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Redefining D&D 5E Classes and Skills
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<blockquote data-quote="n4tune8" data-source="post: 6431451" data-attributes="member: 6669230"><p>Yes, there is a set amount you get depending on your level. Check the "Skill Surge" column on the Rogue table in the document. You get them all back after a short or long rest. </p><p>You inspired me to create another Rogue archetype, more combat oriented but not as sneaky. I added it to the google doc (but not the PDF). Here it is:</p><p></p><p>Swashbuckler</p><p>En garde!: At 3rd level, the Swashbuckler adds Melee to his Rogue class skills. In addition, when wielding only a weapon with the finesse property and no shield, he gets +1 to AC.</p><p>Daredevil Acrobat: Starting at 3rd level, you can add half your Acrobatics skill modifier (rounded up) to Dexterity rolls for which you have no class skills, to Athletics rolls when running, jumping or climbing and to Persuasion rolls when appropriate (e.g. distracting, making an entrance). In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Dexterity modifier.</p><p>Precise Strike: Starting at 7th level, when attacking with a weapon with the finesse property, you score a critical hit on a roll of 19 or 20.</p><p>Skill Surge: The pointy end goes...: At 11th level, when attacking with a weapon with the finesse property, on a successful hit, you can use one or more skill surges to add 1d6 to your damage per skill surge used.</p><p>Improved Precise Strike: At 15th level, your finesse weapon attacks score a critical hit on a roll of 18, 19 or 20.</p><p>Straight to the Heart: At 19th level, when you score a critical hit with a finesse weapon, you deal triple damage instead of double.</p></blockquote><p></p>
[QUOTE="n4tune8, post: 6431451, member: 6669230"] Yes, there is a set amount you get depending on your level. Check the "Skill Surge" column on the Rogue table in the document. You get them all back after a short or long rest. You inspired me to create another Rogue archetype, more combat oriented but not as sneaky. I added it to the google doc (but not the PDF). Here it is: Swashbuckler En garde!: At 3rd level, the Swashbuckler adds Melee to his Rogue class skills. In addition, when wielding only a weapon with the finesse property and no shield, he gets +1 to AC. Daredevil Acrobat: Starting at 3rd level, you can add half your Acrobatics skill modifier (rounded up) to Dexterity rolls for which you have no class skills, to Athletics rolls when running, jumping or climbing and to Persuasion rolls when appropriate (e.g. distracting, making an entrance). In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Dexterity modifier. Precise Strike: Starting at 7th level, when attacking with a weapon with the finesse property, you score a critical hit on a roll of 19 or 20. Skill Surge: The pointy end goes...: At 11th level, when attacking with a weapon with the finesse property, on a successful hit, you can use one or more skill surges to add 1d6 to your damage per skill surge used. Improved Precise Strike: At 15th level, your finesse weapon attacks score a critical hit on a roll of 18, 19 or 20. Straight to the Heart: At 19th level, when you score a critical hit with a finesse weapon, you deal triple damage instead of double. [/QUOTE]
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