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<blockquote data-quote="pemerton" data-source="post: 7066010" data-attributes="member: 42582"><p>From the 4e PHB, p 90:</p><p></p><p style="margin-left: 20px">You must choose an alignment identical to the alignment of your patron deity; a paladin of a good deity must be good, a paladin of a lawful good deity must be lawful good, and a paladin of an unaligned deity must be unaligned. Evil and chaotic evil paladins do exist in the world, but they are almost always villains, not player characters.</p><p></p><p>From the 4e DMG, p 163:</p><p></p><p style="margin-left: 20px">Evil and chaotic evil deities have clerics and paladins just as other gods do. However, the powers of those classes, as presented in the Player’s Handbook, are strongly slanted toward good and lawful good characters. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can alter the nature of powers without changing their basic effects, making them feel more appropriate for the servants of evil gods: changing the damage type of a prayer, for instance, so that evil clerics and paladins deal necrotic damage instead of radiant damage.</p><p></p><p>That is not support for evil paladin PCs.</p><p></p><p>But even if what you said was correct, it wouldn't change the fact that "knight in shining armour" was the <em>heart</em> of the class. Again, from the 4e PHB (p 89):</p><p></p><p style="margin-left: 20px">Paladins are indomitable warriors who’ve pledged their prowess to something greater than themselves. Paladins smite enemies with divine authority, bolster the courage of nearby companions, and radiate as if a beacon of inextinguishable hope. Paladins are transfigured on the field of battle, exemplars of divine ethos in action.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">To you is given the responsibility to unflinchingly stand before an enemy’s charge, smiting them with your sword while protecting your allies with your sacrifice. Where others waver and wonder, your motivation is pure and simple, and your devotion is your strength. Where others scheme and steal, you take the high road, refusing to allow the illusions of temptation to dissuade you from your obligations.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Take up your blessed sword and sanctified shield, brave warrior, and charge forward to hallowed glory!</p><p></p><p>"Knight in shining armour" is another way of referring to an <em>indomitable warrior</em> who is a <em>beacon of inextinguishable hope</em> and thereby <em>bolsters the courage of nearby companions</em>, and whose <em>devotion is his/her strength</em>, and who <em>protects his/her allies with his/her sacrifice</em>.</p><p></p><p>This is a powerful fantasy archetype. I think it's important that D&D continue to support it. And I'm not a fan of game elements that (implicitly or explicitly) undermine it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7066010, member: 42582"] From the 4e PHB, p 90: [indent]You must choose an alignment identical to the alignment of your patron deity; a paladin of a good deity must be good, a paladin of a lawful good deity must be lawful good, and a paladin of an unaligned deity must be unaligned. Evil and chaotic evil paladins do exist in the world, but they are almost always villains, not player characters.[/indent] From the 4e DMG, p 163: [indent]Evil and chaotic evil deities have clerics and paladins just as other gods do. However, the powers of those classes, as presented in the Player’s Handbook, are strongly slanted toward good and lawful good characters. . . . You can alter the nature of powers without changing their basic effects, making them feel more appropriate for the servants of evil gods: changing the damage type of a prayer, for instance, so that evil clerics and paladins deal necrotic damage instead of radiant damage.[/indent] That is not support for evil paladin PCs. But even if what you said was correct, it wouldn't change the fact that "knight in shining armour" was the [I]heart[/I] of the class. Again, from the 4e PHB (p 89): [indent]Paladins are indomitable warriors who’ve pledged their prowess to something greater than themselves. Paladins smite enemies with divine authority, bolster the courage of nearby companions, and radiate as if a beacon of inextinguishable hope. Paladins are transfigured on the field of battle, exemplars of divine ethos in action. To you is given the responsibility to unflinchingly stand before an enemy’s charge, smiting them with your sword while protecting your allies with your sacrifice. Where others waver and wonder, your motivation is pure and simple, and your devotion is your strength. Where others scheme and steal, you take the high road, refusing to allow the illusions of temptation to dissuade you from your obligations. Take up your blessed sword and sanctified shield, brave warrior, and charge forward to hallowed glory![/indent] "Knight in shining armour" is another way of referring to an [I]indomitable warrior[/I] who is a [I]beacon of inextinguishable hope[/I] and thereby [I]bolsters the courage of nearby companions[/I], and whose [I]devotion is his/her strength[/I], and who [I]protects his/her allies with his/her sacrifice[/I]. This is a powerful fantasy archetype. I think it's important that D&D continue to support it. And I'm not a fan of game elements that (implicitly or explicitly) undermine it. [/QUOTE]
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