Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Redefining the Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5331959" data-attributes="member: 82106"><p>I guess I'm wondering how much different 4e really is than say 1e. You had the same consumables. Hit points were in even more short supply, even if the healing was available to all a bit more flexibly. The party had a nova power at least as substantial as any 4e party does. </p><p></p><p>Practically the same considerations applied. If the party expended some HP and thus probably burned a good bit of their limited healing then they stopped. If they were NOT going to go on to another encounter that day, they novaed. The effect was pretty similar. One encounter in a day was likely a pushover, OR it had to be jacked up to high difficulty to make it interesting. In either case keeping the party in doubt about the possibility of another encounter in the same day would act as a bit of a deterrent. </p><p></p><p>Honestly the standard mode for most dungeon crawling parties would be to hit a room, heal, and if they were down a decent amount on resources to go hole up and heal. If they KNEW they could get away with that, then they would sure enough dust whatever they DID encounter with every spell in their repertoire. Sounds pretty much like the 4e version. </p><p></p><p>I guess the question in my mind would be more about how to make sure that each encounter you have gets the players deep into their encounter resources and make them think about whether using a daily or two would be less costly overall than duking it out with the lesser stuff. At least it IS better than the old days where if a magic user used even some trivial low level spells he'd be motivated to rest.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5331959, member: 82106"] I guess I'm wondering how much different 4e really is than say 1e. You had the same consumables. Hit points were in even more short supply, even if the healing was available to all a bit more flexibly. The party had a nova power at least as substantial as any 4e party does. Practically the same considerations applied. If the party expended some HP and thus probably burned a good bit of their limited healing then they stopped. If they were NOT going to go on to another encounter that day, they novaed. The effect was pretty similar. One encounter in a day was likely a pushover, OR it had to be jacked up to high difficulty to make it interesting. In either case keeping the party in doubt about the possibility of another encounter in the same day would act as a bit of a deterrent. Honestly the standard mode for most dungeon crawling parties would be to hit a room, heal, and if they were down a decent amount on resources to go hole up and heal. If they KNEW they could get away with that, then they would sure enough dust whatever they DID encounter with every spell in their repertoire. Sounds pretty much like the 4e version. I guess the question in my mind would be more about how to make sure that each encounter you have gets the players deep into their encounter resources and make them think about whether using a daily or two would be less costly overall than duking it out with the lesser stuff. At least it IS better than the old days where if a magic user used even some trivial low level spells he'd be motivated to rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Redefining the Dungeon
Top