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Redemption Paladin
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<blockquote data-quote="Imaro" data-source="post: 7066236" data-attributes="member: 48965"><p>I disagree... the paladin has a chance during that initial enchantment to suss out flaws, ideals, bonds, etc... that could potentially give him bonuses in future exchanges but I don't think he should get a permanent charm effect on every individual and creature he does this too. It's too powerful mechanically and thematically it means the paladin doesn't have to make the effort of actually playing out the redemption to keep hos bonuses, IMO it then becomes more like a domination or constant manipulation as opposed to <strong>a chance</strong> to really redeem or change someone.</p><p></p><p></p><p></p><p>Yeah I don't like this so I'm glad it's not <strong>THE</strong> way to do it. I think the advantage charmed grants plus the social interaction rules work fine for this as opposed to a complicated mini-system created for no real benefit.</p><p></p><p>1. Since he's charmed... can't be hostile during the interaction.</p><p>2. charmed gives advantage to all social rolls during the duration (So why does he need the flaw?). </p><p></p><p>Mechanically what you are trying to achieve is already wrapped up into the charmed condition. Charmed...concise, one word and a general rule/condition. I feel like what you are trying to do is give the redemption of someone by the paladin a strict step by step structure on how he must proceed with the redemption and I'm not a fan of that. I may decide I want to change his flaw, ideal or whatever after discovering it... 5e givess me the freedom to make that call as a DM vs. his reactions. That's why I don't want a (IMO, restrictive) structure for this.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7066236, member: 48965"] I disagree... the paladin has a chance during that initial enchantment to suss out flaws, ideals, bonds, etc... that could potentially give him bonuses in future exchanges but I don't think he should get a permanent charm effect on every individual and creature he does this too. It's too powerful mechanically and thematically it means the paladin doesn't have to make the effort of actually playing out the redemption to keep hos bonuses, IMO it then becomes more like a domination or constant manipulation as opposed to [B]a chance[/B] to really redeem or change someone. Yeah I don't like this so I'm glad it's not [B]THE[/B] way to do it. I think the advantage charmed grants plus the social interaction rules work fine for this as opposed to a complicated mini-system created for no real benefit. 1. Since he's charmed... can't be hostile during the interaction. 2. charmed gives advantage to all social rolls during the duration (So why does he need the flaw?). Mechanically what you are trying to achieve is already wrapped up into the charmed condition. Charmed...concise, one word and a general rule/condition. I feel like what you are trying to do is give the redemption of someone by the paladin a strict step by step structure on how he must proceed with the redemption and I'm not a fan of that. I may decide I want to change his flaw, ideal or whatever after discovering it... 5e givess me the freedom to make that call as a DM vs. his reactions. That's why I don't want a (IMO, restrictive) structure for this. [/QUOTE]
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