Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Redeem the Past, Chase the Future. A 4e Story Now One Shot.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9296390" data-attributes="member: 6696971"><p><strong>4/8 Successes</strong> (0 Hard DC available)/0<strong> Failures</strong>/2 Secondary Skill Available/1 Advantages available)</p><p><strong>Goal (3 Successes)</strong>: <em>Mend Adalbar physically, mentally, spiritually and then...<strong>RESOLVED</strong></em></p><p><strong>Goal (5 Successes)</strong><em>: ...with his aid and the childrens', root out the Rakshasa followers within Easthill. (<strong>PENDING</strong>)</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>The six hour journey on foot via the oft-washed out road to Dardun is bisected by a stop at a humble road-side shrine to Avandra (Travel), Bahamut (Protection), Erathis (Civilization), Melora (Wilderness). Travelers offer prayers, hand-made totems, or perhaps more generous offerings for other travelers in dire need of provisioning or healing aid. </em></p><p><em></em></p><p><em>As our trio rounds the final serpentine bend of the gully-hill roadway which obscures long-range line-of-sight, they are spilled out onto the high meadow which features the shrine. The beautiful bloom of wildflowers across the rolling land juxtaposes with the harshness of what they see before them. A quad of mundane travelers surely headed for Easthill were clearly in prayer to the shrine. They have been beset by double their numbers (2 standards, 6 minions) of red-robed, demon-mask wearing vandals. Even from this distance (40 meters), its clear that at least two...perhaps even three of the four travelers lie dead (they're all prostrate, unmoving, gravely wounded). The last one is on their knees in front of the shrine, a foul hand on the back of the head forcing their face toward the shrine with the promise of being spared if they denounce their vile Gods. Meanwhile, a few members of this group of murderers desecrate the shrine while others offer an accompanying corrupt hymn.</em></p><p><em></em></p><p><em>Osian takes in a breath and his older sister quickly puts her hand over his mouth to shush him. The simultaneously frightened and enraged children, stooped around the edge of the bend, look upward to Valak for direction.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Lots of possible action declarations here. Lots of possible mechanical approaches here (from (a) a Primary Skill check in our current SC to (b) a nested SC for 1 success/failure our current SC to (c) a combat with various Win Cons). Let me know via pm how you want to approach this and we'll mechanize it and resolve.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9296390, member: 6696971"] [B]4/8 Successes[/B] (0 Hard DC available)/0[B] Failures[/B]/2 Secondary Skill Available/1 Advantages available) [B]Goal (3 Successes)[/B]: [I]Mend Adalbar physically, mentally, spiritually and then...[B]RESOLVED[/B][/I] [B]Goal (5 Successes)[/B][I]: ...with his aid and the childrens', root out the Rakshasa followers within Easthill. ([B]PENDING[/B])[/I] [HR][/HR] [I]The six hour journey on foot via the oft-washed out road to Dardun is bisected by a stop at a humble road-side shrine to Avandra (Travel), Bahamut (Protection), Erathis (Civilization), Melora (Wilderness). Travelers offer prayers, hand-made totems, or perhaps more generous offerings for other travelers in dire need of provisioning or healing aid. As our trio rounds the final serpentine bend of the gully-hill roadway which obscures long-range line-of-sight, they are spilled out onto the high meadow which features the shrine. The beautiful bloom of wildflowers across the rolling land juxtaposes with the harshness of what they see before them. A quad of mundane travelers surely headed for Easthill were clearly in prayer to the shrine. They have been beset by double their numbers (2 standards, 6 minions) of red-robed, demon-mask wearing vandals. Even from this distance (40 meters), its clear that at least two...perhaps even three of the four travelers lie dead (they're all prostrate, unmoving, gravely wounded). The last one is on their knees in front of the shrine, a foul hand on the back of the head forcing their face toward the shrine with the promise of being spared if they denounce their vile Gods. Meanwhile, a few members of this group of murderers desecrate the shrine while others offer an accompanying corrupt hymn. Osian takes in a breath and his older sister quickly puts her hand over his mouth to shush him. The simultaneously frightened and enraged children, stooped around the edge of the bend, look upward to Valak for direction.[/I] [HR][/HR] Lots of possible action declarations here. Lots of possible mechanical approaches here (from (a) a Primary Skill check in our current SC to (b) a nested SC for 1 success/failure our current SC to (c) a combat with various Win Cons). Let me know via pm how you want to approach this and we'll mechanize it and resolve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Redeem the Past, Chase the Future. A 4e Story Now One Shot.
Top