Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Redemption Paladin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7065960" data-attributes="member: 42582"><p>Because redeeming an evildoer is about changing their bonds, their flaws and their ideals? It's about changing their personality and convictions, and these are the game mechanics that represent these things?</p><p></p><p></p><p>To me, it seems that the paladin has been a core element of the game since 1st ed AD&D. And the heart of the paladin class has always been the "knight in shining armour": this is clear from (eg) the holy avenger sword, and level titles such as Gallant and Chevalier, as well as the name "paladin" itself.</p><p></p><p>The extent to which any particular paladin focuses on redemption, or mercy, or justice, obviously will vary, but the idea that <em>violence is a last resort</em>, and that <em>evildoers are capable of being redeemed</em>, but also that <em>evildoers must be held to account</em> (and, upon their redemption, may insist - as part of their moral transformation - that they be held to account), has always been there. It's implicit in the very idea of the class, and the stories/traditions that the class draws upon.</p><p></p><p>As I've posted, I feel that a sub-class that (i) calls out the idea of violence as a last resort as though that is something <em>distinctive</em> about that particular sub-class, and that (ii) uses a mind controlling enchantment spell as its pathway into redemption, is cheapening or undermining the paladin archetype. I don't think that that view is a sign that I want to play a different game. I've never had any trouble realising the paladin archetype (or other, comparable, archetype that incorporate <em>honour</em> and/or a proper degree of other-regard (<em>mercy</em>, <em>compassion</em>, etc), such as certain samurai, martial artists, priests, etc) in earlier versions of the game (I'm thinking especially AD&D and 4e).</p><p></p><p>In AD&D, for instance, the loyalty chart on DMG p 37 (which is also applicable to reaction checks: p 63), tells us that having ransomed or rescued someone grants +15%, and saving someone's life directly or personally grants +25%. So a paladin who spares an enemy's life, and thereby demonstrates - through deeds - the quality and value of mercy, gets a reaction bonus of (say) +20%, on top of a CHA bonus of at least +30% (for 17 CHA). To do redemption, you don't need <em>magic</em> mechanics: you need proper social/interaction mechanics. There's nothing in the D&D tradition that is inimical to that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7065960, member: 42582"] Because redeeming an evildoer is about changing their bonds, their flaws and their ideals? It's about changing their personality and convictions, and these are the game mechanics that represent these things? To me, it seems that the paladin has been a core element of the game since 1st ed AD&D. And the heart of the paladin class has always been the "knight in shining armour": this is clear from (eg) the holy avenger sword, and level titles such as Gallant and Chevalier, as well as the name "paladin" itself. The extent to which any particular paladin focuses on redemption, or mercy, or justice, obviously will vary, but the idea that [I]violence is a last resort[/I], and that [I]evildoers are capable of being redeemed[/I], but also that [I]evildoers must be held to account[/I] (and, upon their redemption, may insist - as part of their moral transformation - that they be held to account), has always been there. It's implicit in the very idea of the class, and the stories/traditions that the class draws upon. As I've posted, I feel that a sub-class that (i) calls out the idea of violence as a last resort as though that is something [I]distinctive[/I] about that particular sub-class, and that (ii) uses a mind controlling enchantment spell as its pathway into redemption, is cheapening or undermining the paladin archetype. I don't think that that view is a sign that I want to play a different game. I've never had any trouble realising the paladin archetype (or other, comparable, archetype that incorporate [I]honour[/I] and/or a proper degree of other-regard ([I]mercy[/I], [I]compassion[/I], etc), such as certain samurai, martial artists, priests, etc) in earlier versions of the game (I'm thinking especially AD&D and 4e). In AD&D, for instance, the loyalty chart on DMG p 37 (which is also applicable to reaction checks: p 63), tells us that having ransomed or rescued someone grants +15%, and saving someone's life directly or personally grants +25%. So a paladin who spares an enemy's life, and thereby demonstrates - through deeds - the quality and value of mercy, gets a reaction bonus of (say) +20%, on top of a CHA bonus of at least +30% (for 17 CHA). To do redemption, you don't need [I]magic[/I] mechanics: you need proper social/interaction mechanics. There's nothing in the D&D tradition that is inimical to that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Redemption Paladin
Top