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Redemption Rules in Dragon 306
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<blockquote data-quote="Darrin Drader" data-source="post: 778467" data-attributes="member: 7394"><p>As promised, I spoke with Eric on this issue. I don't normally like to ask another game designer to justify their articles, but he runs a playtest I'm in so we're on less formal terms. Basically his points were the following:</p><p></p><p>As with anything in Dragon, these rules are optional (which, of course, we already knew).</p><p></p><p>In an ordinary campaign there is usually no reason to use these rules to adjudicate alignment shifts. However, they may be useful if the game is focused on good versus evil. A campaign where the party is fighting fiends or is trying to resist fiendish influences is one example. Another example would be where the character is trying to get into or maintain a prestige class that has an alignment requirement. The Diablo D&D game is an example that might benefit from these rules.</p><p></p><p>These are also suggestions for handling a character whose actions border on an alignment other than their own, and the DM isn't sure whether an alignment shift is in order.</p><p></p><p>He also said that in an ordinary game that doesn't fit the above scenarios (or if the DM prefers not to use these rules), this is a matter that should normally remain under the DM's direct control.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 778467, member: 7394"] As promised, I spoke with Eric on this issue. I don't normally like to ask another game designer to justify their articles, but he runs a playtest I'm in so we're on less formal terms. Basically his points were the following: As with anything in Dragon, these rules are optional (which, of course, we already knew). In an ordinary campaign there is usually no reason to use these rules to adjudicate alignment shifts. However, they may be useful if the game is focused on good versus evil. A campaign where the party is fighting fiends or is trying to resist fiendish influences is one example. Another example would be where the character is trying to get into or maintain a prestige class that has an alignment requirement. The Diablo D&D game is an example that might benefit from these rules. These are also suggestions for handling a character whose actions border on an alignment other than their own, and the DM isn't sure whether an alignment shift is in order. He also said that in an ordinary game that doesn't fit the above scenarios (or if the DM prefers not to use these rules), this is a matter that should normally remain under the DM's direct control. [/QUOTE]
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