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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7066909" data-attributes="member: 6846794"><p>At 5th, our lot were running from giant rats because - they're giant rats. With DISEASES! But mainly because they were roleplaying people who didn't want to be bitten by anything, least of all horrible rats. Granted, they don't really patch defeated foes all that much, but still - <em>though they have had the same hostage for something like 10 sessions as they can't agree on what to do with it!</em></p><p></p><p>I don't subscribe to a 'general style of play'. Such a generalisation is a lazy person's theoretical framework, built on opinion and worth just as much. I only count the tables I've played at in my life and they've been, by and by, all about running realised characters through whatever events occur. And the rules say nothing to cause me to consider otherwise. </p><p></p><p>Sure, combat - in terms of hit points, attack bonuses, damage and the like - gets a lot of love, but that's simply because it can be trickier adjudicating the physics of who's where and when doing what and how hard than it is to make a call on who's feeling what and how they react. </p><p></p><p>Heck, in the last few sessions at one of the tables I enjoy playing at, there was 1 combat and maybe 3 attack rolls made, over the course of 3 hours. And I do believe 'murder hobo' is a stereotype that gets perpetuated and then assumed to be the norm, with minimal <em>(at best)</em> quantitative data to back it up.</p><p></p><p><em>Come to think of it - all our lot's roleplaying is really getting in the way of being remorseless killing machines.</em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7066909, member: 6846794"] At 5th, our lot were running from giant rats because - they're giant rats. With DISEASES! But mainly because they were roleplaying people who didn't want to be bitten by anything, least of all horrible rats. Granted, they don't really patch defeated foes all that much, but still - [I]though they have had the same hostage for something like 10 sessions as they can't agree on what to do with it![/I] I don't subscribe to a 'general style of play'. Such a generalisation is a lazy person's theoretical framework, built on opinion and worth just as much. I only count the tables I've played at in my life and they've been, by and by, all about running realised characters through whatever events occur. And the rules say nothing to cause me to consider otherwise. Sure, combat - in terms of hit points, attack bonuses, damage and the like - gets a lot of love, but that's simply because it can be trickier adjudicating the physics of who's where and when doing what and how hard than it is to make a call on who's feeling what and how they react. Heck, in the last few sessions at one of the tables I enjoy playing at, there was 1 combat and maybe 3 attack rolls made, over the course of 3 hours. And I do believe 'murder hobo' is a stereotype that gets perpetuated and then assumed to be the norm, with minimal [I](at best)[/I] quantitative data to back it up. [I]Come to think of it - all our lot's roleplaying is really getting in the way of being remorseless killing machines.[/I] [/QUOTE]
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