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Redemption Paladin
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<blockquote data-quote="pming" data-source="post: 7067364" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>This isn't a mechanic thing...it's a player/DM/group thing. The players have to trust the DM in him/her playing NPC's like creatures that don't want to die. Like creatures that have goals, loves, hates, desires, etc. Like creatures have more things in their "life" than just standing in a room waiting for the PC's to kick in the door and attack them.</p><p></p><p>If a DM plays all his/her intelligent creatures...especially the human and demihuman races (re: PC races in particular, but any intelligent creature that has a mother/father, siblings, and a childhood past that shaped the way they are today). Where was I? Oh yeah...if the DM plays everything in his/her world as suicidal-fanatical-maniacs who would rather die than surrender or flee, well then, the players are not going to "trust" the DM for any RP'ing outcomes involving such characters/NPCs/monsters.</p><p></p><p>If a DM does play creatures with a "life of their own", then there should be an abundance of opportunities for the aforementioned situation to occure. All that has to happen is the DM thinks the 'creature' doesn't want to die, and surrenders. The PC's then stop attacking and RP'ing takes place.</p><p></p><p>What I would do if I was to use the Redeemer Paladin (which I don't; I don't use anything outside the PHB, DMG, MM, and my own creations), I would have it be a specific Order of Knights who are known the world over for their bravery, piousness, and trustworthiness...and also known for swift and final retribution if someone, or some thing, takes advantage of that (e.g., the specific Order of Knights would also have a specially trained contingent of 'Paladins of the Final Judgment' [Vengeance Paladins]). A Clerical Conventicle would be the eyes and ears of these guys, and would sort of be the 'home base generals'; the clerics would mind the Citadel, tending to all that "paperwork and logistics stuff".</p><p></p><p>In short, a player would never be able to just say "<em>Oh, I took a level of Paladin again and chose the Redeemer arch-type"</em> in my game. If the PC wasn't basically 'training' to be one from Level 1 (in any class he was), then no. It would have to happen in-game, via in-game campaign story.</p><p></p><p>That's my 2¢ on the matter anyway.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7067364, member: 45197"] Hiya! This isn't a mechanic thing...it's a player/DM/group thing. The players have to trust the DM in him/her playing NPC's like creatures that don't want to die. Like creatures that have goals, loves, hates, desires, etc. Like creatures have more things in their "life" than just standing in a room waiting for the PC's to kick in the door and attack them. If a DM plays all his/her intelligent creatures...especially the human and demihuman races (re: PC races in particular, but any intelligent creature that has a mother/father, siblings, and a childhood past that shaped the way they are today). Where was I? Oh yeah...if the DM plays everything in his/her world as suicidal-fanatical-maniacs who would rather die than surrender or flee, well then, the players are not going to "trust" the DM for any RP'ing outcomes involving such characters/NPCs/monsters. If a DM does play creatures with a "life of their own", then there should be an abundance of opportunities for the aforementioned situation to occure. All that has to happen is the DM thinks the 'creature' doesn't want to die, and surrenders. The PC's then stop attacking and RP'ing takes place. What I would do if I was to use the Redeemer Paladin (which I don't; I don't use anything outside the PHB, DMG, MM, and my own creations), I would have it be a specific Order of Knights who are known the world over for their bravery, piousness, and trustworthiness...and also known for swift and final retribution if someone, or some thing, takes advantage of that (e.g., the specific Order of Knights would also have a specially trained contingent of 'Paladins of the Final Judgment' [Vengeance Paladins]). A Clerical Conventicle would be the eyes and ears of these guys, and would sort of be the 'home base generals'; the clerics would mind the Citadel, tending to all that "paperwork and logistics stuff". In short, a player would never be able to just say "[I]Oh, I took a level of Paladin again and chose the Redeemer arch-type"[/I] in my game. If the PC wasn't basically 'training' to be one from Level 1 (in any class he was), then no. It would have to happen in-game, via in-game campaign story. That's my 2¢ on the matter anyway. ^_^ Paul L. Ming [/QUOTE]
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