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Redemption Paladin
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<blockquote data-quote="Imaro" data-source="post: 7067448" data-attributes="member: 48965"><p>Fey Presence clearly states it's bestowed upon you by your Patron... the supernatural being you get you powers from. It's not something you can do of your own accord. And again no mention of any being giving the paladin the ability to do this... and Hypnotic gaze states it's magical in the description...</p><p> </p><p></p><p></p><p>Yep and yet here we are with an ability that doesn't allude to anything magical and you want to force it into that category. Personally I think the player can play it either way he wants... but there is nothing in the description that calls it out as magical.</p><p> </p><p></p><p></p><p>I was never one of the people who got up in arms about CaGi...and honestly it semed to pretty much die down after the save was introduced... but I do see some pretty big differences...</p><p></p><p>1. You have to defeat him first...I think most people consider zero hit points the defacto point where you can narrate how you defeat an enemy and thus this ability doesn't force any actions on the npc/monster in the heat of battle... it creates a narrative after the battle has already been decided. So I don't agree agency is removed... it was decided by the battle</p><p></p><p>2. This doesn't force a particular way of thinking on the NPC/monster's part instead it leaves it up to roleplay and the dice (That's one of my objections with your method... you want to force him to befriend the paladin automatically). This roleplaying and skill use is in effect the saving throw, either he's convinced or not.</p><p></p><p>4.Mundane characters in 5e can inflict conditions...it's been there since day one. I don't think inflicting a condition was the problem with CaGi though. Just saying. </p><p></p><p>3. Finally I think the biggest one is...it's left ambiguous enough that those who want to call it magical can. at your table it could easily be magical but for the purposes of discussing the class... nothing indicates that.</p><p></p><p></p><p>So I guess my short answer would be that this ability actually avoids all of the pitfalls of the original CaGi (at least as I understood them to be).</p></blockquote><p></p>
[QUOTE="Imaro, post: 7067448, member: 48965"] Fey Presence clearly states it's bestowed upon you by your Patron... the supernatural being you get you powers from. It's not something you can do of your own accord. And again no mention of any being giving the paladin the ability to do this... and Hypnotic gaze states it's magical in the description... Yep and yet here we are with an ability that doesn't allude to anything magical and you want to force it into that category. Personally I think the player can play it either way he wants... but there is nothing in the description that calls it out as magical. I was never one of the people who got up in arms about CaGi...and honestly it semed to pretty much die down after the save was introduced... but I do see some pretty big differences... 1. You have to defeat him first...I think most people consider zero hit points the defacto point where you can narrate how you defeat an enemy and thus this ability doesn't force any actions on the npc/monster in the heat of battle... it creates a narrative after the battle has already been decided. So I don't agree agency is removed... it was decided by the battle 2. This doesn't force a particular way of thinking on the NPC/monster's part instead it leaves it up to roleplay and the dice (That's one of my objections with your method... you want to force him to befriend the paladin automatically). This roleplaying and skill use is in effect the saving throw, either he's convinced or not. 4.Mundane characters in 5e can inflict conditions...it's been there since day one. I don't think inflicting a condition was the problem with CaGi though. Just saying. 3. Finally I think the biggest one is...it's left ambiguous enough that those who want to call it magical can. at your table it could easily be magical but for the purposes of discussing the class... nothing indicates that. So I guess my short answer would be that this ability actually avoids all of the pitfalls of the original CaGi (at least as I understood them to be). [/QUOTE]
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