Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Redefining D&D 5E Classes and Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="madzerker" data-source="post: 6499993" data-attributes="member: 16856"><p>Off the top of my head (as I did most of this in November) I kept the skill/saving throws the way they have it in the book (I was trying to keep the game mechanics as close to rules on most stuff unless it was really important to me). I did what you did with the main classes and subclasses but I kept the barbarian (which I call savage warrior) because a lot of my campaign in based in celtic and norse type areas so I have more sub classes like warp spasm warriors ect that fit under it. I use some of your subclasses and some not, and I add some of my own, this is all to fit my personal world. For magic I use spell points like you, but I split the magic up into smaller pools for each subclass of spell caster, that way they seem more specialized but I have a base Sorcerer and Mystic list as well. I have a lot of human races with different bonuses ect. but only non human player classes are dwarves (once again, to fit my world). I may have changed one or two things in a couple of subclasses, but I don't remember to be honest, so most of it is very similar to yours. I will keep adding subclasses that fit my world as I have time. Overall it seems to be working great so far, my players are all happy and a couple of them have played previous editions and they don't seem to mind the changes since I told them ahead of time that my world was different</p></blockquote><p></p>
[QUOTE="madzerker, post: 6499993, member: 16856"] Off the top of my head (as I did most of this in November) I kept the skill/saving throws the way they have it in the book (I was trying to keep the game mechanics as close to rules on most stuff unless it was really important to me). I did what you did with the main classes and subclasses but I kept the barbarian (which I call savage warrior) because a lot of my campaign in based in celtic and norse type areas so I have more sub classes like warp spasm warriors ect that fit under it. I use some of your subclasses and some not, and I add some of my own, this is all to fit my personal world. For magic I use spell points like you, but I split the magic up into smaller pools for each subclass of spell caster, that way they seem more specialized but I have a base Sorcerer and Mystic list as well. I have a lot of human races with different bonuses ect. but only non human player classes are dwarves (once again, to fit my world). I may have changed one or two things in a couple of subclasses, but I don't remember to be honest, so most of it is very similar to yours. I will keep adding subclasses that fit my world as I have time. Overall it seems to be working great so far, my players are all happy and a couple of them have played previous editions and they don't seem to mind the changes since I told them ahead of time that my world was different [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Redefining D&D 5E Classes and Skills
Top