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Redefining D&D 5E Classes and Skills
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<blockquote data-quote="n4tune8" data-source="post: 6429181" data-attributes="member: 6669230"><p>It's right under the Rogue table in my document:</p><p>Skill Surges: You can expend one or more skill surges as part of any skill roll. Roll 1d6 for each skill surge expended and add the number rolled to the skill roll. You can make this choice after you see the skill roll, but before the DM says whether it succeeds or fails. Some rogue archetypes grant you different uses for skill surges. Once a skill surge is expended, you can't use it again until you complete a short or long rest.</p><p></p><p>So skill surges are basically d6 that you can add to skill rolls. They have other uses for some archetypes, like the assassin can use them as d6 that you add to damage (sneak attack) and the bard can use them as inspiration dice.</p><p>With the modifications I made, the Rogue is the go to guy for skills, so he must be able to get things done when the party counts on him. On the other hand, not all rogues are good at backstabbing. In my mind, most rogues would prefer to never even get close to an opponent, and might prefer ranged weapons (which go hand in hand with their high Perception skill).</p><p></p><p>Again, it's a lot of options bunched together. Take what you want, disregard anything you don't like.</p></blockquote><p></p>
[QUOTE="n4tune8, post: 6429181, member: 6669230"] It's right under the Rogue table in my document: Skill Surges: You can expend one or more skill surges as part of any skill roll. Roll 1d6 for each skill surge expended and add the number rolled to the skill roll. You can make this choice after you see the skill roll, but before the DM says whether it succeeds or fails. Some rogue archetypes grant you different uses for skill surges. Once a skill surge is expended, you can't use it again until you complete a short or long rest. So skill surges are basically d6 that you can add to skill rolls. They have other uses for some archetypes, like the assassin can use them as d6 that you add to damage (sneak attack) and the bard can use them as inspiration dice. With the modifications I made, the Rogue is the go to guy for skills, so he must be able to get things done when the party counts on him. On the other hand, not all rogues are good at backstabbing. In my mind, most rogues would prefer to never even get close to an opponent, and might prefer ranged weapons (which go hand in hand with their high Perception skill). Again, it's a lot of options bunched together. Take what you want, disregard anything you don't like. [/QUOTE]
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