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Redemption Paladin
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<blockquote data-quote="Dualazi" data-source="post: 7065248" data-attributes="member: 6855537"><p>I guess we'll have to agree to disagree on the first part, but the second is demonstrably false. The subclass actively gives up base elements of the class' kits, such as weapon and armor proficiency. It's really MAD, because it wants dex, cha, str (since there aren't any finesse bludgeoning simple weapons), and definitely con since a number of the subclass features are centered around you getting hit. The paladin's smiting ability goes largely to waste, and that's assuming you justify its use against things like constructs and fiends. The capstone either functions once per enemy or forces you to sit there like a lump.</p><p></p><p>The only classes I can see the pacifist angle actually working on are druid/cleric, since they have enough utility and full spellcasting to allow them to get more or less the full mileage out of their class options while still fitting the theme. Hell, in 4e the pacifist cleric had to be nerfed because its healing throughput was insane. Not saying they have to go that route again, but tacking the current abilities onto the paladin just makes him a crappy cleric.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7065248, member: 6855537"] I guess we'll have to agree to disagree on the first part, but the second is demonstrably false. The subclass actively gives up base elements of the class' kits, such as weapon and armor proficiency. It's really MAD, because it wants dex, cha, str (since there aren't any finesse bludgeoning simple weapons), and definitely con since a number of the subclass features are centered around you getting hit. The paladin's smiting ability goes largely to waste, and that's assuming you justify its use against things like constructs and fiends. The capstone either functions once per enemy or forces you to sit there like a lump. The only classes I can see the pacifist angle actually working on are druid/cleric, since they have enough utility and full spellcasting to allow them to get more or less the full mileage out of their class options while still fitting the theme. Hell, in 4e the pacifist cleric had to be nerfed because its healing throughput was insane. Not saying they have to go that route again, but tacking the current abilities onto the paladin just makes him a crappy cleric. [/QUOTE]
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