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Redefining the Dungeon
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<blockquote data-quote="Mengu" data-source="post: 5332210" data-attributes="member: 65726"><p>It's a question of expectations really. If a party of 6 sees 5 non-minion enemies, they are likely to assume this is all they are fighting. They don't typically expect another wave. But it's possible to set the expectations right. For instance during the fight, make it clear that another wave is pounding on a door that will likely bust open in a matter of few rounds. Then they know they won't be getting a short rest before the second wave, but you can give them a chance to reposition to some place more advantageous perhaps for the second leg of a fight.</p><p></p><p>As for difficulty, a wave/section probably should not be any less than level-1 or level-2. If there are going to be 3 sections of level-1, that comes out to a level+5 budget. Strangely enough, 3 encounters at level-1 without short rest is I think rather manageable. I must admit though I haven't tried it beyond 2 encounter areas without short rest. After this discussion however, I'll give 3 areas a shot for the next leg of my game, there are some pretty perfect opportunities for it. I'll likely compensate for the shortage of encounter powers in the third section with terrain encounter powers.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5332210, member: 65726"] It's a question of expectations really. If a party of 6 sees 5 non-minion enemies, they are likely to assume this is all they are fighting. They don't typically expect another wave. But it's possible to set the expectations right. For instance during the fight, make it clear that another wave is pounding on a door that will likely bust open in a matter of few rounds. Then they know they won't be getting a short rest before the second wave, but you can give them a chance to reposition to some place more advantageous perhaps for the second leg of a fight. As for difficulty, a wave/section probably should not be any less than level-1 or level-2. If there are going to be 3 sections of level-1, that comes out to a level+5 budget. Strangely enough, 3 encounters at level-1 without short rest is I think rather manageable. I must admit though I haven't tried it beyond 2 encounter areas without short rest. After this discussion however, I'll give 3 areas a shot for the next leg of my game, there are some pretty perfect opportunities for it. I'll likely compensate for the shortage of encounter powers in the third section with terrain encounter powers. [/QUOTE]
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