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Redeeming an artefact
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<blockquote data-quote="Maldin" data-source="post: 5121188" data-attributes="member: 27170"><p>What I would do is make some decisions on the ancient history of the artifact. How was it originally created? Where does the item get its awareness and intelligence from? If it was created from pure arcane energy or the essence of a lower planar (i.e. Abyssal - or whatever the 4e equivalent is) entity, then I would rule that the artifact cannot be 'repurposed'. Attempting to remove the evil taint also removes everything that gives it its power. The PCs can give it a shot - and it might still be the root of an epic quest - but they are doomed to fail. Is that such a bad thing? The destruction of an evil artifact should be the crowning achievement of a lawful good priest, and the player should eventually come to realize that over the course of his quest.</p><p></p><p>However, what if at the core of the artifact is the essence of a Prime Material plane creature, such as the spirit of a once lawful-good paladin that fell and became corrupted, peeling away the artifact's evil power like an onion might expose the tortured soul within (Anakin Skywalker/Darth Vader anyone?). Then, just maybe... after an appropriately epic quest... the sword might be turned to good, and slowly be able to rebuild its power (it should start off weak, however as it has lost its source of evil power and must find/rebuild a new source of power).</p><p></p><p>For some ancillary reading, I have a page on <a href="http://melkot.com/mysteries/multiverse.html" target="_blank">the "physics" of the D&D multiverse</a>, and how objects and places can have intelligence and ethos without necessarily being the essence of a former creature. I also have a page on <a href="http://melkot.com/arcane/artifact.html" target="_blank">artifacts</a> which some may find interesting or useful.</p><p></p><p>Denis, aka "Maldin"</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more!</p></blockquote><p></p>
[QUOTE="Maldin, post: 5121188, member: 27170"] What I would do is make some decisions on the ancient history of the artifact. How was it originally created? Where does the item get its awareness and intelligence from? If it was created from pure arcane energy or the essence of a lower planar (i.e. Abyssal - or whatever the 4e equivalent is) entity, then I would rule that the artifact cannot be 'repurposed'. Attempting to remove the evil taint also removes everything that gives it its power. The PCs can give it a shot - and it might still be the root of an epic quest - but they are doomed to fail. Is that such a bad thing? The destruction of an evil artifact should be the crowning achievement of a lawful good priest, and the player should eventually come to realize that over the course of his quest. However, what if at the core of the artifact is the essence of a Prime Material plane creature, such as the spirit of a once lawful-good paladin that fell and became corrupted, peeling away the artifact's evil power like an onion might expose the tortured soul within (Anakin Skywalker/Darth Vader anyone?). Then, just maybe... after an appropriately epic quest... the sword might be turned to good, and slowly be able to rebuild its power (it should start off weak, however as it has lost its source of evil power and must find/rebuild a new source of power). For some ancillary reading, I have a page on [URL="http://melkot.com/mysteries/multiverse.html"]the "physics" of the D&D multiverse[/URL], and how objects and places can have intelligence and ethos without necessarily being the essence of a former creature. I also have a page on [URL="http://melkot.com/arcane/artifact.html"]artifacts[/URL] which some may find interesting or useful. Denis, aka "Maldin" Maldin's Greyhawk [url]http://melkot.com[/url] Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more! [/QUOTE]
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