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<blockquote data-quote="pemerton" data-source="post: 7066284" data-attributes="member: 42582"><p>[MENTION=48965]Imaro[/MENTION]: I think it's enough if I resond to this: "there is nothing in the descriptions of the good alignments that necessitate killing as a last resort."</p><p></p><p>And this: "I also don't see how Killing in more-or-less consensual situations is somehow more 'good' than fighting dirty."</p><p></p><p>From the AD&D PHB (p 33):</p><p></p><p style="margin-left: 20px">[K]indness, and good deeds are disdained [by the chaotic evil]. Life has no value. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[C]reatures of [chaotic good] alignment . . . place value on life and the welfare of each individual. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[L]ife, beauty, truth, freedom and the like are held as valueless [by the lawful evil], or at least scorned. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[T]ruth is of highest value [to those who are lawful good], and life and beauty of great importance.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[C]reatures of neutral good . . . [seek] the most beneficial conditions for living things in general and intelligent creatures in particular.</p><p></p><p>From the AD&D DMG (p 23):</p><p></p><p style="margin-left: 20px">Basically stated, the tenets of good are human rights, or in the case of AD&D, creature rights. Each creature is entitled to life, relative freedom, and the prospect of happiness.</p><p></p><p>From the 3.5 SRD:</p><p></p><p style="margin-left: 20px">"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"Evil" implies hurting, oppressing, and killing others.</p><p></p><p>From the 4e PHB (pp 19-20):</p><p></p><p style="margin-left: 20px">Protecting the weak from those who would dominate or kill them is just the right thing to do. If you’re a good character, you believe it is right to aid and protect those in need. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Good and evil represent fundamentally different viewpoints . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lawful good characters believe just as strongly as good ones do in the value of life . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Evil characters . . . don’t care whether laws hurt other people.</p><p></p><p>Fron the 5e Basic PDF (p 34):</p><p></p><p style="margin-left: 20px">Lawful good (LG) creatures can be counted on to do the right thing as expected by society. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Neutral good (NG) folk do the best they can to help others according to their needs. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Chaotic good (CG) creatures act as their conscience directs, with little regard for what others expect. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lawful evil (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Neutral evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Chaotic evil (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust. </p><p></p><p>Good values life, and more generally has regard for others; whereas evil doesn't. That has been a constant across editions. It's why those who are <em>good</em> will tend to kill only as a last resort (either in self-defence, defence of others or perhaps as punishment) or perhaps in "consensual" situations.</p><p></p><p>In AD&D good also values truth. And hence does not use deception. 3E changes this - the SRD says that "Lawful characters tell the truth . . . 'Law' implies honour". But 3E maintains the connection between goodnes and treating others with dignity. Consensual violence respects the dignity of the other party; "dirty" fighting does not. "Dirty" fighting is a form of donig whatever one can get away with; it is not honouring the requirements of conscience, or treating others with the respect and dignity that they are due.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7066284, member: 42582"] [MENTION=48965]Imaro[/MENTION]: I think it's enough if I resond to this: "there is nothing in the descriptions of the good alignments that necessitate killing as a last resort." And this: "I also don't see how Killing in more-or-less consensual situations is somehow more 'good' than fighting dirty." From the AD&D PHB (p 33): [indent][K]indness, and good deeds are disdained [by the chaotic evil]. Life has no value. . . . [C]reatures of [chaotic good] alignment . . . place value on life and the welfare of each individual. . . . [L]ife, beauty, truth, freedom and the like are held as valueless [by the lawful evil], or at least scorned. . . . [T]ruth is of highest value [to those who are lawful good], and life and beauty of great importance. [C]reatures of neutral good . . . [seek] the most beneficial conditions for living things in general and intelligent creatures in particular.[/indent] From the AD&D DMG (p 23): [indent]Basically stated, the tenets of good are human rights, or in the case of AD&D, creature rights. Each creature is entitled to life, relative freedom, and the prospect of happiness.[/indent] From the 3.5 SRD: [indent]"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. . . . "Evil" implies hurting, oppressing, and killing others.[/indent] From the 4e PHB (pp 19-20): [indent]Protecting the weak from those who would dominate or kill them is just the right thing to do. If you’re a good character, you believe it is right to aid and protect those in need. . . . Good and evil represent fundamentally different viewpoints . . . Lawful good characters believe just as strongly as good ones do in the value of life . . . Evil characters . . . don’t care whether laws hurt other people.[/indent] Fron the 5e Basic PDF (p 34): [indent]Lawful good (LG) creatures can be counted on to do the right thing as expected by society. . . . Neutral good (NG) folk do the best they can to help others according to their needs. . . . Chaotic good (CG) creatures act as their conscience directs, with little regard for what others expect. . . . Lawful evil (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. . . . Neutral evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. . . . Chaotic evil (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust. [/indent] Good values life, and more generally has regard for others; whereas evil doesn't. That has been a constant across editions. It's why those who are [i]good[/I] will tend to kill only as a last resort (either in self-defence, defence of others or perhaps as punishment) or perhaps in "consensual" situations. In AD&D good also values truth. And hence does not use deception. 3E changes this - the SRD says that "Lawful characters tell the truth . . . 'Law' implies honour". But 3E maintains the connection between goodnes and treating others with dignity. Consensual violence respects the dignity of the other party; "dirty" fighting does not. "Dirty" fighting is a form of donig whatever one can get away with; it is not honouring the requirements of conscience, or treating others with the respect and dignity that they are due. [/QUOTE]
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