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Redemption Paladin
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7067378" data-attributes="member: 6802951"><p>"Mechanical expression of dazed and disheartened"</p><p>Such as not wanting to attack the person who just righteously beat you down, cowed into doing what they tell you, and giving what they say to you more consideration than they would normally?</p><p></p><p>I think that you might be looking at this as if the redemption Paladin were throwing enchantment spells around. While the charmed condition has specific effects, how it is inflicted can very. Sheer awe at the Paladin's righteousness would be the obvious reason for their opponent to have the charmed condition to me, and one that does fit in with the older tales.</p><p></p><p>You've made quite a few assumptions in order to justify the effect having to be magical. It quite possibly is at least supernatural. The Paladin's foe being able to hold off unconsciousness for a while before succumbing isn't something that a mundane class can replicate. </p><p></p><p>The game purpose of the effect is to give the Paladin a start to try to redeem the opponent. This would probably be resolved through roleplaying and social skills. Having an automatic and permanent effect that does this would, I think be more jarring.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7067378, member: 6802951"] "Mechanical expression of dazed and disheartened" Such as not wanting to attack the person who just righteously beat you down, cowed into doing what they tell you, and giving what they say to you more consideration than they would normally? I think that you might be looking at this as if the redemption Paladin were throwing enchantment spells around. While the charmed condition has specific effects, how it is inflicted can very. Sheer awe at the Paladin's righteousness would be the obvious reason for their opponent to have the charmed condition to me, and one that does fit in with the older tales. You've made quite a few assumptions in order to justify the effect having to be magical. It quite possibly is at least supernatural. The Paladin's foe being able to hold off unconsciousness for a while before succumbing isn't something that a mundane class can replicate. The game purpose of the effect is to give the Paladin a start to try to redeem the opponent. This would probably be resolved through roleplaying and social skills. Having an automatic and permanent effect that does this would, I think be more jarring. [/QUOTE]
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