC20/<strong>HIT. </strong>Damage: 4d4(12)+7+2 = 21.</p><p></p><p>LOCATION: G7</p><p>DAMAGE TO ENEMIES: 48 damage to A, <strong>M SLAIN</strong></p><p>CONDITIONS TO ENEMIES: Oath of Enmity on A</p><p>CURRENT HIT POINTS: 64/70</p><p>CURRENT DE/BUFFS: Chaotic Growl Aura (grantCA), Aspect of Might (+5 Ath, +2 dmg, +2 Speed UTEoE)</p><p>SURGES: 9/9</p><p></p><p>[HR][/HR]</p><p><em>Hearing Valak's request, <strong>CARYS </strong>lunges forward, fighting against the blasts of wind issuing forth from what was once a normal door. Her father's dagger lashes out in defense of the last of her family and bites deep into the hound's hindquarters, and it collapses.</em></p><p></p><p>*Move: up 1 (2 due to DT) to I5.</p><p></p><p>*Standard: Short Sword (At Will; M1) vs A's AC; r12+13 = 25. 7 damage. <strong>A SLAIN</strong>.</p><p></p><p>LOCATION: I5</p><p>DAMAGE TO ENEMIES: <strong>7 to A; SLAIN.</strong></p><p>CONDITIONS TO ENEMIES: na</p><p></p><p>[HR][/HR]</p><p></p><p><strong>ALPHA SLAIN. NO CURRENT MINIONS (NEXT WAVE AT BEGINNING OF ROUND 4 IF DOOR IS NOT SHUT).</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]352496[/ATTACH]</strong></p><p><strong></strong></p><p><strong><em>ROUND 3</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Still glowing with divine might, Valak sidesteps in front of the slammed open door, knowing that he must force it shut somehow to slow the demonic incursion. The wind lashes out with an extra swell of force to try and push him away, as if some malign will recognizes his efforts - but he gracefully finds the sliver of calm within its flow and grabs hold of the old worn cabin door. Straining to shut it, at first the redoubled wind flings it wide again; but trying again with a slow and steady sweep he closes it shut against the gale.</em></p><p><em>________________________________________________</em></p><p><em></em></p><p><em>* </em>Move: 1 to F7 <strong>TRIGGERS DOOR OF DEMONIC GALE ATTACK (OPPORTUNITY ACTION); r(18) +9 = 27. Hit. r(5, 3) +4 = 12 damage to Valak <s>and pushed 3 squares</s>.</strong> <strong> TRIGGERS RIDE THE WIND COUNTERMEASURE (Immediate Interrupt * at-will): Automatic success on Acrobatics vs DC15.</strong></p><p></p><p>* Minor Action: Close Door (at-will): Athletics vs DC20; r9+9 = 18/<strong>FAILURE</strong></p><p></p><p>* Exchange Standard Action for a Minor Action: Close Door (at will): r12+9 = 21/<strong>SUCCESS</strong></p><p><strong></strong></p><p><strong>COMBAT ENCOUNTER IS OVER AS ABYSSAL BLOODHOUNDS ARE SHUT OUT OF CABIN. LAST REMAINING IS TO DRIVE OUT THE RAKSHASA AND HIS ARCANE SENSOR FROM POOR OSIAN</strong>. <strong>SUCCESS WILL GENERATE EITHER A FAILURE OR A SUCCESS FOR THE PRIMARY SKILL CHALLENGE VS MEDIUM OR HARD DC. PLAYER MOVE AND VIGNETTE BELOW. I'LL POST XP/LOOT FOR THIS ENCOUNTER AFTERWARD.</strong></p><p></p><p>[HR][/HR]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9291849, member: 6696971"] [B]3/8 Successes[/B] (1 Hard DC available)/1[B] Failures[/B]/2 Secondary Skill Available/2 Advantages available) [B]Goal (3 Successes)[/B]: [I]Mend Adalbar physically, mentally, spiritually and then...[B]RESOLVED[/B][/I] [B]Goal (5 Successes)[/B][I]: ...with his aid and the childrens', root out the Rakshasa followers within Easthill. ([B]PENDING[/B])[/I] [HR][/HR] [I]A disembodied voice pervades the room: "At long last. The child that will bring our Lord into the world. And your despicable presence will serve as a beacon to lead my minions to him!" The door to the cabin flies open with the force of a hurricane. Tempestuous, demonic winds scour the domicile as your consecrations are tested... As dusk is claimed by night, a ghastly bloodhound from the bowels of the Abyss stalks in, sniffs the air then hones in on Osian. It swivels its head to Valek with pinned ears and growls a sound not of this world...[/I] [HR][/HR] [B]ENEMIES, HAZARDS, TERRAIN, STUNTS, ETC[/B] * [B]WIN CON[/B]: (a) Defeat the Abyssal Bloodhound Alpha, (b) Shut the Door of Demonic Gale (door to the cabin), and (c) Cast Out the Rakshasa's Magical Sensor from Osian (Standard Action; requirements adjacent, Primary Skill Religion Check vs DC 17 or 25. Effect: Osian activates as a duplicate unit of Carys.) for a success at the MEDIUM DC in the SC and a lead on the Rakshasa! If your casting out the Raskshasa's magical sensor from Osian succeeds vs the HARD DC, then earn the lone HARD DC success in the SC (which you can spend an Advantage to earn 2 x successes). No order required. * [B]WAVES[/B]: Until the Door of Demonic Gale is closed, at the beginning of every even round (2, 4, 6, etc), 2 x Abyssal Bloodhound Betas (Minion) will appear in square G7. They will attempt to grab Osian and carry him out of the cabin. If, they reach the equivalent of square G8, the [B]LOSS CON is achieved. Osian disappears into the night and a failure in the SC accrues.[/B] * [B]Illumination (Full) * Carys [/B]is usable as per normal rules for [B]Carys & Osian. [/B]However, [B]Osian is stricken by arcana and cannot move of his own volition[/B] (though he can be moved by enemies or allies). * [B]Persistent Gale Terrain (from Open Door G7)[/B]: Any movement northward on the map costs 1 additional square of movement (effectively "difficult terrain moving northward"). * [B]Orange Outline Squares (upper left) [/B]are [B]Burning Stove (Hindering Terrain). Effect: [/B]A square of burning stove is difficult terrain for creatures. Any creature that starts its turn in a square of burning stove takes ongoing 5 fire damage (save ends both). * [B]Chairs [/B]are [B]mere color[/B]. However [B]Tables [/B]and the [B]Stair to the Crawlspace[/B] are all [B]Hindering Terrain[/B]. Any creature forced into a square must pass a DC 16 Acrobatics or Athletics check to hop up/down and balance. A creature successfully balancing on a table has Cover vs melee attacks against adjacent foes. These squares are also [B]difficult terrain[/B]. [B]TERRAIN STUNTS (Single Use) Invoke the Consecration[/B] [I]The holy book and incense flare to life, judging your foes, blessing your allies.[/I] Standard Action Requirement: Adjacent to the prayer book and incense in C5 and Religion vs DC 16 (failure = give up CA UtEoYNT) Target: CB5 (enemies in the burst). Attack: +11 vs. Fort Hit: 1d10 +3 radiant damage and targets gains Vulnerable 5 Radiant (save ends) Miss: Targets gain Vulnerable 5 Radiant (save ends) Effect: Self and allies in the burst are immune to Persistent Gale and gain +2 Power Bonus to Defenses UtEoYNT. [B]Hunter's Fusillade[/B] [I]Adalbar has some life left in him and his sling still shoots straight enough.[/I] Prerequisite: Osian is still stricken. Trigger: An enemy moves adjacent to Osian. Attack (Opportunity Action): Ranged 5 (triggering enemy); +15 vs. AC Hit: 2d10 + 5 damage. *[B] Abyssal Bloodhound Betas[/B] (Medium, Elemental, Beast, Soldier, Minion) = HP 1, AC 22, Fortitude 20, Reflex 18, Will 17 * [B]Abyssal Bloodhound Alpha [/B](Medium, Elemental, Beast, Skirmisher, Leader, Standard) = HP 76, AC 20, Fortitude 19, Reflex 19, Will 17 [B]INITIATIVE Abyssal Bloodhound Betas (M) = 24 Valak (V) r14+7 = 21 Carys (C) r10+9 = 19 Abyssal Bloodhound Alpha (A) = 13 [ATTACH type="full" alt="1710734445185.png"]352192[/ATTACH] ROUND 1[/B] [HR][/HR] [B]VALAK's Monster Knowledge Arcana (No Action[/B]): [LIST] [*]vs [B]Abyssal Bloodhound Betas[/B]: r9+5 = 14. Fails Medium DC. No new information. [*]vs [B]Abyssal Bloodhound Alpha[/B]: r12 + 5 = 17. Succeeds Medium DC, but fails High DC. [/LIST] [B]Abyssal Bloodhound Betas[/B] Standard Actions (⚔) [B]Bite [/B]✦ At-Will Attack: Melee 1 (one creature); +11 vs. AC Hit: 6 damage, and the target is grabbed (escape DC 15) if the beta has no creature grabbed. [B]Abyssal Bloodhound Alpha[/B] Medium elemental beast (demon) Level 6 Skirmisher, Leader XP 250 HP 76; Bloodied 38 Initiative +9 AC 20, Fortitude 19, Reflex 19, Will 17 Perception+6 Speed 8 Darkvision Keywords: Fear, Necrotic Traits ☼ [B]Chaotic Growl (fear)[/B] ✦ Aura 1 Enemies grant combat advantage while in the aura. Standard Actions (⚔) [B]Bite (necrotic)[/B] ✦ At-Will Attack: Melee 1 (one creature); +11 vs. AC Hit: 2d8 + 3 necrotic damage, and the alpha slides the target 1 square and can then shift 1 square. [HR][/HR] [I][B]VALAK [/B]whirls towards the threshold, his warding now under assault. Road's End, his divinely enchanted falchion, seems to leap into his hand as gently taps Carys on her shoulder.[/I] "Ward your brother, I shall shut the gate." [I]With a snarled word in Supernal he barely remembers the meaning of Valak lashes out at the demonic hound with his Oath, his vision narrowing to a point of focused rage. As he leans forward to step towards his foe he seems to briefly blink out of existence, reappearing on the east side of the hound - his blade already licking down to bite deep.[/I] * Minor: Oath of Enmity (Close Burst 10 towards Alpha); Target Alpha. [I]* [/I]Standard: Inexorable Pursuit (Encounter) melee. Phasing (5), [I]phasing ignores difficult terrain of Persistent Gale[/I], before attack. Move J3 to H7 and Melee 1 vs A's AC: r9, r10 (Oath of Enmity grants 2 rolls)+15 = 25vsAC 20/[B]HIT. [/B]Damage: r2(3)+r1(3)+r2(3)+r4+7[I]=[/I]23. LOCATION: H7 DAMAGE TO ENEMIES: 23 damage to A CONDITIONS TO ENEMIES: Oath of Enmity on A CURRENT HIT POINTS: 70/70 CURRENT DE/BUFFS: na SURGES: 9/9 [HR][/HR] [I]As the gale swirls in and an ominous voice speaks from without, [B]CARYS[/B] pulls out her father's dagger in a shaking hand. The strange Deva's brief touch steadies her, and she sidles sideways, braced against the unearthly gale pouring in from outside to do as he asked and stand before her brother, ready to stab any who approach.[/I] * Move: 2 sq to I4. * Standard: Readies Short Sword (M1). Trigger: Alpha moves within Melee1. LOCATION: I4 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: Standard Readied. [HR][/HR] [I]The unearthly menace of the [B]ABYSSAL BLOODHOUND ALPHA's[/B] growl sends a supernatural shiver down the spine of the priest. Despite it, Valak is able to fend off the snapping jaws of the circling beast.[/I] * Starts Turn: Valak is in Chaotic Growl (fear) Aura 1. ☼ [B]Chaotic Growl (fear)[/B] ✦ Aura 1 Enemies grant combat advantage while in the aura. * Standard: Bite (M1) vs V's AC: r(5) +11 +2 (CA) = 18. Miss. (⚔) [B]Bite (necrotic)[/B] ✦ At-Will Attack: Melee 1 (one creature); +11 vs. AC Hit: 2d8 + 3 necrotic damage, and the alpha slides the target 1 square and can then shift 1 square. * Move: Shift 1 sq to H6. LOCATION: H6 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: Chaotic Growl Aura 1 on V CURRENT HIT POINTS: 53/76 CURRENT DE/BUFFS: Oath of Emnity (V) [HR][/HR] [I]The sounds of howling from beyond the door signal the coming of the Alpha's pack! (2 x Betas - M for Minion - will enter through G7 upon initiative)[/I] [B]ALPHA [/B]53/76 Oath of Emnity Valak [ATTACH type="full" alt="1710876401236.png"]352489[/ATTACH] [B][I]ROUND 2[/I][/B] [HR][/HR] [I]The pair of [B]ABYSSAL BLOODHOUND BETAs[/B] answer the call of their Alpha's growl and tread into Adalbar's cabin. The first is locked in a frenzied melee with the priest. After a desperate parry by Valak, the demonic canine's muzzle locks upon the guard of the sword, its head violently swinging back-and-forth. In the furious violence, the deva guardian is able to put down the second Beta as it attempts to rush the children's position.[/I] [B][I]M (appears in G7)[/I][/B] * Move: Shift 1 sq to G6. * Standard: Bite (M1) vs V's AC: r(13) +11 +2 (CA) = 26; Hit. 6 damage and V is grabbed (escape DC 15). (⚔) [B]Bite [/B]✦ At-Will Attack: Melee 1 (one creature); +11 vs. AC Hit: 6 damage, and the target is grabbed (escape DC 15) if the beta has no creature grabbed. [B][I]M (appears in G7)[/I][/B] * Standard: Charge to I5...[B]TRIGGER OPPORTUNITY ATTACK VALAK (M1) MBA; r(10) +15 = 25. Hit. M SLAIN.[/B] ...[S]and Bite (M1) vs O's AC[/S] LOCATION: G6, 2nd Beta [B]SLAIN (V's OA[/B]) DAMAGE TO ENEMIES: 6 damage to V. CONDITIONS TO ENEMIES: V is grabbed (escape DC 15) [HR][/HR] [I][B]VALAK [/B]wrestles with the hound grabbing his sword, pivoting in such a way its jaws slide down the blade and disengage, before it clamps down on his leg, or robes at least, instead. He ignores the tugging, shifting smoothly to strike down at the more dangerous foe. His sword gleams bright as it descends, and he shouts: [/I]"Avandra, lend me your might!" [I]The falchion chops into the demon's side, glowing with divine power. His hands shift on the hilt, redirecting the swing into a quick sideways stab across at the hound even now worrying at his robes. The point bites deep, sliding into its ribcage and banishing it back to the chaos from which it came. With a quick sidestep, he moves into position in front of mouth into a hellish gale, readying to shut it next turn. He closes his eyes and takes a deep breath in, and then expels it in a sudden additional surge of action - his blade flashing out towards the Alpha hound once more in a slice that forces it to side step as he takes another step sideways where the door sits. Seeing its demonic ichor freely oozing forth, Valak takes a risk:[/I] "Carys! Strike now!" ____________________________________________ [I]*[/I]Standard: Aspect of Might (Daily) melee against A. r14+15 = 29vsAC 20/[B]HIT. [/B]Damage: 6d4 (20)+7[I]=[/I]27. *Minor: Sohei Flurry (At will) melee against M. r11+15= 26 vs AC 20/[B]HIT. SLAIN.[/B] *Move: Shift 1 to G7. *Free Action: Action Point for Standard: Angelic Alacrity (Encounter) melee against A. r5,r9 +15 =24vsAC20/[B]HIT. [/B]Damage: 4d4(12)+7+2 = 21. LOCATION: G7 DAMAGE TO ENEMIES: 48 damage to A, [B]M SLAIN[/B] CONDITIONS TO ENEMIES: Oath of Enmity on A CURRENT HIT POINTS: 64/70 CURRENT DE/BUFFS: Chaotic Growl Aura (grantCA), Aspect of Might (+5 Ath, +2 dmg, +2 Speed UTEoE) SURGES: 9/9 [HR][/HR] [I]Hearing Valak's request, [B]CARYS [/B]lunges forward, fighting against the blasts of wind issuing forth from what was once a normal door. Her father's dagger lashes out in defense of the last of her family and bites deep into the hound's hindquarters, and it collapses.[/I] *Move: up 1 (2 due to DT) to I5. *Standard: Short Sword (At Will; M1) vs A's AC; r12+13 = 25. 7 damage. [B]A SLAIN[/B]. LOCATION: I5 DAMAGE TO ENEMIES: [B]7 to A; SLAIN.[/B] CONDITIONS TO ENEMIES: na [HR][/HR] [B]ALPHA SLAIN. NO CURRENT MINIONS (NEXT WAVE AT BEGINNING OF ROUND 4 IF DOOR IS NOT SHUT). [ATTACH type="full" alt="1710885663161.png"]352496[/ATTACH] [I]ROUND 3[/I][/B] [HR][/HR] [I]Still glowing with divine might, Valak sidesteps in front of the slammed open door, knowing that he must force it shut somehow to slow the demonic incursion. The wind lashes out with an extra swell of force to try and push him away, as if some malign will recognizes his efforts - but he gracefully finds the sliver of calm within its flow and grabs hold of the old worn cabin door. Straining to shut it, at first the redoubled wind flings it wide again; but trying again with a slow and steady sweep he closes it shut against the gale. ________________________________________________ * [/I]Move: 1 to F7 [B]TRIGGERS DOOR OF DEMONIC GALE ATTACK (OPPORTUNITY ACTION); r(18) +9 = 27. Hit. r(5, 3) +4 = 12 damage to Valak [S]and pushed 3 squares[/S].[/B] [B] TRIGGERS RIDE THE WIND COUNTERMEASURE (Immediate Interrupt * at-will): Automatic success on Acrobatics vs DC15.[/B] * Minor Action: Close Door (at-will): Athletics vs DC20; r9+9 = 18/[B]FAILURE[/B] * Exchange Standard Action for a Minor Action: Close Door (at will): r12+9 = 21/[B]SUCCESS COMBAT ENCOUNTER IS OVER AS ABYSSAL BLOODHOUNDS ARE SHUT OUT OF CABIN. LAST REMAINING IS TO DRIVE OUT THE RAKSHASA AND HIS ARCANE SENSOR FROM POOR OSIAN[/B]. [B]SUCCESS WILL GENERATE EITHER A FAILURE OR A SUCCESS FOR THE PRIMARY SKILL CHALLENGE VS MEDIUM OR HARD DC. PLAYER MOVE AND VIGNETTE BELOW. I'LL POST XP/LOOT FOR THIS ENCOUNTER AFTERWARD.[/B] [HR][/HR] [/QUOTE]
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