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*Dungeons & Dragons
Redemption Paladin
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<blockquote data-quote="Mercule" data-source="post: 7065158" data-attributes="member: 5100"><p>This. While D&D sometimes makes an effort at being inclusive of "deeper roleplaying", the default way of advancing your character is by killing stuff. Even if you use story-based XP awards, the standard model of adventures (i.e. published adventures) still involves a lot of bloodshed. Having played a pacifist PC, unless your group is really doing things differently, there's a point at which you just have to suck it up and beat something up. If you're lucky, most of the killing can be limited to fiends, undead, constructs, and similar irredeemable or non-sentient beings. Odds are good, though, that you're not going to be able to save every orc's soul.</p><p></p><p>The Redemption Paladin has two purposes:</p><p></p><p>1) Provide an option for those who want to really try to do the pacifist thing "right". This subclass assumes the pacifism is motivated not by what violence does to the PC, but out of a desire to "redeem" the enemy. That seems like a pretty reasonable take for a Paladin, since it would be the basis for most Christian pacifism, among others.</p><p></p><p>2) Provide an option for those who want to do pacifism as RP-light. By this I mean that you can have a beer-and-pretzels game, but still want to have somewhat distinctive personalities and takes on things. This subclass allows for "I'm charismatic enough that I can usually talk people down. If that fails, though, I can make them listen to reason by more physical means." That also means that they get the occasional night of hewing through orcish berserkers.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7065158, member: 5100"] This. While D&D sometimes makes an effort at being inclusive of "deeper roleplaying", the default way of advancing your character is by killing stuff. Even if you use story-based XP awards, the standard model of adventures (i.e. published adventures) still involves a lot of bloodshed. Having played a pacifist PC, unless your group is really doing things differently, there's a point at which you just have to suck it up and beat something up. If you're lucky, most of the killing can be limited to fiends, undead, constructs, and similar irredeemable or non-sentient beings. Odds are good, though, that you're not going to be able to save every orc's soul. The Redemption Paladin has two purposes: 1) Provide an option for those who want to really try to do the pacifist thing "right". This subclass assumes the pacifism is motivated not by what violence does to the PC, but out of a desire to "redeem" the enemy. That seems like a pretty reasonable take for a Paladin, since it would be the basis for most Christian pacifism, among others. 2) Provide an option for those who want to do pacifism as RP-light. By this I mean that you can have a beer-and-pretzels game, but still want to have somewhat distinctive personalities and takes on things. This subclass allows for "I'm charismatic enough that I can usually talk people down. If that fails, though, I can make them listen to reason by more physical means." That also means that they get the occasional night of hewing through orcish berserkers. [/QUOTE]
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