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*Dungeons & Dragons
Redemption Paladin
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<blockquote data-quote="Imaro" data-source="post: 7069270" data-attributes="member: 48965"><p>Does it? The DM still has the ability to set the starting attitude for the NPC, and the DC's for the social checks the paladin makes to effect change within the character. </p><p></p><p>With the NPC/or monster being reduced to zero beforehand I don't really see the whole he gets one temporary hit point but can't attack you as a 'patch' against the possibility of a DM abusing his empowerment any more than other class abilities... is Hold Person a patch for DM empowerment? It's an ability which if executed correctly has a result. If anything I think it's being used to avoid the normal 0 hit point state of unconsciousness while validating the fact that the player has successfully defeated this enemy in combat. And since it is a player facing mechanic that is specific to the redemption paladin and it adds very little overhead to the game as a whole for those not playing one.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7069270, member: 48965"] Does it? The DM still has the ability to set the starting attitude for the NPC, and the DC's for the social checks the paladin makes to effect change within the character. With the NPC/or monster being reduced to zero beforehand I don't really see the whole he gets one temporary hit point but can't attack you as a 'patch' against the possibility of a DM abusing his empowerment any more than other class abilities... is Hold Person a patch for DM empowerment? It's an ability which if executed correctly has a result. If anything I think it's being used to avoid the normal 0 hit point state of unconsciousness while validating the fact that the player has successfully defeated this enemy in combat. And since it is a player facing mechanic that is specific to the redemption paladin and it adds very little overhead to the game as a whole for those not playing one. [/QUOTE]
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