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Redeem the Past, Chase the Future. A 4e Story Now One Shot.
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<blockquote data-quote="Manbearcat" data-source="post: 9306538" data-attributes="member: 6696971"><p><strong>1/4 Successes</strong> (0 Hard DC available)/0<strong> Failures</strong>/1 Secondary Skill Available/0 Advantages available)</p><p></p><p>[HR][/HR]</p><p></p><p><em>Darkness, both real and metaphorical, shrouds the house on the hill. </em></p><p><em></em></p><p><em>From Valak's elevated vantage on the mound within the copse of trees, a singular emplaced torch wards said darkness from the rear portico of the home sheds meager light. The double doors there surely lead to the ballroom are in plain view as is the bay window to Matron Madera Lirr's study. The draw of the hung curtains shroud much, but not entirely. There is a small "porthole" in them that reveals movement and a pair of backlit silhouettes.</em></p><p><em></em></p><p><em>Trees randomly fleck the perfectly manicured rear grounds at regular intervals...enough to carefully navigate the spindly boughs all the way to the structure. Their canopy blots out the moonlight in most places, but there is a...sense...of "things" (probably with teeth!) padding about even if their positions are impossible to triangulate due to the cover of night.</em></p><p></p><p>[HR][/HR]</p><p></p><p>What is the play here?</p><p></p><p>Try to stealth to the house (<strong><em>MEDIUM DC</em></strong>) to then surveil the backlit sillhouettes through that tiny opening in the drapes (<strong><em>MEDIUM DC</em></strong>)? If so, and you hit that first move, go ahead and make that second move. If you <em>fail that first one, its on; <strong>escalating to combat with scary things</strong>.</em></p><p></p><p>Use the trees to walk the connected tissue of the spindly boughs all the way to roof and rappel down the chimney to the hearth of the main floor? (<strong><em>MEDIUM DC</em></strong>). Failure there and <em>the branches are more tenuous than hopped (perhaps desiccation or rot has claimed one). You'll have to then deal with precariously hanging on and resolving your predicament at the </em><strong><em>HARD DC</em></strong>. <em>Failure on that and you're down a healing surge worth of HP on the ground, again<strong> in combat with scary things in teeth</strong>.</em></p><p></p><p>Something else? Let me know.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9306538, member: 6696971"] [B]1/4 Successes[/B] (0 Hard DC available)/0[B] Failures[/B]/1 Secondary Skill Available/0 Advantages available) [HR][/HR] [I]Darkness, both real and metaphorical, shrouds the house on the hill. From Valak's elevated vantage on the mound within the copse of trees, a singular emplaced torch wards said darkness from the rear portico of the home sheds meager light. The double doors there surely lead to the ballroom are in plain view as is the bay window to Matron Madera Lirr's study. The draw of the hung curtains shroud much, but not entirely. There is a small "porthole" in them that reveals movement and a pair of backlit silhouettes. Trees randomly fleck the perfectly manicured rear grounds at regular intervals...enough to carefully navigate the spindly boughs all the way to the structure. Their canopy blots out the moonlight in most places, but there is a...sense...of "things" (probably with teeth!) padding about even if their positions are impossible to triangulate due to the cover of night.[/I] [HR][/HR] What is the play here? Try to stealth to the house ([B][I]MEDIUM DC[/I][/B]) to then surveil the backlit sillhouettes through that tiny opening in the drapes ([B][I]MEDIUM DC[/I][/B])? If so, and you hit that first move, go ahead and make that second move. If you [I]fail that first one, its on; [B]escalating to combat with scary things[/B].[/I] Use the trees to walk the connected tissue of the spindly boughs all the way to roof and rappel down the chimney to the hearth of the main floor? ([B][I]MEDIUM DC[/I][/B]). Failure there and [I]the branches are more tenuous than hopped (perhaps desiccation or rot has claimed one). You'll have to then deal with precariously hanging on and resolving your predicament at the [/I][B][I]HARD DC[/I][/B]. [I]Failure on that and you're down a healing surge worth of HP on the ground, again[B] in combat with scary things in teeth[/B].[/I] Something else? Let me know. [/QUOTE]
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