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<blockquote data-quote="Manbearcat" data-source="post: 9311446" data-attributes="member: 6696971"><p>Level +2(10)/Complexity 2 Skill Challenge (DCs 13/18/26)</p><p><strong>2/6 Successes</strong> (0 Hard DC available)/0<strong> Failures</strong>/2 Secondary Skill Available/0 Advantages available)</p><p><strong>Goal</strong>: <em>Deal with the cultist nearing the hearth with the bundle of kindling (slay and deal with the body/the missing personage before the cult becomes the wiser), pilfer the book, egress from the Manor, and access the book's mysteries and the Truename of the Rakshasa (their Firstname before their soul became corrupted and their reincarnation loop began; this would include a Thievery Secondary Skill to open the locked book and a History Primary Skill to pour through the byzantine text and learn the name). This will earn a cascading final success in this nested SC...of the nested SC...of the macro-SC!</em></p><p></p><p>[HR][/HR]</p><p></p><p>Alright, this post is going to basically be an inventorying of the situation and prospective action declarations/consequences, so no attached development of fiction:</p><p></p><p><strong>Situation</strong>:</p><p></p><p>* The converted ballroom off the main floor is effectively now kind of a huge, sprawling lounge and common room. The manor is a large square footage (sf) structure and this room makes up a good half of the first floor sf. Where Valak is on one exterior wall (where the hearth/chimney is) has fairly chunky separation from the area where the cult has gathered which is further than the bisect point of the room. There is plenty of furniture and light variance separating him. However, they can still see and hear to the hearth because of the open floor plan.</p><p></p><p>* Quickly lighting a fire might help his situation. If that is just mere color, then great. If you want it to be a part of the ruse that amplifies his Primary Skill Check, then spend your available Secondary Skill (you have 2, but the other one needs to be for Thievery to open the locked book for the Primary Skill History check on it later) to make a Nature check vs Low DC 13 for +2 forward. Failure there will yield -2 forward.</p><p></p><p>* I can see three possible action declarations for stuffing the body somewheres (perhaps you can think of more)?</p><p></p><p>1) Athletics (with your +5 from AoM) to wedge the body up the chimney stack. <strong><em>MEDIUM DC</em></strong> with failure there <em>costing you 1 Healing Surge worth of HPs; so if combat breaks out here, you'll be at 75 % HP to start.</em></p><p></p><p>2) Insight to recollect the floorplan that Morgan debriefed Valak upon. Sort of a flashback here. It "stuck" during conversation because he made particular note of it and you registered the seeming importance of his tilting voice or stress. Maybe there is a small sundries closet near the hearth for servicing it. <strong><em>MEDIUM DC</em></strong> with failure there being <em>a puff of ash/soot covers Valak's lower garments, threatening for him to leave a conspicuous trail; -2 ongoing to any future move to avoid notice (which obviously folds in Stealth)</em>.</p><p></p><p>3) This one I could see as orthodox Bluff, but I could see it being framed as a Heal check (relying upon knowledge of anatomy and the cultist's wounds) where you're posing the figure on the nearby armchair in a manner that the body's injuries will be obscured and it will remain in a stable posture; "just warming myself up by the fire." <strong><em>MEDIUM DC</em></strong> with a failure there being it draws the attention of the cultist the dead man's body. The cultist calls out. You could attempt your utterly crappy Bluff check to mimic a brief return reply of the now dead man. Or you could let the new cultist come over where you could assassinate them (Stealth + MBA vs <strong><em>MEDIUM DC 18/</em>HIGH AC of 22</strong> but with CA if the Stealth hits). But now you have 2 x bodies! Failure on that follow-on would mean that (a) you've killed the new cultist...but they put up more fight than you'd have liked and you took some kind of physical/mental collateral (down 1 Healing Surge worth of HPs)...further, I'd change the situation such that something in the yard with terrible teeth and powerful senses is peering through the nearby, large picture window...one of the sentinels creatures. It growls...better resolve that quickly...crazy bestial sentinels are apt to leap through picture windows and attack home invaders!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9311446, member: 6696971"] Level +2(10)/Complexity 2 Skill Challenge (DCs 13/18/26) [B]2/6 Successes[/B] (0 Hard DC available)/0[B] Failures[/B]/2 Secondary Skill Available/0 Advantages available) [B]Goal[/B]: [I]Deal with the cultist nearing the hearth with the bundle of kindling (slay and deal with the body/the missing personage before the cult becomes the wiser), pilfer the book, egress from the Manor, and access the book's mysteries and the Truename of the Rakshasa (their Firstname before their soul became corrupted and their reincarnation loop began; this would include a Thievery Secondary Skill to open the locked book and a History Primary Skill to pour through the byzantine text and learn the name). This will earn a cascading final success in this nested SC...of the nested SC...of the macro-SC![/I] [HR][/HR] Alright, this post is going to basically be an inventorying of the situation and prospective action declarations/consequences, so no attached development of fiction: [B]Situation[/B]: * The converted ballroom off the main floor is effectively now kind of a huge, sprawling lounge and common room. The manor is a large square footage (sf) structure and this room makes up a good half of the first floor sf. Where Valak is on one exterior wall (where the hearth/chimney is) has fairly chunky separation from the area where the cult has gathered which is further than the bisect point of the room. There is plenty of furniture and light variance separating him. However, they can still see and hear to the hearth because of the open floor plan. * Quickly lighting a fire might help his situation. If that is just mere color, then great. If you want it to be a part of the ruse that amplifies his Primary Skill Check, then spend your available Secondary Skill (you have 2, but the other one needs to be for Thievery to open the locked book for the Primary Skill History check on it later) to make a Nature check vs Low DC 13 for +2 forward. Failure there will yield -2 forward. * I can see three possible action declarations for stuffing the body somewheres (perhaps you can think of more)? 1) Athletics (with your +5 from AoM) to wedge the body up the chimney stack. [B][I]MEDIUM DC[/I][/B] with failure there [I]costing you 1 Healing Surge worth of HPs; so if combat breaks out here, you'll be at 75 % HP to start.[/I] 2) Insight to recollect the floorplan that Morgan debriefed Valak upon. Sort of a flashback here. It "stuck" during conversation because he made particular note of it and you registered the seeming importance of his tilting voice or stress. Maybe there is a small sundries closet near the hearth for servicing it. [B][I]MEDIUM DC[/I][/B] with failure there being [I]a puff of ash/soot covers Valak's lower garments, threatening for him to leave a conspicuous trail; -2 ongoing to any future move to avoid notice (which obviously folds in Stealth)[/I]. 3) This one I could see as orthodox Bluff, but I could see it being framed as a Heal check (relying upon knowledge of anatomy and the cultist's wounds) where you're posing the figure on the nearby armchair in a manner that the body's injuries will be obscured and it will remain in a stable posture; "just warming myself up by the fire." [B][I]MEDIUM DC[/I][/B] with a failure there being it draws the attention of the cultist the dead man's body. The cultist calls out. You could attempt your utterly crappy Bluff check to mimic a brief return reply of the now dead man. Or you could let the new cultist come over where you could assassinate them (Stealth + MBA vs [B][I]MEDIUM DC 18/[/I]HIGH AC of 22[/B] but with CA if the Stealth hits). But now you have 2 x bodies! Failure on that follow-on would mean that (a) you've killed the new cultist...but they put up more fight than you'd have liked and you took some kind of physical/mental collateral (down 1 Healing Surge worth of HPs)...further, I'd change the situation such that something in the yard with terrible teeth and powerful senses is peering through the nearby, large picture window...one of the sentinels creatures. It growls...better resolve that quickly...crazy bestial sentinels are apt to leap through picture windows and attack home invaders! [/QUOTE]
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