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Redefining the Dungeon
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<blockquote data-quote="Mengu" data-source="post: 5331977" data-attributes="member: 65726"><p>I think this approach is more feasible for a party of 2-3 PC's, than for a party of 6. 1 standard creature and 3-4 minions make a good sectional encounter for this group, and they can easily go through 3-4 such encounters without taking a short rest. However such a sectional encounter for a party of 6 is extremely easy. They can walk through it without spending hardly any resources. So the excitement simply wouldn't be there I'm afraid. And the moment you increase the difficulty, the PC's will assume they are seeing the encounter in its entirety, and use resources accordingly.</p><p></p><p>It could be fun to perhaps find the way to break a party of 5-6 into 2-3 groups and have them secure a dungeon region by spreading out. But short of railroading them with some sort of NPC commander who tells them to split up, it's rather difficult to get PC's to agree to split the party.</p><p></p><p>I've actually been through an encounter which had 4 or so areas, and it was one big encounter. It took about 20 rounds to wrap up the whole thing. After round 7, I was out of encounter and daily powers. So it was a lot of movement and at-will spamming after that, sometimes switching between melee and range. However the DM kept good tempo and the creatures we were facing used interesting enough tactics, and there was interesting terrain so it wasn't a boring encounter.</p><p></p><p>Sectionalization a good idea for setting up the occasional encounter area, but I'd stick with it as the spice rather than the meat and bones of all encounters.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5331977, member: 65726"] I think this approach is more feasible for a party of 2-3 PC's, than for a party of 6. 1 standard creature and 3-4 minions make a good sectional encounter for this group, and they can easily go through 3-4 such encounters without taking a short rest. However such a sectional encounter for a party of 6 is extremely easy. They can walk through it without spending hardly any resources. So the excitement simply wouldn't be there I'm afraid. And the moment you increase the difficulty, the PC's will assume they are seeing the encounter in its entirety, and use resources accordingly. It could be fun to perhaps find the way to break a party of 5-6 into 2-3 groups and have them secure a dungeon region by spreading out. But short of railroading them with some sort of NPC commander who tells them to split up, it's rather difficult to get PC's to agree to split the party. I've actually been through an encounter which had 4 or so areas, and it was one big encounter. It took about 20 rounds to wrap up the whole thing. After round 7, I was out of encounter and daily powers. So it was a lot of movement and at-will spamming after that, sometimes switching between melee and range. However the DM kept good tempo and the creatures we were facing used interesting enough tactics, and there was interesting terrain so it wasn't a boring encounter. Sectionalization a good idea for setting up the occasional encounter area, but I'd stick with it as the spice rather than the meat and bones of all encounters. [/QUOTE]
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