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Redemption Paladin
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7067433" data-attributes="member: 6802951"><p>Fair enough. I'd probably flavour it as the foe being so impressed by the paladin's righteousness that they're able to stave off falling unconscious for a while. Possibly the paladin's mercy inspiring the foe with divine fervour. As I said: it can be quite easily flavoured as supernatural, or at least a reaction to the supernatural nature of the paladin empowered by her oath.</p><p></p><p>As far as I'm aware, the ability shouldn't interact with death saves: the foe isn't actually dying are they? If they took additional damage from some source after being affected, then I think that they would keel over and start bleeding out however.</p><p></p><p>Most of the weapons that the redemption paladin can use to invoke this effect are less lethal: a wooden club or staff is less likely to kill someone than an axe or hammer. While the general rules mechanics don't reflect this particularly, the fiction of this ability requires the paladin to show a 'good-faith' effect to not kill their foe, by using such a less-lethal weapon. (I'd probably allow it to work with unarmed strikes as well.)</p><p></p><p> I believe the point of contention is not the charmed effect, but the foe's ability to hold off falling unconscious for a while. There are no rules mechanics elsewhere that allow this effect to be replicated by purely mundane means as far as I know</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7067433, member: 6802951"] Fair enough. I'd probably flavour it as the foe being so impressed by the paladin's righteousness that they're able to stave off falling unconscious for a while. Possibly the paladin's mercy inspiring the foe with divine fervour. As I said: it can be quite easily flavoured as supernatural, or at least a reaction to the supernatural nature of the paladin empowered by her oath. As far as I'm aware, the ability shouldn't interact with death saves: the foe isn't actually dying are they? If they took additional damage from some source after being affected, then I think that they would keel over and start bleeding out however. Most of the weapons that the redemption paladin can use to invoke this effect are less lethal: a wooden club or staff is less likely to kill someone than an axe or hammer. While the general rules mechanics don't reflect this particularly, the fiction of this ability requires the paladin to show a 'good-faith' effect to not kill their foe, by using such a less-lethal weapon. (I'd probably allow it to work with unarmed strikes as well.) I believe the point of contention is not the charmed effect, but the foe's ability to hold off falling unconscious for a while. There are no rules mechanics elsewhere that allow this effect to be replicated by purely mundane means as far as I know [/QUOTE]
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