Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Redeem the Past, Chase the Future. A 4e Story Now One Shot.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9316139" data-attributes="member: 7044099"><p>[SPOILER="Level up summaries"]</p><p>Added: Diamond Cincture (heroic tier) L10 item.</p><p></p><p>Valak Born Anew, level 9</p><p>Deva, Avenger</p><p>Build: Pursuing Avenger</p><p>Avenger's Censure: Censure of Pursuit</p><p>Background: Purified Soul (Insight class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 17, Int 13, Wis 20, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 13, Dex 16, Int 11, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 23 Fort: 19 Reflex: 19 Will: 21</p><p>HP: 76 Surges: 9 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Religion +12, Perception +16, Insight +16, Acrobatics +14</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +5, Bluff +3, Diplomacy +3, Dungeoneering +9, Endurance +6, Heal +9, History +7, Intimidate +3, Nature +9, Stealth +9, Streetwise +3, Thievery +7, Athletics +6</p><p></p><p>FEATS</p><p>Level 1: Melee Training (Wisdom)</p><p>Level 2: Avenging Resolution</p><p>Level 4: Heavy Blade Expertise</p><p>Level 6: Battle Intuition</p><p>Level 8: Invigorating Pursuit</p><p></p><p>POWERS</p><p>Avenger at-will 1: Radiant Vengeance</p><p>Avenger at-will 1: Overwhelming Strike</p><p>Avenger encounter 1: Shielded by Faith</p><p>Avenger daily 1: Aspect of Might</p><p>Avenger utility 2: Resonant Escape</p><p>Avenger encounter 3: Sohei Advance</p><p>Avenger daily 5: Menacing Presence</p><p>Avenger utility 6: Deliverance of Faith</p><p>Avenger encounter 7: Inexorable Pursuit</p><p>Avenger daily 9: Holy Ardor</p><p>Quest Reward: </p><p><strong>Adjure the Rakshasa</strong></p><p><em>Deliver the ancient name of the spirit to strike down the corruption within.</em></p><p>Encounter ✦ Divine, Radiant</p><p>No Action (Personal)</p><p>Trigger: You fail a Religion Check or miss an Attack Roll.</p><p>Effect: Reroll the Religion Check or Attack Roll.</p><p></p><p>ITEMS</p><p>Radiant Temple Uniform Cloth Armor (Basic Clothing) +3, Sandals of Precise Stepping (heroic tier), Blade of Vengeance Falchion +2, Holy Symbol, Amulet of Psychic Interference +1, Diamond Cincture (heroic tier)</p><p></p><p><strong>Orphans (Carys and Osian)</strong></p><p>Medium natural humanoid, humans</p><p>Level 9 Minion Soldier XP 100</p><p>HP 1; a missed attack never damages a minion. Initiative +9</p><p>AC 25, Fortitude 21, Reflex 22, Will 19 Speed 6</p><p></p><p>Traits</p><p>Benefaction for the Priest: Valak gains +1 power bonus to defenses against enemies adjacent to the orphans.</p><p></p><p>Standard Actions</p><p>(⚔) Short sword (weapon) ✦ At-Will</p><p>Attack: Melee 1 (one creature); +14 vs. AC</p><p>Hit: 8 damage.</p><p>Effect: The orphans marks the target until the end of the orphan's next turn.</p><p></p><p>➶ Bolas (weapon) ✦ Encounter</p><p>Attack: Ranged 5 (one creature); +12 vs. Reflex</p><p>Hit: The target is immobilized (escape DC 16).</p><p></p><p>(<strong>Carys</strong>) (⚔) <strong>With Her Father's Sword</strong> (weapon) ✦ Encounter</p><p>Attack: Melee 1 (one creature); +14 vs. AC</p><p>Hit: 2d8+5 damage.</p><p>Effect: The target is marked until the end of Carys's next turn, and grants Combat Advantage.</p><p></p><p><strong>(Osian) Light of Revelation</strong></p><p><em>Avandra, Bahamut, Erathis, and Melora imbue Osian's mark with illusion-piercing, evil-smiting radiance.</em></p><p>Daily ✦ Divine, Radiant, Zone</p><p>Minor Action Close burst 1</p><p>Target: You and each ally in the burst</p><p>Effect: Each target gains a +5 power bonus to Insight checks and Perception checks until the end of your next turn. The burst also creates a zone of bright light that lasts until the end of your next turn. When any enemy in the zone makes an attack, that enemy takes 5 radiant damage.</p><p>Sustain Minor: The zone persists until the end of your next turn.</p><p></p><p>ᗕ <strong>Blessings Upon Avandra's Faithful (divine, healing)</strong> ✦ Encounter</p><p>Trigger: Carys/Osian is brought to 0 hit points</p><p>Attack (No Action):</p><p>Effect: Carys/Osian regains 1 hit point.</p><p></p><p></p><p></p><p>Athletics +10, Perception+9</p><p><strong>Str</strong> 12 (+5) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 11 (+4)</p><p><strong>Con</strong> 15 (+6) <strong>Int</strong> 13 (+5) <strong>Cha</strong> 12 (+5)</p><p></p><p>[/SPOILER]</p><p></p><p><em>The next morning, Morgan is troubled to see his small cousins leaving with Valak - but accepts the necessity here. Before he allows them to leave he does two things: digs around in some old jumbled goods that had no market here to find a set of Oils that will anoint their weapons with purifying flame should the need arise, and insists they go see the blacksmith as he's opening in the morning to forge a replacement key for their father's secured cellar. "</em>He always relied on me for recommendations, I know we use the same lock"<em> is his gruff explanation, as he brings one of his keys out for the blacksmith to copy. With a last set of hugs between children and Morgan, the trio set off back towards Easthill and destiny.</em></p><p>Each adds (1) Oil of Red Flame to their inventory.</p><p></p><p><em>Unlike last time, the road returning to Easthill brings no surprises. The roadside shrine still glows with more then just the morning sun to their eyes, and following Valak's lead the children mumble a set of rote prayers. The avenger's prayer is a bit more spontaneous and heartfelt: </em>"Avandra, let me be thine instrument of freedom and redemption this day. Let my arm strike those who would be tyrants with the logic and force of the road unending. By thine will and mine, let it be done."<em> After a brief repast of some bread and cheese their cousin provided and a couple of swigs of water the group is on the way again, Osian trotting at his sister's heels, occasionally rubbing the mark on his shoulder as if it twinges in anticipation of the coming conflict.</em></p><p><em></em></p><p><em>Arriving back in Easthill in the early afternoon, Carys steps assuredly past Valak to take the lead, guiding them to a small house on the outskirts of town. As they approach, the sense of abandonment is palpable; the eaves sagging as if in grief and loss. She swerves away from the front door, causing Osian to stumble in surprise with a little "</em>Sister, wha...?" <em>Her steps are unerring now, even if the hand that dips inside her pouch to pull out the freshly forged key might be shaking with repressed emotion. Behind the house a small trapdoor leads down into a root cellar, the old lock on it giving way with a little tug and a <em>click</em>. </em></p><p><em></em></p><p><em>She starts to struggle with one of the heavy wooden doors when Valak reaches past and pulls them away with a quiet "</em>..let me." <em>Dust and the smell of slightly rotting root vegetables rolls out over them, as the afternoon sun illuminates rough dirt steps cut into the earth. The children dart in, as Valak ducks down behind them. Revealed in the square of filtered sunlight are a couple of bins, produce and other goods stored here and one thing more: a polished if worn wooden case. Carys takes a few halting steps forward, and then collapses to her knees in front of it. </em></p><p></p><p>"When da followed Adalbar off to fight he carried a spear. I wondered where 'is ole sword was. He never talked much to us about it, but I know 'e and cousin Morgan went off adventuring when them was young." <em>She gently reaches out and flips the case open to reveal cradled in wool packing a finely wrought longsword topped by a folded sheet of creamy parchment with a simple 'C' on the outside. She flips it open and then her body starts to shake with silent sobs as she hands the paper blindly behind her to Valak, who feels Osian's form quietly lean into his leg. He places his hand on the boy's head and reads aloud:</em></p><p><em></em></p><p><em>"</em>Carys - I know not if I will return. Know that this fight is good and needful, but that it shall fall to you to take up you father's sword and ward your brother from the malign curse that struck the children of this town so many years ago. I pray to the gods that you will have some aid in this task, but I know you are strong. I love you both."</p><p></p><p><em>After another moment more, Carys takes up her father's sword, threading the scabbard through her simple belt. She angrily dashes the remaining tears away and looks up at Valak and the sun beyond with a firm nod.</em></p><p><em>____________________</em></p><p>I'll circle back on the rest! I think I got the Minion level up correct, using Quickleaf's sheet. Wasn't entirely sure on the Encounter Power, so just used the HIgh normal damage for levels 7-9 + a simple rider?</p></blockquote><p></p>
[QUOTE="zakael19, post: 9316139, member: 7044099"] [SPOILER="Level up summaries"] Added: Diamond Cincture (heroic tier) L10 item. Valak Born Anew, level 9 Deva, Avenger Build: Pursuing Avenger Avenger's Censure: Censure of Pursuit Background: Purified Soul (Insight class skill) FINAL ABILITY SCORES Str 10, Con 14, Dex 17, Int 13, Wis 20, Cha 8. STARTING ABILITY SCORES Str 10, Con 13, Dex 16, Int 11, Wis 16, Cha 8. AC: 23 Fort: 19 Reflex: 19 Will: 21 HP: 76 Surges: 9 Surge Value: 19 TRAINED SKILLS Religion +12, Perception +16, Insight +16, Acrobatics +14 UNTRAINED SKILLS Arcana +5, Bluff +3, Diplomacy +3, Dungeoneering +9, Endurance +6, Heal +9, History +7, Intimidate +3, Nature +9, Stealth +9, Streetwise +3, Thievery +7, Athletics +6 FEATS Level 1: Melee Training (Wisdom) Level 2: Avenging Resolution Level 4: Heavy Blade Expertise Level 6: Battle Intuition Level 8: Invigorating Pursuit POWERS Avenger at-will 1: Radiant Vengeance Avenger at-will 1: Overwhelming Strike Avenger encounter 1: Shielded by Faith Avenger daily 1: Aspect of Might Avenger utility 2: Resonant Escape Avenger encounter 3: Sohei Advance Avenger daily 5: Menacing Presence Avenger utility 6: Deliverance of Faith Avenger encounter 7: Inexorable Pursuit Avenger daily 9: Holy Ardor Quest Reward: [B]Adjure the Rakshasa[/B] [I]Deliver the ancient name of the spirit to strike down the corruption within.[/I] Encounter ✦ Divine, Radiant No Action (Personal) Trigger: You fail a Religion Check or miss an Attack Roll. Effect: Reroll the Religion Check or Attack Roll. ITEMS Radiant Temple Uniform Cloth Armor (Basic Clothing) +3, Sandals of Precise Stepping (heroic tier), Blade of Vengeance Falchion +2, Holy Symbol, Amulet of Psychic Interference +1, Diamond Cincture (heroic tier) [B]Orphans (Carys and Osian)[/B] Medium natural humanoid, humans Level 9 Minion Soldier XP 100 HP 1; a missed attack never damages a minion. Initiative +9 AC 25, Fortitude 21, Reflex 22, Will 19 Speed 6 Traits Benefaction for the Priest: Valak gains +1 power bonus to defenses against enemies adjacent to the orphans. Standard Actions (⚔) Short sword (weapon) ✦ At-Will Attack: Melee 1 (one creature); +14 vs. AC Hit: 8 damage. Effect: The orphans marks the target until the end of the orphan's next turn. ➶ Bolas (weapon) ✦ Encounter Attack: Ranged 5 (one creature); +12 vs. Reflex Hit: The target is immobilized (escape DC 16). ([B]Carys[/B]) (⚔) [B]With Her Father's Sword[/B] (weapon) ✦ Encounter Attack: Melee 1 (one creature); +14 vs. AC Hit: 2d8+5 damage. Effect: The target is marked until the end of Carys's next turn, and grants Combat Advantage. [B](Osian) Light of Revelation[/B] [I]Avandra, Bahamut, Erathis, and Melora imbue Osian's mark with illusion-piercing, evil-smiting radiance.[/I] Daily ✦ Divine, Radiant, Zone Minor Action Close burst 1 Target: You and each ally in the burst Effect: Each target gains a +5 power bonus to Insight checks and Perception checks until the end of your next turn. The burst also creates a zone of bright light that lasts until the end of your next turn. When any enemy in the zone makes an attack, that enemy takes 5 radiant damage. Sustain Minor: The zone persists until the end of your next turn. ᗕ [B]Blessings Upon Avandra's Faithful (divine, healing)[/B] ✦ Encounter Trigger: Carys/Osian is brought to 0 hit points Attack (No Action): Effect: Carys/Osian regains 1 hit point. Athletics +10, Perception+9 [B]Str[/B] 12 (+5) [B]Dex[/B] 20 (+9) [B]Wis[/B] 11 (+4) [B]Con[/B] 15 (+6) [B]Int[/B] 13 (+5) [B]Cha[/B] 12 (+5) [/SPOILER] [I]The next morning, Morgan is troubled to see his small cousins leaving with Valak - but accepts the necessity here. Before he allows them to leave he does two things: digs around in some old jumbled goods that had no market here to find a set of Oils that will anoint their weapons with purifying flame should the need arise, and insists they go see the blacksmith as he's opening in the morning to forge a replacement key for their father's secured cellar. "[/I]He always relied on me for recommendations, I know we use the same lock"[I] is his gruff explanation, as he brings one of his keys out for the blacksmith to copy. With a last set of hugs between children and Morgan, the trio set off back towards Easthill and destiny.[/I] Each adds (1) Oil of Red Flame to their inventory. [I]Unlike last time, the road returning to Easthill brings no surprises. The roadside shrine still glows with more then just the morning sun to their eyes, and following Valak's lead the children mumble a set of rote prayers. The avenger's prayer is a bit more spontaneous and heartfelt: [/I]"Avandra, let me be thine instrument of freedom and redemption this day. Let my arm strike those who would be tyrants with the logic and force of the road unending. By thine will and mine, let it be done."[I] After a brief repast of some bread and cheese their cousin provided and a couple of swigs of water the group is on the way again, Osian trotting at his sister's heels, occasionally rubbing the mark on his shoulder as if it twinges in anticipation of the coming conflict. Arriving back in Easthill in the early afternoon, Carys steps assuredly past Valak to take the lead, guiding them to a small house on the outskirts of town. As they approach, the sense of abandonment is palpable; the eaves sagging as if in grief and loss. She swerves away from the front door, causing Osian to stumble in surprise with a little "[/I]Sister, wha...?" [I]Her steps are unerring now, even if the hand that dips inside her pouch to pull out the freshly forged key might be shaking with repressed emotion. Behind the house a small trapdoor leads down into a root cellar, the old lock on it giving way with a little tug and a [I]click[/I]. She starts to struggle with one of the heavy wooden doors when Valak reaches past and pulls them away with a quiet "[/I]..let me." [I]Dust and the smell of slightly rotting root vegetables rolls out over them, as the afternoon sun illuminates rough dirt steps cut into the earth. The children dart in, as Valak ducks down behind them. Revealed in the square of filtered sunlight are a couple of bins, produce and other goods stored here and one thing more: a polished if worn wooden case. Carys takes a few halting steps forward, and then collapses to her knees in front of it. [/I] "When da followed Adalbar off to fight he carried a spear. I wondered where 'is ole sword was. He never talked much to us about it, but I know 'e and cousin Morgan went off adventuring when them was young." [I]She gently reaches out and flips the case open to reveal cradled in wool packing a finely wrought longsword topped by a folded sheet of creamy parchment with a simple 'C' on the outside. She flips it open and then her body starts to shake with silent sobs as she hands the paper blindly behind her to Valak, who feels Osian's form quietly lean into his leg. He places his hand on the boy's head and reads aloud: "[/I]Carys - I know not if I will return. Know that this fight is good and needful, but that it shall fall to you to take up you father's sword and ward your brother from the malign curse that struck the children of this town so many years ago. I pray to the gods that you will have some aid in this task, but I know you are strong. I love you both." [I]After another moment more, Carys takes up her father's sword, threading the scabbard through her simple belt. She angrily dashes the remaining tears away and looks up at Valak and the sun beyond with a firm nod. ____________________[/I] I'll circle back on the rest! I think I got the Minion level up correct, using Quickleaf's sheet. Wasn't entirely sure on the Encounter Power, so just used the HIgh normal damage for levels 7-9 + a simple rider? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Redeem the Past, Chase the Future. A 4e Story Now One Shot.
Top